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报告翻译问题
Something seems to break an item's value (making Not-a-Number in the save), and the game can run fine like that for a while, then it references that number for something and boom, wealth graph breaks. It just so happened that whatever is doing it targeted the value of the raw meat item in that particular run, so when I deleted those items from the game it started working again.
So yeah, this mod is likely perfectly fine. Doesn't solve the issue of what's causing this NaN problem, though ;_;
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2591816333&searchtext=Optimization%3A+Leathers
1.6 is in the works for it
https://imgur.com/a/fxQlXw1
A single piece of plasteel. Yep.
https://imgur.com/a/MMukW4W
After slowly dev mode destroying groups of items to narrow it down, I confirmed it's the raw meat. As soon as that's destroyed, the wealth graph begins working properly again. No idea why this might be happening, but I'm 100% certain it's the raw meat doing it.
- Nothing changed just recompiled
- Meat
- Poultry
- Human meat
- Insect meat?
I love the way this mod works, but I think it would be nice to have a sorta extra category, effectively having the difference between red meat and white meat
That would be the one fringe case where 'non-icky' meat matters.
In the early days, this mod had an optional feature to merge VFE's fish into one. However, due to bugs caused by an incomplete implementation, I eventually decided to remove that feature.
Looking at this issue again with my improved coding skills, I believe that merging VFE's fish can be accomplished with a simple XML Patch. You can refer to the XML version of the Optimizations: Meat mod( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2193772059 ) for an example of how this can be done.
The author of Vanilla Fishing Expanded was categorically hostile to the idea of supporting this. I suspect he gets so many requests that he didn't even look at what it would take.
I am not entirely averse to writing a sub-mod in terms of writing some XML, but I've not done a RW mod before and my time is limited.
Also, your examples both show how to make a meat not optimize. What I want is either for all the varieties of "raw fish" to be merged into one, or just turned into "raw meat". This doesn't happen automatically, probably because he added a new category for "raw fish" under "meats". It may be the case that he did so much C# to add his fish that this can't be done with simple XML.
Do you have any words of guidance, or maybe some time to investigate this yourself?
I'm unsure why it happens.
You can also just make an exception via the mod's options to Pig meat specifically. Just set it to "Vanilla", reload your game, and you should be fine. I had the same issue
Not sure, if I've set this in the mod options or if it works right fromm the get go.
Working it does, though.
That's been removed since a bunch of bug reports and dirty code. I want to re-make that but I'm too busy to develop now due to my college.
@PlinkPinko
Removing this mod from mid-save may cause the hash collision error. But with 'Mid-Saver Saver' by Owlchemist (not supported for 1.4 but I saw that someone made fork for 1.5), you can. try using 'Fix hash collision' in their mod settings.
And that issue probably may not our fault, But I can't be sure. if you having any red errors plz report me
If this mod *isnt* the reason why that's even happening, I apologize, but it's the only mod on my list that makes me think that.
What is 'royale polutry'? From VAE? 🤔 I have no idea..