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Knowing it was 7 years ago it ought to be towards the back of all my junk, but alas.
Since you're too lazy to do shit yourself, here it be.
Won't do you any good unless you're making maps yourself.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1257863790
Valve should have known better, but alas.
i'd love to see that for the og map
but i can just modify a lump if it doesn't work. but it uses the same as the other maps afaik.
i have absolutely no clue what they did in the TLS.
i just decompiled the only maps we have and modified those.
any changes they implemented in lump files or vscripts is lost.
However, there is small issue regarding of color correction mod, which does not only work on finale.
Here is comparison screenshot. [ibb.co]
Can you fix this issue? It seems that you used the pre-TLS update version of The Parish as a base, which resulted in a color correcting not being applied properly
turns out somehow the navmesh got marked with "Finale" and "empty". which prevented spawns of all kind. But that's gone now
i guess i can take a look at why it might now work, but i dunno
If there's anything I would complain, it'll be on chapter 2. For whatever reason, after the gauntlet event was started, not a single Common Infected spawn, and there were zero Special Infected or Witch/Tank spawns for the whole of chapter 2. During the event I only killed 1 common and it was just standing still not even chasing after the survivors.