Starbound

Starbound

Liquid Fix (FU)
15 条留言
Ribbons0121R121 2022 年 12 月 22 日 上午 8:03 
a thousand thanks
Flora green  [作者] 2022 年 10 月 13 日 上午 6:37 
This is a mod everyone on the server needs since it controls the physics of liquids.
atocannon177 2022 年 10 月 12 日 下午 8:44 
is this a client mod or dose everybody that joins me or i join has to have this mod?
Ranix 2022 年 8 月 8 日 下午 2:02 
it works btw
Ranix 2022 年 8 月 8 日 下午 2:02 
dude thanks a lot I was just about to throw a righteous fit about this last night
Flora green  [作者] 2022 年 5 月 30 日 下午 8:45 
I just tested it myself on current patch and this mod still works exactly as intended. I'll head back to FU patch v5.6.431 and not touch the vile mess that is post v6.0.0.0 ever again.
Das Cake 2022 年 3 月 1 日 上午 9:51 
Just tested, mod works.
OromisElf 2022 年 2 月 15 日 上午 10:41 
sooo, does this still work or not? it does sound awesome and would be much appreciated
DreadMaw 2022 年 2 月 10 日 上午 12:35 
This mod no longer works with current FU. Tried with all the liquids and it continues to do the wierd hover except for the liquids that already mix.
bumrum 2021 年 7 月 15 日 下午 1:00 
thank you flora.
Silver Sokolova 2021 年 7 月 15 日 上午 9:10 
thank you!
Silver Sokolova 2021 年 7 月 15 日 上午 9:10 
ohh
Flora green  [作者] 2021 年 7 月 14 日 下午 11:55 
It fixes the way that two liquid layers would interact to avoid holes in between layers.
Currently the FU liquid transformation level is set to zero, meaning that liquids will not transform no matter how thin of a layer it is, leading to strange hovering liquids.
This shows how the vanilla water interactions could be used for duplicating liquids: https://youtu.be/i70hOVhaJ34
This mod has nothing to do with the swimming mechanics.
bumrum 2021 年 7 月 14 日 下午 3:43 
seconded combing thru the github page less then helpful due to it being truncated due to length clarification needed is this referring to swim physics or the way they "fixed" the liquid dupe bug
Silver Sokolova 2021 年 7 月 14 日 下午 2:08 
liquid physics as in swim physics, or something else?