边缘世界 RimWorld

边缘世界 RimWorld

302 个评价
[LYN] Nanotech Overpower
8
3
2
2
   
奖励
收藏
已收藏
取消收藏
Mod, 1.3, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
1.421 MB
2021 年 7 月 14 日 下午 6:15
7 月 24 日 上午 4:26
15 项改动说明 ( 查看 )

订阅以下载
[LYN] Nanotech Overpower

描述
引用自 LadyCookie
Modding Note: I'm giving permission to anyone to modify, fork, update, or use the content of all my mods however they wish, no need to ask permission.

Note: An improved fork by Citizen706 is available: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3533473917

Features
Adds a ton of OP stuff.

- Nanobots, a very overpowered building material. Can be used to make anything, from walls to clothes to axes.
- Nanoberries, a delicious food made from nanobots. Can be eaten raw!
- A Nanofabricator that can make almost all vanilla resources, from Wood to Luciferium to Resurrector Mech Serum. Has support to the DLCs and various mods!
- A Nanogenerator and Nanobattery for your infinite energy purposes. Also a Nanofuse if you use RT Fuses!
- A Nanosoil that can grow plants almost instantly, and Nanofluid to create impassable terrain.
- The Nanoblaster, an extremely powerful ranged weapon that can take down a mechanoid army; and Nanoaura, an invisible piece of apparel that gives massive bonuses!

Why make this when Overpowered Gaming Exists?
I found OP-G very fun to play around with, but there were things I didn't like that much (mainly aesthetical), so I decided to make this one.

Note: The compatibility patch with CE is broken. I no longer use Combat Extended and I dropped support to it, sorry.
热门讨论 查看全部(5)
2
6 月 8 日 下午 8:21
The Nanocooler and Nanoheater failed to cool or heat the room.
Hans
3
2022 年 1 月 9 日 上午 2:19
Question ab the mod
l GH l NDCasmera
1
2024 年 8 月 8 日 下午 10:29
Changelog
Lyn the Cookie
254 条留言
柠檬 10 月 13 日 下午 12:19 
Which one is the stealth equipment? I can't seem to find it.
Sera 9 月 8 日 上午 2:54 
Nano serum? Weird Don't know how to make this. Lets see can't use it. What does info say "+10000 minimum to all stats." ... yep i should have expected that. Time to have fun.
TheXenoSenpai 8 月 11 日 上午 10:23 
What happened to the biotech stuff? Where they removed?
MapleBlack 7 月 30 日 上午 4:10 
is there a way to make the nano medicine or does it need to be spawned?
MrBlood 7 月 24 日 上午 8:45 
Right, so the issue with the nanobots texture is being caused by the Nanotech overpowered patches mod. "Could not load Texture2D at 'Things/Item/Resource/NT_Nanobots' for def" is what is defined it the patch mod. Export the mod from workshop folder, unsubscribe form steam, paste it in the manual/on disk mod folder, edit the bots.xml in the on-disk patch DEF patch folder and change things/item/resource/NT_nanobots to LWNT_Nanobots and the new textures appear where they should. need to tell the patch owner to fix the defs to match LYN's new defs.
VaginalZapefox 7 月 24 日 上午 8:36 
Hi lads; for those having issues with missing textures for their Nanobots; what you can do is use a text editor and look for the 'texPath' field for the NT_Nanobots def in Defs/Nanotech/Nanobots.xml

The texPath line for the def is the 9th one. You will notice that it points to Things/Item/Resource/LWNT_Nanobots.

Go to Textures/Things/Item/Resource/ and rename the textures (the image and the folder that's being referenced) to NT_Nanobots.
Of course, in any case, just make sure that the 9th line in Nanobots.xml is edited to point to NT_Nanobots (redact LW from it).

Not sure what's causing this, perhaps you are all playing with the patch that was linked here earlier; which might be overriding something, or something else is just overriding it, but renaming the texture folder & .png back to NT_Nanobots seems to have fixed the issue on my end.
Have fun nanobotting.
roc 7 月 24 日 上午 8:27 
Could not load Texture2D at 'Things/Item/Resource/NT_Nanobots' for def 'NT_Nanobots' in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.Graphic_Single:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Single> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,System.Collections.Generic.List`1<Verse.ShaderParameter>,string)
(wrapper dynamic-method)
MrBlood 7 月 24 日 上午 7:58 
same issue. big red X on nanobots. Nanoberries are now blue, and the nanoaura implant and serum are blue circles
深海的提尔比茨 7 月 24 日 上午 7:34 
such as the nanobot is 'LWNT_Nanobots.png' now in mod folder but the red issue ingame said it cannot find resource called another file name
深海的提尔比茨 7 月 24 日 上午 7:32 
i guess it's filename and reference mismatch? i found the new texture files in the folder, and i found that these file names are different from those mentioned in the red issues ingame?