安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Thanks for the mod, will wait the integration with PFC.
Ok, 0 is by changing calculation method. So my 0 is from Prepare For Combat
But does anyone know why it ends with such an absrudly large amount of 14447 points?
It's more then 350+ pawns and animals. Why so? I have 22 pawns colony
Fix: Attack begun letters firing erroneously at some quest sites
at Quality_Recasting_Table.JobDriver_DoRecasting.Letter (RimWorld.QualityCategory T) [0x0007a] in <bac5e5decbeb45f783c5026f56b485a1>:0
at Quality_Recasting_Table.JobDriver_DoRecasting.DoRecasting () [0x0006b] in <bac5e5decbeb45f783c5026f56b485a1>:0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00208] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
[Ref DF05F8BE]
at VisibleRaidPoints.LetterUtility.AssociateWithBreakdown (Verse.ChoiceLetter letter, RimWorld.IncidentDef def, RimWorld.IncidentParms parms) [0x00001] in <98ee966648f447c3bc2e05e1673373be>:0
at RimWorld.IncidentWorker.SendIncidentLetter (Verse.TaggedString baseLetterLabel, Verse.TaggedString baseLetterText, Verse.LetterDef baseLetterDef, RimWorld.IncidentParms parms, Verse.LookTargets lookTargets, RimWorld.IncidentDef def, Verse.NamedArgument[] textArgs) [0x001a7] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER visibleraidpoints.1trickPonyta: IEnumerable`1 VisibleRaidPoints.Patch_IncidentWorker_SendIncidentLetter:Transpiler(IEnumerable`1 instructions)
https://github.com/1trickPwnyta/VisibleRaidPoints/releases/tag/v1.6.1
I assumed it was a false positive, but figured it was worth mentioning here. It must have been due to yesterday's update, as I'd been using it for a week or two without it lighting up before.
I'm trying to submit the file to Microsoft to clear the false positive. If you don't mind, can you please let me know the exact Defender product that is flagging the file? And which Windows OS? And if you know the virus definition version being used, that would also be helpful. Thank you!
Sorry about the inconvenience!
Affected items:
file: D:\Steam\steamapps\workshop\downloads\294100\2562730174\1.5\Assemblies\VisibleRaidPoints.dll
Please tell me this is a false positive? I've been running the mod for a while and it only just popped up today.
it's said: This program is dangerous and executes commands from an attacker.
Why is this happening.....
" TP: " + (int)StorytellerUtility.DefaultThreatPointsNow(Find.CurrentMap)
If I comment that out, the letter displays the correct caravan points. But here I'am lost ...
Is somthing wrong with that line?
If I view my base map and an ambush triggers: (load game and don't view world)
Caravan ambushed letter uses local map points
Caravan ambushed letter manhunter uses local map points
Caravan ambushed with demand option uses caravan points but breakedown is 0 points in demand window (no letter given)
If I view the world map and an ambush triggers: (load game and view world)
Caravan ambushed letter uses caravan points
Caravan ambushed with demand option uses caravan points but breakedown is 0 points in demand window (letter uses caravan points)
p.s. if your visibility is too high 9999999% you get two ambushes on the same map
I have a screenshot as proof, but I think thats not very helpfull ....
My mods are:
- brrainz.harmony
- Ludeon.RimWorld
- Ludeon.RimWorld.Royalty
- Ludeon.RimWorld.Ideology
- Ludeon.RimWorld.Biotech
- Ludeon.RimWorld.Anomaly
- me.Things
- Thingies.Collection
- Mlie.IncidentPersonStat
- visibleraidpoints.1trickPwnyta
- denev.SaferPasteDispenser
- arakos.callatrader.acat
- EoralMilk.RemoveGhoulBodyAndHead
- Kocy.SurgeryAllBodyParts
- reiquard.caravancolonistinfo
- GarryFlowers.MoreSlaveryStuff
- Mlie.WeHadATrader
- rimworld.randomcoughdrop.geneassistant
- Hanabishi.InwallCoolersAndVents
- forcedojob.kv.rw
- doug.BotsChargeWhenIdle
- Fuu.UsefulTerror
- zeracronius.dynamictradeinterface
- georodin.deepdrillindicator
great mod btw.