RimWorld

RimWorld

Scaria Contamination
64 kommentarer
kingrevolucion12 16. nov. kl. 9:58 
I need this mod, but I need it to make the download process work like it did before. I'd like to play Mushroom Apocalypse with the 1.6 structures, but this new download doesn't allow it; nothing works properly.
ConorPen 25. aug. kl. 12:15 
Did you lower the chances for manhunter packs? I havent seen any since I installed this
Church.exe 8. aug. kl. 9:54 
fwiw I would be in favour of adding a module onto this to use the vanilla system but allow the settings to be configured. (for instance, making a higher % chance to infect, reducing the time before the infection takes hold, etc.) I think that'd allow a healthier middleground where Scaria is still a much larger threat than in the game vanilla, but not so big of a threat to let a single rabid dog get a few lucky bites and kill your entire colony over one afternoon.

It's definitely personal preference but I think just giving people the option to make the vanilla system more aggressive opens up a good middle ground. (for instance maybe it doesn't apply INSTANTLY, but it only takes like 3 hours for it to take hold. That'd still make the bites incredibly dangerous and top priority to deal with without letting one rabid dog destroy an entire colony with what is essentially a melee berserk psycast.)
kingrevolucion12 2. aug. kl. 19:54 
Something I've noticed for which I will return to 1.5 with the pain of my soul is that the infected of scaria, whether they are wild men or certain xenotypes that I have of fungi, when they are on the map they do not move, they almost do not go out to look for the uninfected even if they are close, they are very lethargic and do not attack the shambler, in 1.5 even the shambler were infected by scaria they faced them, now my infected let themselves be killed by the shambler, I do not understand why these infected are not in constant movement because they do not seek to destroy walls, because they do not look for food, because they do not seek to finish off my settlers
Taggerung  [ophavsmand] 23. juli kl. 15:26 
It's done in a slightly different way. Rather than getting an infected wound which you can tend which can give you Scaria it just gives you scaria. It's a lot more brutal. It also lets you choose the percentage chance of this happening.

The practical answer is not much but it can snowball a lot quicker, usually you're not going to get basegame scaria _in_ combat. This will drive people berserk in the middle of combat. Better for some kinds of zombie playthrough for example. Potentially it might be worth adding a way to tweak that basegame percentage but if everyone is just happy with the basegame setup there won't be much point. Imo we're in a wait and see situation. It might be that we don't need to update to 1.7. But lets see what the community does with it all.
Rex705 20. juli kl. 16:31 
So what is new and different in this mod now that it is base game?
riiswa  [ophavsmand] 20. juli kl. 13:06 
Thank you for the update @Taggerung
Taggerung  [ophavsmand] 20. juli kl. 12:08 
1.6 update live on Github. Steam only lets riiswa actually push the update to steam so for now you can grab from Steam
kingrevolucion12 15. juli kl. 16:19 
En la 1.6 infectados por scaria se atacan entre si, la idea es q entre ellos no se determinen y ataquen a los sanos, te necesitamos, necesitamos tu actualizacion
nikkipuppy10 15. juli kl. 14:12 
pretty sure all the 07s is because scaria infections are base game now. Congrats? Honestly idk if a modders dream is for their mod to become base game, or smth else entirely
VelxraTV 30. juni kl. 15:08 
need that sweet 1.6 soon
Loupsolitair3 18. juni kl. 1:14 
o7 <3
Voltaire 14. juni kl. 9:12 
Thank you for your service
Justacommonegg 12. juni kl. 12:19 
o7
SMercisk 12. juni kl. 6:14 
o7
Braindamaged fox 12. juni kl. 1:33 
o7
Jfluffy 11. juni kl. 9:56 
o7
SMercisk 31. mar. kl. 17:09 
Question - is mental state permanent?
Queen 31. dec. 2024 kl. 19:08 
Something i noticed is that when humans are infected, they don't bite. I think it would be cool to have other humans bite as well, since that's how the infection propagates.
dipldocus 17. aug. 2024 kl. 16:41 
100% and this turns into a rimworld rabies virus
Darian Stephens 7. aug. 2024 kl. 4:05 
Could this be made to not affect androids from VRE - Androids?
I sent some out thinking they'd be safe, since no organic material to infect, but even though the didn't get the infection, they still went berserk from bites.
VelxraTV 23. juli 2024 kl. 14:34 
thanks for the update
riiswa  [ophavsmand] 23. juli 2024 kl. 14:11 
Finally updated to 1.5, thanks to @Taggerung!
Dr Jimothy 21. juli 2024 kl. 12:39 
VelxraTV 20. juli 2024 kl. 7:21 
Please update for 1.5
Doomchibi 8. maj 2024 kl. 16:32 
Would this need an update for 1.5?
femoral2 25. feb. 2024 kl. 11:44 
so much fun with this mod, I highly recommend it
Doomchibi 1. nov. 2023 kl. 21:41 
Also to add- I asked the author of the Silence! mod but figured I'd ask here too, would it be possible to make a pawn unable to bite when wearing either a scold's bridle or gag, possibly also if they are wearing some full face armor (maybe just stuff made of metal or wood)? I was thinking it would be interesting to down and imprison a pawn (or just trapping them in a room if imprisoning isn't possible...) that was infected with scaria and have the ability to prevent them from biting when they wake up? Maybe have mouth coverings degrade faster if they have scaria?
Doomchibi 1. nov. 2023 kl. 21:29 
Is the infection spread to full-blown scaria instantly or does it start off as an initial "infected" bite and have to reach full severity before the creature actually has scaria and goes berserk?
Gerewoatle 19. okt. 2023 kl. 9:09 
@CTH2004: It does effect humans, and you can adjust the chance of infection in the settings. Speaking from experience, it makes manhunters very, very scary.
CTH2004 19. okt. 2023 kl. 8:48 
Yikes...

Does this effect humans?
If not, it should (perhaps toggleable)
Born Of Birch 14. aug. 2023 kl. 18:54 
Love the mod
Kangarumpy 25. okt. 2022 kl. 4:30 
Anyone know if it desyncs in MP?
VelxraTV 21. okt. 2022 kl. 17:03 
Please update to 1.4
riiswa  [ophavsmand] 21. okt. 2022 kl. 5:50 
I will try to update it before November :)
why are we here? just to suffer? 10. okt. 2022 kl. 9:39 
1.4 pls
Cubenapé 31. maj 2022 kl. 5:07 
Top !
Elth 5. apr. 2022 kl. 7:07 
Rabies.. nice
Bam4000 31. jan. 2022 kl. 23:26 
Will it infect humans?
RayBloodyPurchase 11. aug. 2021 kl. 14:47 
I personally think 75% was too high and turned it down to 25% after facing a couple manhunters. Overall though love the extra challenge.
Rocky Bukkake 2. aug. 2021 kl. 21:50 
1.2 version?
Endymion 30. juli 2021 kl. 8:30 
If only scaria made animals attack other animals, then it could be a true plague
riiswa  [ophavsmand] 29. juli 2021 kl. 4:02 
@Mr Porter yes but only by bite.
Comrade Corwin 28. juli 2021 kl. 20:51 
Are we trying to make scaria a zombie plague?
Symeon 28. juli 2021 kl. 17:34 
Can the infection spread from pawn to pawn?
riiswa  [ophavsmand] 28. juli 2021 kl. 14:12 
Very good idea! I will think about it ;) @Burgerpants
Cybermaster99 28. juli 2021 kl. 13:18 
Ah yes, 28 Weeks Later. Any plans on having an event of infected people roaming into your colony?
budisourdog 28. juli 2021 kl. 4:47 
Ah yes, another justification for the trenches, landmines, punji sticks, plasteel bunkers, RP40 Emplacements and chlorine gas / napalm automortar "defenses" we just installed.
riiswa  [ophavsmand] 27. juli 2021 kl. 2:28 
Both 😆
Gray Sanddragon 27. juli 2021 kl. 1:51 
i will check it of course.. but do the bites only cause the berserk mental break or does it cause Scaria health condition too?