边缘世界 RimWorld

边缘世界 RimWorld

[LYN] Nanotech Overpower
254 条留言
柠檬 10 月 13 日 下午 12:19 
Which one is the stealth equipment? I can't seem to find it.
Sera 9 月 8 日 上午 2:54 
Nano serum? Weird Don't know how to make this. Lets see can't use it. What does info say "+10000 minimum to all stats." ... yep i should have expected that. Time to have fun.
TheXenoSenpai 8 月 11 日 上午 10:23 
What happened to the biotech stuff? Where they removed?
MapleBlack 7 月 30 日 上午 4:10 
is there a way to make the nano medicine or does it need to be spawned?
MrBlood 7 月 24 日 上午 8:45 
Right, so the issue with the nanobots texture is being caused by the Nanotech overpowered patches mod. "Could not load Texture2D at 'Things/Item/Resource/NT_Nanobots' for def" is what is defined it the patch mod. Export the mod from workshop folder, unsubscribe form steam, paste it in the manual/on disk mod folder, edit the bots.xml in the on-disk patch DEF patch folder and change things/item/resource/NT_nanobots to LWNT_Nanobots and the new textures appear where they should. need to tell the patch owner to fix the defs to match LYN's new defs.
VaginalZapefox 7 月 24 日 上午 8:36 
Hi lads; for those having issues with missing textures for their Nanobots; what you can do is use a text editor and look for the 'texPath' field for the NT_Nanobots def in Defs/Nanotech/Nanobots.xml

The texPath line for the def is the 9th one. You will notice that it points to Things/Item/Resource/LWNT_Nanobots.

Go to Textures/Things/Item/Resource/ and rename the textures (the image and the folder that's being referenced) to NT_Nanobots.
Of course, in any case, just make sure that the 9th line in Nanobots.xml is edited to point to NT_Nanobots (redact LW from it).

Not sure what's causing this, perhaps you are all playing with the patch that was linked here earlier; which might be overriding something, or something else is just overriding it, but renaming the texture folder & .png back to NT_Nanobots seems to have fixed the issue on my end.
Have fun nanobotting.
roc 7 月 24 日 上午 8:27 
Could not load Texture2D at 'Things/Item/Resource/NT_Nanobots' for def 'NT_Nanobots' in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.Graphic_Single:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Single> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,System.Collections.Generic.List`1<Verse.ShaderParameter>,string)
(wrapper dynamic-method)
MrBlood 7 月 24 日 上午 7:58 
same issue. big red X on nanobots. Nanoberries are now blue, and the nanoaura implant and serum are blue circles
深海的提尔比茨 7 月 24 日 上午 7:34 
such as the nanobot is 'LWNT_Nanobots.png' now in mod folder but the red issue ingame said it cannot find resource called another file name
深海的提尔比茨 7 月 24 日 上午 7:32 
i guess it's filename and reference mismatch? i found the new texture files in the folder, and i found that these file names are different from those mentioned in the red issues ingame?
eaglegundam 7 月 24 日 上午 7:20 
ok i unsubbed restarted steam resubbd and it still is missing textures for the nanobots
Lyn the Cookie  [作者] 7 月 24 日 上午 4:30 
Updated again. Textures should be working fine now, and I also updated the Nanoaura with a new sprite and added Toxic Environment Resistance 100%.

In my testing there were zero issues with the mod. Steam has been having problems updating mods recently, but what worked for me was unsubbing, closing Steam, opening Steam, and resubbing again.
DeathGun 7 月 24 日 上午 2:55 
Dude, after installing your mod I can't create a world. I click "create a new game" and it just won't let me go to the scenario selection.
MajestyKK 7 月 24 日 上午 2:48 
missing the textures on the nanobots
Maiya0126 7 月 24 日 上午 12:21 
@Lyn the Cookie The mod you made five years ago is really fantastic, it's a must-have mod for me. I use nano for all my building materials because they look good and are very practical. Thank you so much.
Maiya0126 7 月 24 日 上午 12:11 
missing the textures on the nanobots too > <
Vylixan 7 月 23 日 下午 11:53 
Cype/past and rename of a texture from Textures\Things\Item\Resource\LWNT_Nanobots work, and btw the new textures are very nice !!
kowkillar 7 月 23 日 下午 11:49 
I also seem to be missing the new medicine and vacuum resistance. I do have some of the new textures on the cabinets among others.
Vylixan 7 月 23 日 下午 11:43 
Indeed the texture for the nanobot is missing.

Could not load Texture2D at 'Things/Item/Resource/NT_Nanobots' for def 'NT_Nanobots' in any active mod or in base resources.
kowkillar 7 月 23 日 下午 11:29 
I'm now missing the textures on the nanobots.
Lyn the Cookie  [作者] 7 月 23 日 下午 9:18 
I'm not planning on adding anything, to be honest I'm kinda hoping someone else takes over this mod or makes something better than I did when I made this five years ago
DeathGun 7 月 23 日 下午 8:24 
Bro, are you planning to add hydroponics? The kind that works indoors without a sun lamp?
Lyn the Cookie  [作者] 7 月 23 日 下午 8:16 
Remade the Nanobot defs. It should work fine now.
Added new Nanomedicine item.
Tweaked several textures a little bit.
Nanogenerator provides more power.
Nanoaura now gives 100% vacuum resistance with Odyssey.
Type_3_Screamer 7 月 21 日 上午 8:29 
can confirm the patch mod for this mod stops the crashes!!!!
SirPhoenixBlood 7 月 21 日 上午 3:03 
Mod crashing the game so badly its turning off all my mods in the list but there was a patch mod that made this work without crashing idk how they did it
PlayFight 7 月 20 日 下午 4:42 
mod crashes the game even without other mods installed ;(
plusing123 (dragonheart) 7 月 20 日 下午 3:44 
has this been updated fully?
Coldzero 7 月 20 日 上午 10:04 
Nanobots.xml

<li Class="VFECore.StuffExtension"> > <li Class="VEF.Things.StuffExtension">
Type_3_Screamer 7 月 20 日 上午 5:44 
causes a major error when installed and removes all mods. worked with my current mod set before odyssey so no clue why.
mr_aidar09 7 月 20 日 上午 4:44 
Thanks!!!
DeathGun 7 月 20 日 上午 1:46 
O MY FUCKING GOD! YESSSSS
FINALLY
short 5357 7 月 19 日 下午 9:41 
it won't work
Dybrav 7 月 19 日 下午 4:33 
YES, YESSS!
Darth Dauthir 7 月 19 日 下午 1:44 
thank you!! :)
DeathMeowza 7 月 19 日 上午 10:14 
got an error for me, game mods reset
The Calcium Demon 7 月 19 日 上午 7:40 
YESSS YAY 1.6!!! THANK YOU
MajestyKK 7 月 19 日 上午 1:14 
1.6please!
mr_aidar09 7 月 18 日 上午 10:38 
Update to version 1.6
peekiepeeks#7539 7 月 18 日 上午 9:26 
you good OP?
DeathGun 7 月 17 日 上午 7:15 
update! 1.6
Anny 7 月 17 日 上午 2:21 
Would like a stun gun of sort to force enemy to fall down. Maybe a gun that make enemy have 0 consciousness for 4 hours or half a day whatever see fit
plusing123 (dragonheart) 7 月 16 日 下午 11:26 
i wish i could use this mod as i loved it but now its breaking and forcing all my mods off with the patches turned on to
Anny 7 月 16 日 下午 12:53 
Can you lower the price of them? like make them 0? just a bedroll alone the price over 900. It increase too much wealth
DeathGun 7 月 15 日 下午 8:58 
update?!!!!!
gunns22 7 月 13 日 上午 7:05 
@Lyn the Cookie
I hate to pile on more spam, but...
Any progress on a hypothetical 1.6 update? Overpowered Gaming doesn't exactly exist anymore...
Hyelix 7 月 12 日 下午 7:31 
I've checked and isolated the issue. It has something to do with the nano aura clothing and the nano blaster
IrishBuckett 7 月 12 日 下午 5:49 
For those having issues, it looks like the texture issues were patched in: Nanotech Overpower Patches. You need both this mod and that mod enabled to work (haven't tested yet, running out the door for dinner)
IrishBuckett 7 月 12 日 下午 5:48 
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The Calcium Demon 7 月 12 日 下午 2:37 
1.6 please?