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The texPath line for the def is the 9th one. You will notice that it points to Things/Item/Resource/LWNT_Nanobots.
Go to Textures/Things/Item/Resource/ and rename the textures (the image and the folder that's being referenced) to NT_Nanobots.
Of course, in any case, just make sure that the 9th line in Nanobots.xml is edited to point to NT_Nanobots (redact LW from it).
Not sure what's causing this, perhaps you are all playing with the patch that was linked here earlier; which might be overriding something, or something else is just overriding it, but renaming the texture folder & .png back to NT_Nanobots seems to have fixed the issue on my end.
Have fun nanobotting.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.Graphic_Single:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Single> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,System.Collections.Generic.List`1<Verse.ShaderParameter>,string)
(wrapper dynamic-method)