RimWorld

RimWorld

Optimization: Meats - C# Edition
376 kommentarer
Richard Mc Nutbuster 24. sep. kl. 6:16 
can we get fish too?
rain5632 19. sep. kl. 11:19 
이거 오디세이 물고기 고기는 줄일수 없나여?
Archangel1313 19. sep. kl. 5:41 
weird bug with this mod makes all steel veins on your map disappear, causes graphical glitches with the fog of war. Had to completely abandon a colony now because it bricked the save just by changing the settings
Futstub 26. aug. kl. 4:02 
So with the mod options set to "vanilla" for an animal, it still will give it its own meat type? So that would work with venerated animals, no?
Radiosity 18. aug. kl. 5:55 
Returning with more info regarding the issue I had with NaN problems while using this mod: I'm pretty sure it wasn't actually this mod. I've had it happen a few more times since, without this mod, and still haven't figured out what's causing it.

Something seems to break an item's value (making Not-a-Number in the save), and the game can run fine like that for a while, then it references that number for something and boom, wealth graph breaks. It just so happened that whatever is doing it targeted the value of the raw meat item in that particular run, so when I deleted those items from the game it started working again.

So yeah, this mod is likely perfectly fine. Doesn't solve the issue of what's causing this NaN problem, though ;_;
Morrneyo 10. aug. kl. 3:46 
Can't play without it, must-have mod
Cyber Witch ~ 30. juli kl. 22:16 
Purge this man below
SAUCE__GODD 30. juli kl. 22:14 
She optimize my meat til I C#
Radiosity 13. juli kl. 11:00 
@Rice - Leathers optimised existed long before this one, just use that?
FirstBornAcorn 13. juli kl. 10:52 
works on new animals, sadly does not on fish
Rice 11. juli kl. 16:34 
hey dude could you do one for leathers?
Dizzy Ioeuy 4. juli kl. 13:16 
And it's OK for fish and crab, etc.? the new animals?
McThief 28. juni kl. 14:58 
Absolutely mandatory in my opinion. Simple yet amazing mod.
Radiosity 24. juni kl. 17:32 
@MBarf - Already mentioned, nice to have some confirmation from someone else. I'm playing a game right now without the mod and wealth graph is a-okay. On previous runs it'd break on day 1 or 2, the moment I started hunting and storing raw meat.
Radiosity 22. juni kl. 5:58 
It was a fairly lightweight pack by my usual standards, though. Mostly trading focused with my foundation QoL mods (the usuals like Allow Tool etc). VE trading, auction house, some of the VE farming/plants type mods. It was intended to be a fairly sedate 'produce large batch orders for VE trading' style run, nothing big or complex.
Radiosity 22. juni kl. 5:56 
Can't, those screenshots are the only thing left of that run, since it was broken to the point of being unplayable. Using a different modpack now ;_;
Cyber Witch ~ 22. juni kl. 5:53 
Post modlist
Radiosity 22. juni kl. 5:50 
If I'd have been playing SoS2 that would have been quite the windfall, not gonna lie. Here's how trade requests look when the game can't work out wealth:

https://imgur.com/a/fxQlXw1

A single piece of plasteel. Yep.
Cyber Witch ~ 22. juni kl. 5:43 
Thats only halfway enough advanced component to be set for life
Radiosity 22. juni kl. 5:34 
Here's a fun example of what happens when something breaks the wealth graph:

https://imgur.com/a/MMukW4W
Cyber Witch ~ 22. juni kl. 5:34 
Damn that bad?
Radiosity 22. juni kl. 5:29 
It's a shame because I love the mod and want to continue using it, but a broken wealth graph breaks everything else. I'm getting trade requests for a single piece of plasteel, 10000 point raids on day 3, and all kinds of other weirdness because the game can't calculate them correctly due to the NaN value. It either thinks I have infinite wealth or none at all, heh.
Vertigo 21. juni kl. 20:58 
Does not surprise me that there is an issue with the raw meat. It is like it is using a hidden def or something. I've tried multiple times to make modifications that will apply to it, yet failed each time. (Most common is attempting to change stack size)
Radiosity 19. juni kl. 13:34 
So apparently this mod has a serious issue where raw meat's value isn't correctly calculated somehow, and it breaks the wealth graph. Took a while to track down because all I knew was that some item somewhere was causing a NaN value and breaking everything.

After slowly dev mode destroying groups of items to narrow it down, I confirmed it's the raw meat. As soon as that's destroyed, the wealth graph begins working properly again. No idea why this might be happening, but I'm 100% certain it's the raw meat doing it.
t0m4s1t0 13. juni kl. 21:28 
One of the goated mods
SeoHyeon  [ophavsmand] 11. juni kl. 20:25 
Updated for 1.6
- Nothing changed just recompiled
nako 8. juni kl. 4:12 
@zeress Read the description.
Lord Asshat 30. maj kl. 20:04 
Would it be possible to have an option that's like:
- Meat
- Poultry
- Human meat
- Insect meat?
I love the way this mod works, but I think it would be nice to have a sorta extra category, effectively having the difference between red meat and white meat
Zeress 4. maj kl. 10:08 
How does this treat meat of venerated animals? As this can change even mid game i figure it can't adapt for that (and that's ok if so) just want to know if I need to be vigilant on my butchering tasks instead.

That would be the one fringe case where 'non-icky' meat matters.
Cyber Witch ~ 27. mar. kl. 14:29 
A lot. Luke roughly 5tps or more. However I was also using a lot of custom mob mods
Amroth 27. mar. kl. 5:25 
@Witch can you elaborate how much impact it actually had?
Cyber Witch ~ 8. feb. kl. 13:04 
Insane what a performance impact meat was before this mod
SeoHyeon  [ophavsmand] 8. feb. kl. 7:09 
@weregamer
In the early days, this mod had an optional feature to merge VFE's fish into one. However, due to bugs caused by an incomplete implementation, I eventually decided to remove that feature.

Looking at this issue again with my improved coding skills, I believe that merging VFE's fish can be accomplished with a simple XML Patch. You can refer to the XML version of the Optimizations: Meat mod( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2193772059 ) for an example of how this can be done.
weregamer 23. jan. kl. 8:51 
This mod is on my "indispensible" list, thanks for writing it!

The author of Vanilla Fishing Expanded was categorically hostile to the idea of supporting this. I suspect he gets so many requests that he didn't even look at what it would take.

I am not entirely averse to writing a sub-mod in terms of writing some XML, but I've not done a RW mod before and my time is limited.

Also, your examples both show how to make a meat not optimize. What I want is either for all the varieties of "raw fish" to be merged into one, or just turned into "raw meat". This doesn't happen automatically, probably because he added a new category for "raw fish" under "meats". It may be the case that he did so much C# to add his fish that this can't be done with simple XML.

Do you have any words of guidance, or maybe some time to investigate this yourself?
Karl's Husband 17. jan. kl. 15:49 
Any chance to fix it so it's possible to venerate cow without going full vegan?
TehJustOne 18. dec. 2024 kl. 19:26 
I tried adding this to my modlist but I can no longer use the raw meat to cook any dishes.
I'm unsure why it happens.
Witch 14. dec. 2024 kl. 23:17 
Does this help with the TPS at all?
모르는사람 9. dec. 2024 kl. 1:19 
이 모드 오래전부터 썼는데 예전부터 상인이 고기를 안팔게 되는 문제가 생기는거같아요
Nonno Smeraldo 8. sep. 2024 kl. 5:39 
for some reason adding this mod to a modded playthrough deletes all the ores in the map
yes.elevens 1. sep. 2024 kl. 11:31 
would this work with anomaly twisted meet perchance
Tae 26. aug. 2024 kl. 21:31 
does this mess up the debug menu? i can't get it to appear with this mod on...
Funnypig 14. juli 2024 kl. 15:42 
PS: @SeoHyeon Might be worth adding a check for the Pigskin mod, and if found, it makes an exception for Pig meat automagically.
Funnypig 14. juli 2024 kl. 15:41 
@PlinkPinko
You can also just make an exception via the mod's options to Pig meat specifically. Just set it to "Vanilla", reload your game, and you should be fine. I had the same issue
Deggial 30. juni 2024 kl. 23:39 
@Олег Мерк: Royal poultry will get its own category and won't be unified with "standard"meat. (Same for toxic, human and some other meat,)
Not sure, if I've set this in the mod options or if it works right fromm the get go.
Working it does, though.
SeoHyeon  [ophavsmand] 8. juni 2024 kl. 5:40 
@Reddie
That's been removed since a bunch of bug reports and dirty code. I want to re-make that but I'm too busy to develop now due to my college.

@PlinkPinko
Removing this mod from mid-save may cause the hash collision error. But with 'Mid-Saver Saver' by Owlchemist (not supported for 1.4 but I saw that someone made fork for 1.5), you can. try using 'Fix hash collision' in their mod settings.
And that issue probably may not our fault, But I can't be sure. if you having any red errors plz report me
PinkPlinko 5. juni 2024 kl. 16:50 
Howdy, I know how this question sounds, but is this mod safe to remove mid-save? I recently picked up some pig people and having them complain about cannibalism from eating Rice is bothering me.
If this mod *isnt* the reason why that's even happening, I apologize, but it's the only mod on my list that makes me think that.
Reddie 2. juni 2024 kl. 1:28 
If I remember correctly, it used to have optimization for fish, but I can't find it anywhere, what happened?
SeoHyeon  [ophavsmand] 12. maj 2024 kl. 22:32 
@Олег Мерк
What is 'royale polutry'? From VAE? 🤔 I have no idea..
Олег Мерк 9. maj 2024 kl. 13:37 
With new customisation feature will I be able to butcher animals for royal polutry from royal animals? Also big thanks for that feature, now I can butcher pigskins for their delicious pork :p