边缘世界 RimWorld

边缘世界 RimWorld

Craftable Royalty Weapons (Continued)
105 条留言
Coldzero  [作者] 9 月 9 日 上午 3:38 
Anytime :D
I'm not sure if it's about the other mod loading first. I think mod updates don't get downloaded sometimes and I have no idea what causes that.
Blochtheguy♛ 9 月 9 日 上午 1:22 
Unsubbing and subbing worked! It might be because the other mod was loading first? Oh well now it works, thank you! <3
Jaabs 9 月 8 日 下午 3:21 
Hey, I really liked the mod, but I think the recipes are a little too easy. I loved the idea of using Luci for the persona, but 5 is way too little. I suggest bumping it to 10 or 15, and making the work to complete something like 1000 for normal and 1500 for personas. Even better if the recipe could be customized in the mod menu.
Coldzero  [作者] 9 月 8 日 上午 11:28 
Hmm. Normally it would just add it to the game and be done with it. Just to make sure, do you have Vanilla Persona Weapons Expanded active? If you do, then just unsub from this mod and sub again and it should fix everything.
Blochtheguy♛ 9 月 8 日 上午 10:05 
I research before you updated the mod. But idk how it works when a mod gets updated mid save. https://gyazo.com/565959ebccbf538572c27f528856dd06
Coldzero  [作者] 9 月 8 日 上午 10:02 
It should be craftable on the fabrication bench. Did you do the research for it?
Blochtheguy♛ 9 月 8 日 上午 9:58 
Hmm I can't seem to be able to make the persona staff. Do I need to manually update the mod or something? :)
Coldzero  [作者] 9 月 5 日 上午 6:27 
That mod uses C# which is above my pay grade sadly. Perhaps you could ask the author of that mod to take a look at it (okhand.jpg)
Blochtheguy♛ 9 月 5 日 上午 5:22 
I have another suggestion, if you have time :P I don't know anything about creating mods at all, or how hard it is to make, but there is a pretty cool mod called "Adjustable Odyssey Unique Weapon Traits", it basically allows you to add/remove traits from weapons on the machining table. While it certainly is very overpowered, I think it would be a neat idea, if it was possible to do on persona weapons as well :D
I am trying to make the strongest wizard in the game, as you can probably tell xD
Coldzero  [作者] 9 月 5 日 上午 5:02 
Anytime :D
Blochtheguy♛ 9 月 5 日 上午 3:36 
Wow that was fast! Amazing! Thank you so much:happy_creep:
Coldzero  [作者] 9 月 4 日 上午 7:15 
Support added. Let me know if there are any bugs :D
Coldzero  [作者] 9 月 4 日 上午 6:58 
No, you're quite right. Vanilla Persona Weapons Expanded actually adds a Persona Eltex Staff. In all my playthroughs, I never found one so I never knew it existed. Thanks for pointing it out. I'll add it in a moment
Coldzero  [作者] 9 月 4 日 上午 6:51 
Interesting. Ok, I'll look into it
Blochtheguy♛ 9 月 4 日 上午 5:22 
Looking at my mods, I only mods that impact persona weapons is this mod and the "Vanilla Persona Weapons Expanded", but that mod should only be visual. I saw multiple persona Eltex Staves, in the orbit trading menu, but it was from a special trader from the "GTG Orbital Traders" mod, so that might explain why?
Coldzero  [作者] 9 月 4 日 上午 4:03 
As far as I know, there are no persona Eltex Staves. If there's a mod of one, link it and I'll add a crafting recipe (thumps_up.jpg)
Blochtheguy♛ 9 月 4 日 上午 3:53 
Is there a reason we can't craft linkable Psyforce Staff? I would love to get a legendary Eltex staff, but it seems impossible from trader :)
Coldzero  [作者] 9 月 1 日 上午 7:31 
Support added
Coldzero  [作者] 9 月 1 日 上午 5:28 
Sure, I'll push a patch shortly
Endlle 8 月 30 日 下午 2:07 
Can you make it so i can craft Cat's Boots and Gloves?
Coldzero  [作者] 7 月 22 日 上午 6:09 
It includes the gear too
ChickenMadness 7 月 22 日 上午 5:21 
Hey what about eltex gear? Does this include that or is there another mod for it?
Coldzero  [作者] 7 月 20 日 上午 3:33 
So similar to https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2802770242 ?
But with research. Or there's another mod that might do it already but has it locked behind techprints

Anyway, go ham. I guess what you were saying is you wanted to use this one more as a template. Again, it's not my work, it's Misha's so at least credit them.

Or I could still be misunderstanding what you're saying. I'll just sit here and look forward to your work XD
AmIDeadYet 7 月 19 日 下午 10:49 
@Coldzero i kinda wanted to make of a more craft everything mod (and tie it in to the tech tree) maybe adding a few techs to make it more reasonable.

Maybe saying id base it on this wasn't really the right way to word it.
Coldzero  [作者] 7 月 17 日 上午 10:36 
Hmm. I could add the items for you, or you could make a patch for it. Using this as a base and not making it a requirement would make this one redundant.
AmIDeadYet 7 月 14 日 下午 7:54 
hey i really like this mod, but want to add more stuff to it, would you mind if i used it as a base for my own mod?
Coldzero  [作者] 7 月 14 日 上午 5:35 
Yeah, should be fine
GladioSanctus 7 月 14 日 上午 3:18 
Can i add it to a playthrough?
Reestock 6 月 25 日 上午 8:49 
Works in 1.6
Coldzero  [作者] 4 月 7 日 上午 5:48 
I'll look into it. I'll probably make it as a separate patch for those who want the recipes moved to a new workbench
孔凯泽 4 月 7 日 上午 4:14 
@Coldzero
Add a new workbench,All Royalty Weapons are made on this production platform。
Is that okay? Thank you
Coldzero  [作者] 4 月 7 日 上午 3:35 
@孔凯泽
What new workbench?

@Mad Catter
Just noticed my brain switched off typing that reply. I meant to say "They're great mods."
孔凯泽 4 月 6 日 下午 4:23 
Can we be independent to the new workbench
Coldzero  [作者] 3 月 6 日 上午 8:26 
No problem. They're mods (thumbsup.jpg)
Mad Catter 3 月 5 日 下午 5:45 
Hey thanks for adding support for my mods :steamhappy:
Coldzero  [作者] 3 月 4 日 下午 1:01 
Sounds like one of RimWorld's drunk moments again XD
Sorry it caused an issue though. I don't know why it happens, even with all the testing I do
dontP4NiK 3 月 4 日 上午 9:45 
Hey ho, first of all, thanks for your mod! :) After your last update, I encountered a problem. My pawns became invisible, and the game performance dropped significantly. I found a workaround to fix it. Here are the steps for others experiencing this problem:

Remove this mod from your mod list.
Load the save.
Make a new save.
Add this mod back to your mod list.
Load your new save and continue enjoying this magnificent content!
Coldzero  [作者] 2024 年 7 月 8 日 下午 12:27 
@MidgetNinjaX
It provides ways to craft the items. It shouldn't touch stats
If you encounter an error, send it and I'll look into it
MidgetNinjaX 2024 年 7 月 8 日 上午 8:32 
Anyone know if this is still incompatible with Combat Extended?
Coldzero  [作者] 2024 年 4 月 12 日 上午 7:33 
Updated. Let me know if there are any issues
Six 2024 年 4 月 11 日 下午 4:27 
Very much looking forward to 1.5 update! Thank you for your effort, your mod is appreciated!
Coldzero  [作者] 2024 年 4 月 8 日 下午 4:00 
That tends to happen, it's why I'm not playing currently. I'll be updating everything when 1.5 drops though, yes
Hexatron 2024 年 4 月 8 日 上午 11:22 
Will you update this to 1.5? Just got into rimworld again, and now the new version is around the corner. Somehow typical, i decide to play a game again, and then a new verion/dlc hits that makes your new game obsolete again... lol.
Coldzero  [作者] 2023 年 8 月 24 日 上午 5:31 
@Victor
Added a patch that fixed the error. Let me know if you encounter other errors.
Coldzero  [作者] 2023 年 8 月 24 日 上午 5:14 
@Victor
Cool, I'll sort it out somehow
Victor 2023 年 8 月 23 日 下午 2:50 
The research project has the same coordinates as the one from https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2983665174 as seen in this error on startup:
Config error in Misha_CraftUltraWeapon: same research view coords and tab as Research_Carryall_imperial_shuttle: 17, 2(Main)
Coldzero  [作者] 2022 年 12 月 6 日 上午 7:02 
Should be fixed now I think
Coldzero  [作者] 2022 年 12 月 6 日 上午 6:25 
@squshy7
This mod adds its own stats and recipe maker to items in question to make them craft-able. When Persona Bond Forge 1.3 is loaded, it replaced the luciferium requirement for the bonding core.
StatistNo1's 1.4 version adds its own stats and recipe makers to the same items, which means that mod now conflicts with this mod.
I recommend either using that mod or this mod, depending on your preference, for the time being until I find a solution.
Coldzero  [作者] 2022 年 12 月 6 日 上午 5:42 
I'll run tests my side and see what's going on
squshy7 2022 年 12 月 6 日 上午 4:27 
there's an issue with this conflicting with persona bond forge, the recipe this mod gives overlaps ontop of the persona bonding recipe at the bond forge, and the pawns cant do the work. if there's a way to prevent this mod from interacting with bond forge that might fix it