RimWorld

RimWorld

ReGrowth 2: Aspen
165 kommentarer
BlankSlate 20. sep. kl. 14:41 
I am having the same problem as Battle Bunny Verdy, i'll try to figure out the conflict but tracing it back to this mod took long enough
General Degenerate 30. aug. kl. 20:04 
Bog Beacons being in a biome inspired by the Rift nags at me a bit, shouldn't it be in temperate/tropical swamps as well as tropical rainforests?
Deathbells make more sense, Hjaalmarch is closer to the Rift then Blackwood and Black Marsh, as well as being in the same province. But Death bells should probably be in Cold Bogs instead.

Scaly Pholiota are usually in the Rift than Bog beacons, and Nightshade grows in places of death like Deathbells, however unlike Deathbells they grow all over Tamriel.
Ozma 29. aug. kl. 16:28 
Any clarification on if water landmarks from Odyssey not spawning in Aspen Forests is an intended configuration?
Helixien  [ophavsmand] 28. aug. kl. 13:50 
The mod is not the source of the problem, your mod conflict is. I can’t do anything without knowing what else you use.
Battle Bunny Verdy 28. aug. kl. 12:23 
I adore this mod, but it's causing a bug on world generation where no settlements or enemy sites spawn. It's likely a conflict with other mods in my list but I'm unsure. This mod appears, at current, to be the source of my problem.
veoba 24. aug. kl. 13:36 
I have cheled files manualy - about file was created 24.08.25 1:23
Deathstar 24. aug. kl. 13:28 
Can confirm, VFE errors are fixed!
veoba 24. aug. kl. 13:04 
Im using rimsort and its tells me that i have the last version.
Helixien  [ophavsmand] 24. aug. kl. 13:01 
Then the mod didn't update for you.
As for why it wasnt needed, because fishing is now a vanilla or odyssey feature. The patch that added fish to waters is no longer needed. Its now done differently.
veoba 24. aug. kl. 12:55 
Still:
ReGrowth 2: Aspen - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/VCE_Fishing.BiomeTempDef[defName="VCEF_BiomeCold"]/biomes"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Fishing Expanded): Error in <match>
[End of stack trace]
Source file: E:\SteamLibrary\steamapps\workshop\content\294100\2545774148\1.6\Patches\Vanilla Fishing Expanded.xml
Helixien  [ophavsmand] 24. aug. kl. 12:46 
Its planned, will come probably sometime next week.
Miller 24. aug. kl. 12:29 
i know its probably not a priority but having a config for generation % and growing period would be very nice, hard cap at 20 days means most of the year all the nice looking foliage is buried
veoba 24. aug. kl. 10:42 
Why vfe patch wasnt needed anymore?
Helixien  [ophavsmand] 24. aug. kl. 10:37 
Should work now
Deathstar 24. aug. kl. 10:18 
Some soft incompatibility with Vanilla Fishing Expanded? Getting this on startup:

[ReGrowth 2: Aspen - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/VCE_Fishing.BiomeTempDef[defName="VCEF_BiomeCold"]/biomes"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Fishing Expanded): Error in <match>
Helixien  [ophavsmand] 24. aug. kl. 4:08 
Your version of ReGrowth 2 isnt up to date.
Raygne 24. aug. kl. 2:14 
veoba 23. aug. kl. 15:01 
Still getting error with VFE
Noise Correlation 23. aug. kl. 7:11 
Nice! I've been waiting for this! Thank you very much!
Aegis 23. aug. kl. 1:30 
Well, I know where my next playthrough is going to be. It would be amazing to have Spriggans, perhaps a rather aggresive variant of Gauranlen dryads lore-wise. And c'mon! Where are the Nirm roots?! Beyond that, lovely content as always.
Sotetsu 22. aug. kl. 7:15 
I'm seeing the same thing as Ozma. It seems like several of the new landmark features can't appear in the Aspen biome. It's a shame because this is my favorite biome, but I wanted to play with a lake or animal habitat or hot spring in it.
Ozma 21. aug. kl. 23:39 
Lovely update. Are water landmarks not supposed to spawn in the biome, though? Generated several seeds and none of the Odyssey water landmarks such as lakes, lakes w/ island, or basins spawn in aspen forests.
Miller 21. aug. kl. 13:28 
it would be very appreciated
Helixien  [ophavsmand] 21. aug. kl. 6:48 
Not yet but worth considering
Miller 20. aug. kl. 16:04 
is there a way to make it generate more often?
veoba 19. aug. kl. 12:05 
Same thing to me with VFE: https://gist.github.com/HugsLibRecordKeeper/0137cd872547d0d4f649f39dc9c8a8c7
rows of log: 3540 and 3623
when game loaded, didnt tried to run save.
ILikeWebberFromDontStarve 18. aug. kl. 11:48 
Im glad this mod was updated. I love Aspen Trees :steamhappy:
-=GoW=-Dennis 18. aug. kl. 1:14 
You probably already know, but I see an error related to VFE (which I have installed):
[ReGrowth 2: Aspen] Patch operation Verse.PatchOperationFindMod(Vanilla Fishing Expanded) failed
file: D:\Programme\Steam\steamapps\workshop\content\294100\2545774148\1.6\Patches\Vanilla Fishing Expanded.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__10_1 ()
Helixien  [ophavsmand] 17. aug. kl. 21:46 
will fix asap!
cutedispenser 17. aug. kl. 17:57 
Running into the same issue someone else mentioned below, invisible mod foliage/trees and error "collection cannot init no textures found at path" with:
RG_Aspengrass, RG_AspenFern, RG_SaffronCushion, RG_Deathbell, RG_RedMountainFlower, RG_BogBeacon, RG_TreeRedAspen, RG_TreeYellowAspen_Immature, RG_TreeYellowAspen, RG_TreeRedAspen, RG_TreeYellowAspen

Happens with only mods as base expansions + VEF + regrowth 2 and regrowth 2: aspen
qux 17. aug. kl. 4:36 
Hi, there is an error with odyssey and fishing expanded

[ReGrowth 2: Aspen - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/VCE_Fishing.BiomeTempDef[defName="VCEF_BiomeCold"]/biomes"): Failed to find a node with the given xpath

[ReGrowth 2: Aspen] Patch operation Verse.PatchOperationFindMod(Vanilla Fishing Expanded) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2545774148\1.6\Patches\Vanilla Fishing
Shinzou 17. aug. kl. 2:52 
Hey there, i am still on 1.5,this recently updated and i am getting the following missing textures errors:

Collection cannot init: No textures found at path Things/Plant/RedMountainFlower
Collection cannot init: No textures found at path Things/Plant/Deathbell
Collection cannot init: No textures found at path Things/Plant/_Polluted/AspenShrubs_Polluted
Collection cannot init: No textures found at path Things/Plant/_Leafless/AspenShrubs_Leafless
Collection cannot init: No textures found at path Things/Plant/AspenShrubs
Collection cannot init: No textures found at path Things/Plant/AspenGrass

Seems like something got lost in translation in the move to asset bundles :steammocking:

Would be thankful for a fix. Cheers!
Archimedes 16. aug. kl. 19:23 
Yay, my favorite biome!
-=GoW=-Dennis 16. aug. kl. 8:49 
HYPE!
Rohzdear 16. aug. kl. 7:30 
I do am using ReGrowth 2
Helixien  [ophavsmand] 16. aug. kl. 6:58 
@Rohzdear: They are in an asset bundle in ReGrowth 2. You need that for the biome.

Please follow the bug reporting guide so I can actually help you.
Rohzdear 16. aug. kl. 6:46 
Dp the Aspen Trees have unique textures Or are they like a dynamic recolor of regular? I colonized an Aspen Biome, but the trees are simply invisible/have no texture. I checked files but there was no textures for the Aspen trees in the new 2.0 version.
SNOODBEAST 16. aug. kl. 4:28 
Hi, sorry if I'm not doing this correctly. I'm having an error on load that seems to be related to the vanilla fishing expanded patch.
Here's a link to the log. [gist.github.com]
Helixien  [ophavsmand] 16. aug. kl. 0:08 
@Wolf von Isles: It generates, its just rare. Its also a cold biome, so if you want to see more make sure to lower your worlds temp.
Steel Rainbow 15. aug. kl. 23:56 
Fantastic. Quality mod and happy to see updates.
Librarian Luke 15. aug. kl. 22:43 
Thank you
Wolf von Isles 10. juni kl. 4:46 
This biome is not being generated for me anymore, no changes to modlist, just won't generate without using, ReGrowth World Generation and displacing the other biomes to force it to generate
C0mrade 27. mar. kl. 15:03 
would like cherry trees
Helixien  [ophavsmand] 9. nov. 2024 kl. 3:51 
@Ravenheart: No clue man, you probably have some mod conflict. No clue which mods might do it.
Ravenheart 9. nov. 2024 kl. 3:34 
A beautiful biome, thank you so much for this mod!
For some reason, no wild animals ever spawn in my aspen forests. Aside from storyteller events. Am I doing something wrong or is this a bug?
Trinity 22. juni 2024 kl. 9:11 
Hi, great mod thanks. One slight problem. None of the biome locked fruit trees from Vanilla Plants Expanded seem to be plantable in the biome.
Chesse5552024 9. juni 2024 kl. 14:12 
can lower it few biomes.
kukun 5. juni 2024 kl. 7:43 
Hello, do modded animals still need patches to spawn in or is it now automatic by basing the spawn rate on a vanilla biome?
ExplorerRowan 26. maj 2024 kl. 10:32 
Are there any fruit trees that grow natively in the Aspen biome?
mkdir 22. maj 2024 kl. 9:17 
Do you have a recommendation for patching all regrowth biomes to support wildlife from a single mod? I couldn't really find a subject on it so I figured I'd ask here, but I'm working on a compatibility patch for Alpha Animals to spawn in the regrowth biomes, and I have Aspen Forest handled but Im curious if I need to make individual patch operations for each biome