边缘世界 RimWorld

边缘世界 RimWorld

ReGrowth 2: Aspen
165 条留言
BlankSlate 9 月 20 日 下午 2:41 
I am having the same problem as Battle Bunny Verdy, i'll try to figure out the conflict but tracing it back to this mod took long enough
General Degenerate 8 月 30 日 下午 8:04 
Bog Beacons being in a biome inspired by the Rift nags at me a bit, shouldn't it be in temperate/tropical swamps as well as tropical rainforests?
Deathbells make more sense, Hjaalmarch is closer to the Rift then Blackwood and Black Marsh, as well as being in the same province. But Death bells should probably be in Cold Bogs instead.

Scaly Pholiota are usually in the Rift than Bog beacons, and Nightshade grows in places of death like Deathbells, however unlike Deathbells they grow all over Tamriel.
Ozma 8 月 29 日 下午 4:28 
Any clarification on if water landmarks from Odyssey not spawning in Aspen Forests is an intended configuration?
Helixien  [作者] 8 月 28 日 下午 1:50 
The mod is not the source of the problem, your mod conflict is. I can’t do anything without knowing what else you use.
Battle Bunny Verdy 8 月 28 日 下午 12:23 
I adore this mod, but it's causing a bug on world generation where no settlements or enemy sites spawn. It's likely a conflict with other mods in my list but I'm unsure. This mod appears, at current, to be the source of my problem.
veoba 8 月 24 日 下午 1:36 
I have cheled files manualy - about file was created 24.08.25 1:23
Deathstar 8 月 24 日 下午 1:28 
Can confirm, VFE errors are fixed!
veoba 8 月 24 日 下午 1:04 
Im using rimsort and its tells me that i have the last version.
Helixien  [作者] 8 月 24 日 下午 1:01 
Then the mod didn't update for you.
As for why it wasnt needed, because fishing is now a vanilla or odyssey feature. The patch that added fish to waters is no longer needed. Its now done differently.
veoba 8 月 24 日 下午 12:55 
Still:
ReGrowth 2: Aspen - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/VCE_Fishing.BiomeTempDef[defName="VCEF_BiomeCold"]/biomes"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Fishing Expanded): Error in <match>
[End of stack trace]
Source file: E:\SteamLibrary\steamapps\workshop\content\294100\2545774148\1.6\Patches\Vanilla Fishing Expanded.xml
Helixien  [作者] 8 月 24 日 下午 12:46 
Its planned, will come probably sometime next week.
Miller 8 月 24 日 下午 12:29 
i know its probably not a priority but having a config for generation % and growing period would be very nice, hard cap at 20 days means most of the year all the nice looking foliage is buried
veoba 8 月 24 日 上午 10:42 
Why vfe patch wasnt needed anymore?
Helixien  [作者] 8 月 24 日 上午 10:37 
Should work now
Deathstar 8 月 24 日 上午 10:18 
Some soft incompatibility with Vanilla Fishing Expanded? Getting this on startup:

[ReGrowth 2: Aspen - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/VCE_Fishing.BiomeTempDef[defName="VCEF_BiomeCold"]/biomes"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Fishing Expanded): Error in <match>
Helixien  [作者] 8 月 24 日 上午 4:08 
Your version of ReGrowth 2 isnt up to date.
Raygne 8 月 24 日 上午 2:14 
veoba 8 月 23 日 下午 3:01 
Still getting error with VFE
Noise Correlation 8 月 23 日 上午 7:11 
Nice! I've been waiting for this! Thank you very much!
Aegis 8 月 23 日 上午 1:30 
Well, I know where my next playthrough is going to be. It would be amazing to have Spriggans, perhaps a rather aggresive variant of Gauranlen dryads lore-wise. And c'mon! Where are the Nirm roots?! Beyond that, lovely content as always.
Sotetsu 8 月 22 日 上午 7:15 
I'm seeing the same thing as Ozma. It seems like several of the new landmark features can't appear in the Aspen biome. It's a shame because this is my favorite biome, but I wanted to play with a lake or animal habitat or hot spring in it.
Ozma 8 月 21 日 下午 11:39 
Lovely update. Are water landmarks not supposed to spawn in the biome, though? Generated several seeds and none of the Odyssey water landmarks such as lakes, lakes w/ island, or basins spawn in aspen forests.
Miller 8 月 21 日 下午 1:28 
it would be very appreciated
Helixien  [作者] 8 月 21 日 上午 6:48 
Not yet but worth considering
Miller 8 月 20 日 下午 4:04 
is there a way to make it generate more often?
veoba 8 月 19 日 下午 12:05 
Same thing to me with VFE: https://gist.github.com/HugsLibRecordKeeper/0137cd872547d0d4f649f39dc9c8a8c7
rows of log: 3540 and 3623
when game loaded, didnt tried to run save.
ILikeWebberFromDontStarve 8 月 18 日 上午 11:48 
Im glad this mod was updated. I love Aspen Trees :steamhappy:
-=GoW=-Dennis 8 月 18 日 上午 1:14 
You probably already know, but I see an error related to VFE (which I have installed):
[ReGrowth 2: Aspen] Patch operation Verse.PatchOperationFindMod(Vanilla Fishing Expanded) failed
file: D:\Programme\Steam\steamapps\workshop\content\294100\2545774148\1.6\Patches\Vanilla Fishing Expanded.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Helixien  [作者] 8 月 17 日 下午 9:46 
will fix asap!
cutedispenser 8 月 17 日 下午 5:57 
Running into the same issue someone else mentioned below, invisible mod foliage/trees and error "collection cannot init no textures found at path" with:
RG_Aspengrass, RG_AspenFern, RG_SaffronCushion, RG_Deathbell, RG_RedMountainFlower, RG_BogBeacon, RG_TreeRedAspen, RG_TreeYellowAspen_Immature, RG_TreeYellowAspen, RG_TreeRedAspen, RG_TreeYellowAspen

Happens with only mods as base expansions + VEF + regrowth 2 and regrowth 2: aspen
qux 8 月 17 日 上午 4:36 
Hi, there is an error with odyssey and fishing expanded

[ReGrowth 2: Aspen - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/VCE_Fishing.BiomeTempDef[defName="VCEF_BiomeCold"]/biomes"): Failed to find a node with the given xpath

[ReGrowth 2: Aspen] Patch operation Verse.PatchOperationFindMod(Vanilla Fishing Expanded) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2545774148\1.6\Patches\Vanilla Fishing
Shinzou 8 月 17 日 上午 2:52 
Hey there, i am still on 1.5,this recently updated and i am getting the following missing textures errors:

Collection cannot init: No textures found at path Things/Plant/RedMountainFlower
Collection cannot init: No textures found at path Things/Plant/Deathbell
Collection cannot init: No textures found at path Things/Plant/_Polluted/AspenShrubs_Polluted
Collection cannot init: No textures found at path Things/Plant/_Leafless/AspenShrubs_Leafless
Collection cannot init: No textures found at path Things/Plant/AspenShrubs
Collection cannot init: No textures found at path Things/Plant/AspenGrass

Seems like something got lost in translation in the move to asset bundles :steammocking:

Would be thankful for a fix. Cheers!
Archimedes 8 月 16 日 下午 7:23 
Yay, my favorite biome!
-=GoW=-Dennis 8 月 16 日 上午 8:49 
HYPE!
Rohzdear 8 月 16 日 上午 7:30 
I do am using ReGrowth 2
Helixien  [作者] 8 月 16 日 上午 6:58 
@Rohzdear: They are in an asset bundle in ReGrowth 2. You need that for the biome.

Please follow the bug reporting guide so I can actually help you.
Rohzdear 8 月 16 日 上午 6:46 
Dp the Aspen Trees have unique textures Or are they like a dynamic recolor of regular? I colonized an Aspen Biome, but the trees are simply invisible/have no texture. I checked files but there was no textures for the Aspen trees in the new 2.0 version.
SNOODBEAST 8 月 16 日 上午 4:28 
Hi, sorry if I'm not doing this correctly. I'm having an error on load that seems to be related to the vanilla fishing expanded patch.
Here's a link to the log. [gist.github.com]
Helixien  [作者] 8 月 16 日 上午 12:08 
@Wolf von Isles: It generates, its just rare. Its also a cold biome, so if you want to see more make sure to lower your worlds temp.
Steel Rainbow 8 月 15 日 下午 11:56 
Fantastic. Quality mod and happy to see updates.
Librarian Luke 8 月 15 日 下午 10:43 
Thank you
Wolf von Isles 6 月 10 日 上午 4:46 
This biome is not being generated for me anymore, no changes to modlist, just won't generate without using, ReGrowth World Generation and displacing the other biomes to force it to generate
C0mrade 3 月 27 日 下午 3:03 
would like cherry trees
Helixien  [作者] 2024 年 11 月 9 日 上午 3:51 
@Ravenheart: No clue man, you probably have some mod conflict. No clue which mods might do it.
Ravenheart 2024 年 11 月 9 日 上午 3:34 
A beautiful biome, thank you so much for this mod!
For some reason, no wild animals ever spawn in my aspen forests. Aside from storyteller events. Am I doing something wrong or is this a bug?
Trinity 2024 年 6 月 22 日 上午 9:11 
Hi, great mod thanks. One slight problem. None of the biome locked fruit trees from Vanilla Plants Expanded seem to be plantable in the biome.
Chesse5552024 2024 年 6 月 9 日 下午 2:12 
can lower it few biomes.
kukun 2024 年 6 月 5 日 上午 7:43 
Hello, do modded animals still need patches to spawn in or is it now automatic by basing the spawn rate on a vanilla biome?
ExplorerRowan 2024 年 5 月 26 日 上午 10:32 
Are there any fruit trees that grow natively in the Aspen biome?
mkdir 2024 年 5 月 22 日 上午 9:17 
Do you have a recommendation for patching all regrowth biomes to support wildlife from a single mod? I couldn't really find a subject on it so I figured I'd ask here, but I'm working on a compatibility patch for Alpha Animals to spawn in the regrowth biomes, and I have Aspen Forest handled but Im curious if I need to make individual patch operations for each biome