边缘世界 RimWorld

边缘世界 RimWorld

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Prepare For Combat (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
文件大小
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更新日期
159.845 KB
2023 年 9 月 22 日 下午 1:12
6 月 28 日 下午 12:55
5 项改动说明 ( 查看 )

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Prepare For Combat (Continued)

在 Mlie 的 1 个合集中
Mlie's resurrected mods
973 件物品
描述

Update of Bar0ths mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1722803450
based on the 1.3 version by Chisato https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2580106600

- Removed the HugsLib requirement in the 1.4 version



[discord.gg]
[github.com]


About
This mod allows you to change the default values used in threat calculations. When first loaded, threat severity will be identical to the vanilla game. In the mod options however, you can adjust several values.

Settings
  • Building Wealth %: 0-200 (Default: 100)
    Percentage of building wealth used.

  • Item Wealth %: 0-200 (Default: 100)
    Percentage of item wealth used.

  • Animal Combat Power %: 0-200 (Default: 100)
    Percentage of animal combat power used.

  • Only include capable pawns: True/False (Default: False)
    When enabled, only pawns capable of fighting will be included in the threat calculation. Pawns in a Cryptosleep Casket, pawns with less than 15% moving capacity, colonists incapable of violence, and animals not trained for release will be excluded. Sick and injured pawns (besides the aforementioned exclusions) are calculated as per the vanilla game.

Notes
  • All percentages are relative to the default values (ie: vanilla building wealth is 50%, and animal combat power is 8% - which are then modified by the percentages set in the mod).
  • Values higher than 100% will increase the threat severity.
  • Caravan threat calculations are not changed.

Incompatible Mods

Credits


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: wealth management
13 条留言
Protok 9 月 11 日 上午 12:09 
Thanks for the great mod! Will wait for integration with Visible Raid Points
Mlie  [作者] 2024 年 6 月 25 日 上午 9:25 
@dapperDad The debug output is not patched by the mod I think
cjs 2024 年 6 月 25 日 上午 8:28 
@Mile The values don't seem to show up int he Story teller inspector. If i move the building wealth slider to the max and then back down to the minimum the building wealth still shows the same in the debug inspector panel. Is this to be expected?
not_buddhanuff 2023 年 12 月 10 日 上午 11:33 
@Mile Fair enough, thank you
Mlie  [作者] 2023 年 12 月 9 日 下午 11:20 
@notbuddhanuff Not really, you will just have to compare the mod-settings I think
not_buddhanuff 2023 年 12 月 9 日 下午 4:18 
Do you know what specifically is different in this mod to Combat Readiness Check? The description says it's "lighter," but what does that mean?
Mlie  [作者] 2023 年 9 月 27 日 上午 11:14 
@Thundercraft Had just missed to add the tag, fixed now
Thundercraft 2023 年 9 月 26 日 下午 6:58 
@Mlie
I do appreciate that this was updated. But I noticed the version numbers in the upper-right corner and had a question:

Why is it that this version has support for every version of RimWorld from 1.0 to 1.4...
except it lacks support for v1.3?
Tirith Amar 2023 年 9 月 24 日 下午 9:10 
Cool, could we include 2 more things?
Tainted items and corpses.
Mlie  [作者] 2023 年 9 月 23 日 下午 10:40 
@Yonan This does not change what type of buildings that are counted towards colony wealth.