安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






this isn't a link ↓
edit this file:
def/vehicle/trailer_owned/scs.box/paint_job/accessory/???.sii
inside, add another "simple_paint_job_data" block that looks like this:
simple_paint_job_data : .ovr1 ← pick a unique number!
{
paint_job_mask: "/vehicle/???.tobj" ← path to the texture that you will create
acc_list[]: "f_body.of_king" ← this reefer unit.
}
Then, create a texture along with it's associated tobj file, in a path that's pointed to in the new data block.
The texture can either be a 4x4 image with a single color, or something more complex using the template that i've just added. ↑
@bullfrog285 - i'm very unenthusiastic towards creating stuff that already exists. It's better to poke Smarty about his trailer. If he sees that no one cares for the 2000r, obviously it will be his lowest priority.
MrOverfloater Thank You
"Have A Great Day"