RimWorld
Scaria Contamination
64 opmerkingen
kingrevolucion12 16 nov om 9:58 
I need this mod, but I need it to make the download process work like it did before. I'd like to play Mushroom Apocalypse with the 1.6 structures, but this new download doesn't allow it; nothing works properly.
ConorPen 25 aug om 12:15 
Did you lower the chances for manhunter packs? I havent seen any since I installed this
Church.exe 8 aug om 9:54 
fwiw I would be in favour of adding a module onto this to use the vanilla system but allow the settings to be configured. (for instance, making a higher % chance to infect, reducing the time before the infection takes hold, etc.) I think that'd allow a healthier middleground where Scaria is still a much larger threat than in the game vanilla, but not so big of a threat to let a single rabid dog get a few lucky bites and kill your entire colony over one afternoon.

It's definitely personal preference but I think just giving people the option to make the vanilla system more aggressive opens up a good middle ground. (for instance maybe it doesn't apply INSTANTLY, but it only takes like 3 hours for it to take hold. That'd still make the bites incredibly dangerous and top priority to deal with without letting one rabid dog destroy an entire colony with what is essentially a melee berserk psycast.)
kingrevolucion12 2 aug om 19:54 
Something I've noticed for which I will return to 1.5 with the pain of my soul is that the infected of scaria, whether they are wild men or certain xenotypes that I have of fungi, when they are on the map they do not move, they almost do not go out to look for the uninfected even if they are close, they are very lethargic and do not attack the shambler, in 1.5 even the shambler were infected by scaria they faced them, now my infected let themselves be killed by the shambler, I do not understand why these infected are not in constant movement because they do not seek to destroy walls, because they do not look for food, because they do not seek to finish off my settlers
Taggerung  [auteur] 23 jul om 15:26 
It's done in a slightly different way. Rather than getting an infected wound which you can tend which can give you Scaria it just gives you scaria. It's a lot more brutal. It also lets you choose the percentage chance of this happening.

The practical answer is not much but it can snowball a lot quicker, usually you're not going to get basegame scaria _in_ combat. This will drive people berserk in the middle of combat. Better for some kinds of zombie playthrough for example. Potentially it might be worth adding a way to tweak that basegame percentage but if everyone is just happy with the basegame setup there won't be much point. Imo we're in a wait and see situation. It might be that we don't need to update to 1.7. But lets see what the community does with it all.
Rex705 20 jul om 16:31 
So what is new and different in this mod now that it is base game?
riiswa  [auteur] 20 jul om 13:06 
Thank you for the update @Taggerung
Taggerung  [auteur] 20 jul om 12:08 
1.6 update live on Github. Steam only lets riiswa actually push the update to steam so for now you can grab from Steam
kingrevolucion12 15 jul om 16:19 
En la 1.6 infectados por scaria se atacan entre si, la idea es q entre ellos no se determinen y ataquen a los sanos, te necesitamos, necesitamos tu actualizacion
nikkipuppy10 15 jul om 14:12 
pretty sure all the 07s is because scaria infections are base game now. Congrats? Honestly idk if a modders dream is for their mod to become base game, or smth else entirely
VelxraTV 30 jun om 15:08 
need that sweet 1.6 soon
Loupsolitair3 18 jun om 1:14 
o7 <3
Voltaire 14 jun om 9:12 
Thank you for your service
Justacommonegg 12 jun om 12:19 
o7
SMercisk 12 jun om 6:14 
o7
Braindamaged fox 12 jun om 1:33 
o7
Jfluffy 11 jun om 9:56 
o7
SMercisk 31 mrt om 17:09 
Question - is mental state permanent?
Queen 31 dec 2024 om 19:08 
Something i noticed is that when humans are infected, they don't bite. I think it would be cool to have other humans bite as well, since that's how the infection propagates.
dipldocus 17 aug 2024 om 16:41 
100% and this turns into a rimworld rabies virus
Darian Stephens 7 aug 2024 om 4:05 
Could this be made to not affect androids from VRE - Androids?
I sent some out thinking they'd be safe, since no organic material to infect, but even though the didn't get the infection, they still went berserk from bites.
VelxraTV 23 jul 2024 om 14:34 
thanks for the update
riiswa  [auteur] 23 jul 2024 om 14:11 
Finally updated to 1.5, thanks to @Taggerung!
Dr Jimothy 21 jul 2024 om 12:39 
VelxraTV 20 jul 2024 om 7:21 
Please update for 1.5
Doomchibi 8 mei 2024 om 16:32 
Would this need an update for 1.5?
femoral2 25 feb 2024 om 11:44 
so much fun with this mod, I highly recommend it
Doomchibi 1 nov 2023 om 21:41 
Also to add- I asked the author of the Silence! mod but figured I'd ask here too, would it be possible to make a pawn unable to bite when wearing either a scold's bridle or gag, possibly also if they are wearing some full face armor (maybe just stuff made of metal or wood)? I was thinking it would be interesting to down and imprison a pawn (or just trapping them in a room if imprisoning isn't possible...) that was infected with scaria and have the ability to prevent them from biting when they wake up? Maybe have mouth coverings degrade faster if they have scaria?
Doomchibi 1 nov 2023 om 21:29 
Is the infection spread to full-blown scaria instantly or does it start off as an initial "infected" bite and have to reach full severity before the creature actually has scaria and goes berserk?
Gerewoatle 19 okt 2023 om 9:09 
@CTH2004: It does effect humans, and you can adjust the chance of infection in the settings. Speaking from experience, it makes manhunters very, very scary.
CTH2004 19 okt 2023 om 8:48 
Yikes...

Does this effect humans?
If not, it should (perhaps toggleable)
Born Of Birch 14 aug 2023 om 18:54 
Love the mod
Kangarumpy 25 okt 2022 om 4:30 
Anyone know if it desyncs in MP?
VelxraTV 21 okt 2022 om 17:03 
Please update to 1.4
riiswa  [auteur] 21 okt 2022 om 5:50 
I will try to update it before November :)
why are we here? just to suffer? 10 okt 2022 om 9:39 
1.4 pls
Cubenapé 31 mei 2022 om 5:07 
Top !
Elth 5 apr 2022 om 7:07 
Rabies.. nice
Bam4000 31 jan 2022 om 23:26 
Will it infect humans?
RayBloodyPurchase 11 aug 2021 om 14:47 
I personally think 75% was too high and turned it down to 25% after facing a couple manhunters. Overall though love the extra challenge.
Rocky Bukkake 2 aug 2021 om 21:50 
1.2 version?
Endymion 30 jul 2021 om 8:30 
If only scaria made animals attack other animals, then it could be a true plague
riiswa  [auteur] 29 jul 2021 om 4:02 
@Mr Porter yes but only by bite.
Comrade Corwin 28 jul 2021 om 20:51 
Are we trying to make scaria a zombie plague?
Symeon 28 jul 2021 om 17:34 
Can the infection spread from pawn to pawn?
riiswa  [auteur] 28 jul 2021 om 14:12 
Very good idea! I will think about it ;) @Burgerpants
Cybermaster99 28 jul 2021 om 13:18 
Ah yes, 28 Weeks Later. Any plans on having an event of infected people roaming into your colony?
budisourdog 28 jul 2021 om 4:47 
Ah yes, another justification for the trenches, landmines, punji sticks, plasteel bunkers, RP40 Emplacements and chlorine gas / napalm automortar "defenses" we just installed.
riiswa  [auteur] 27 jul 2021 om 2:28 
Both 😆
Gray Sanddragon 27 jul 2021 om 1:51 
i will check it of course.. but do the bites only cause the berserk mental break or does it cause Scaria health condition too?