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Thanks for your work, Gwinn
I don't play much RimWorld these days, so I didn't test it too much. Please report back any issues
I tried to make my game crash, and it works fine so far.
Can you try unsubscribing and resubscribing please?
Try unsubscribing, and removing the folder manually (if the mod manager allows that), before resubscribing again
I haven't used Rimpy Mod Manager but I don't see why it would claim that.
When you open the downloaded folder for this mod (2557139479), does it have 1.5 subdirectory and the dll?
The new version of the quest (from the AndroidTiers version 1.4) is not supported currently.
I updated the description, hopefully, now it's more clear.
Also, that mod's author explained:
Quote, "Strange Crash is now called 'ominous meteorite' and no longer spawns the T5. Instead, it spawns the M4, which functions mostly the same."
Just to clarify if I understand:
Does that mean the strange crash event from AndroidTiers was (#1) restored back so it now works for both RimWorld 1.3 and 1.4...
...or (#2) was restored for RimWorld 1.3, but had to be removed again for RimWorld 1.4 because AndroidTiers was being reworked?
You can only choose a quest category though. Specific quest within the category will be random
https://rimworldwiki.com/wiki/Ancient_complex#Ancient_Complex
If you are asking about the ones from Vanilla Factions Expanded - Ancients, then yes, you should have a chance to get them (but it's random, you may get a different quest too).
Quests may appear randomly under the "Locations of interest" category, depending on how many other quests you are running that may add to this category too.
Since most mods are not updated to 1.4 yet (notably the VFE series), this update was done with the assumption that their defs won't change. If they do, I will adjust after the release.
Let me know of any issues anyway.
I tried to reproduce it using VFE - Ancients + the set of mods that I support and I didn't see any exceptions.
I suspect there may be some third party mod involved that alter incident target tags (or something like that).
Awesome! I'll check it out on my next run today!
With that information, I can give you an accurate feedback.
@Hiroyan495 I added support for the quests from VFE - Ancients (2 quests). Since I don't use the VFE-Ancients mod, let me know if there are any issues.
Mod version has to be 1.3.0.4 to see new quests in the Comms Console. The Ancients quests have a chance to appear under the "Locations of interest" category, their selection weight = 10 for the looted vault and 5 for the sealed vault.
To compare, the regular item stash quest has a selection weight of 40, Legendary grave from Vikings = 10, Ancient ruins = 15, Castle ruins from VFE Medieval = 20, Go Explore Quests = 10
Yo, that's banger.
Make sure to do your taxes first and good luck with it!
Sorry so the slow replies, tax season is busy
VFE - Medieval also added skirmishes if you are interested in adding support for that as well.
I couldn't create a separate cooldown though, as the mod uses the variable defined in standard Faction class. But I switched the shared cooldown from trade to military requests, so when quest is requested, it will trigger a military aid cooldown instead of a trade cooldown