边缘世界 RimWorld

边缘世界 RimWorld

No Starting Research
41 条留言
Torin 8 月 17 日 下午 5:34 
I don't know how to make one off the top of my head but I have a general idea. And I have books that give me details. But still, I might try Naked Brutality that knows nothing after I finish this run...
test 7 月 11 日 上午 10:21 
@DeFischio fire is from Niilo's QoL research fixes setting
Zylleon  [作者] 6 月 12 日 上午 5:35 
Updated for 1.6
Zylleon  [作者] 2024 年 4 月 21 日 下午 1:19 
Update: Added 3 new starting scenarios!
Zylleon  [作者] 2024 年 4 月 21 日 下午 12:54 
If you're using another mod that makes fires require research, it'll probably be in the research tab for that mod
DeFischio 2024 年 4 月 21 日 下午 12:32 
How do I research fire?
I can not see it anywhere on the research tap.
plochol 2024 年 4 月 20 日 下午 3:14 
Holy hell, I must be blind, I wasn't that drunk, I swear!
Thanks for replying, mate!
I also love starting from scratch, there's something in being nobody and getting it to functioning colony :)
Zylleon  [作者] 2024 年 4 月 19 日 下午 12:22 
Tbh I should probably add a couple scenarios to this
Zylleon  [作者] 2024 年 4 月 19 日 上午 11:36 
This just adds the faction, no new scenarios. Pick your favourite vanilla or modded scenario and change the starting faction to start with no tech

I like starting with naked brutality with the Tribe that Knows Nothing faction, but I may be a masochist
plochol 2024 年 4 月 19 日 上午 9:51 
Aight, question, may be dumb, but I see no option to start with no research, no new scenarios. What am I missing?
Zylleon  [作者] 2024 年 3 月 22 日 上午 5:47 
I do something similar!

It's faster if you start with the Naked Brutality scenario and change the starting faction. I have a few saved scenarios like that
Shadowlurker4897 2024 年 3 月 22 日 上午 3:16 
What I like to do is edit the tribe that knows nothing and remove everything that that the szenario editor lets me remove so that I get a naked brutality type szenario with the added difficulty that late game research will take longer because of the tech level difference
Zylleon  [作者] 2024 年 3 月 13 日 下午 4:08 
Updated for 1.5
jkelley2 2023 年 11 月 18 日 下午 1:06 
ok yea did a quick test, pulled out this mod started over used dev mode to spawn stuff in and was able to chat with the prisoner properly unlike when i was using one of the factions from this mod ... might be a conflict with Prison Labor somehow
jkelley2 2023 年 11 月 18 日 下午 12:39 
unsure if it might be a bug with this mod but im having an issue using these factions that my pawns cant seem to convert/recruit people, didnt have this issue previous colony before this mod
5nap 2023 年 1 月 31 日 下午 3:00 
Noticed while playing with this that tribals that know nothing have the horseshoe pin instead of the hoopstone ring, so is the difference between the 2 factions from this mod purely cosmetic or does it still take in the vanilla differences and this is just an error?
Zylleon  [作者] 2022 年 12 月 2 日 上午 11:43 
This mod doesn't come with new scenarios, you will have to pick one of the new factions in the scenario editor
ryangoslinglover306 2022 年 12 月 2 日 上午 1:41 
doesnt work
Zylleon  [作者] 2022 年 11 月 2 日 上午 5:10 
No, but you can lower your research speed in the scenario editor
Jet 2022 年 11 月 1 日 下午 7:18 
i usually wait 1-2 days per research since i go through it too fast for my liking. Would the option of forcing a delay between research projects be within the scope of this mod?
chiomaus 2022 年 10 月 27 日 上午 1:09 
Love love love this mod! Makes no sense how a bunch of random people know how to build a generator...(of course it also makes no sense that they can figure it out sitting at a bench, but that's where Research Reinvented comes in)
Zylleon  [作者] 2022 年 10 月 5 日 下午 6:00 
This is now 1.4 compatible
Zylleon  [作者] 2022 年 9 月 7 日 上午 5:45 
In vanilla, no research is required to build a research bench
budget ronin alpha 2022 年 9 月 2 日 上午 11:02 
How can I research without a research table tho..?
Matthias98 2022 年 5 月 31 日 下午 4:14 
I got it. You need to start as a Know Nothing Tribe. Which you do in the scenario editor.
Matthias98 2022 年 5 月 31 日 下午 3:35 
How do I get it to activate once I download it? I started a new game and still have research.
Cigiszunet Live 2021 年 12 月 16 日 上午 8:46 
well ani1 knows how to use this mod ? bcouse dosent matter how i try to start the game with this mod the knowledge is still there i mean 5 or more already researced things like pemikan or planting tree's. Maybe the prepare carefully mod makeing some problem i mean this 2 mods maybe dont like each other or dunno :D ani idea ?
RonronLeNounours 2021 年 9 月 5 日 上午 10:14 
1.2 compatible ?
Zylleon  [作者] 2021 年 7 月 24 日 上午 8:18 
Fixed now :)
Yegr 2021 年 7 月 24 日 上午 1:40 
The issue is because the empire has a small list of what factions it isn't permanently hostile to, including the default player factions. You have to somehow add the factions from this to that list so it won't be set to permanently hostile. I tried doing it myself but ended up where as soon as anything involving the empire renders, the UI and controls permanently turn off. I actually managed to revert all the damages and uninstall this mod and set myself to a different faction which fixed it, but I almost ended up just restarting.
Zylleon  [作者] 2021 年 7 月 23 日 上午 11:08 
I'll look into the issue with the Empire, thanks for the reports!
Yegr 2021 年 7 月 23 日 上午 10:08 
Just had my save game violently destroyed by trying to set the empire not hostile through save editing in notepad.
Paolini 2021 年 7 月 14 日 上午 2:22 
The two new factions are perma hostile with the empire ?
zipozon 2021 年 7 月 10 日 下午 4:46 
@Between Names Lost Technology Core
Polygonetwo 2021 年 7 月 5 日 下午 10:19 
While using these with the Royalty addon, the Empire faction is set to permanently hostile. :(
Pewter HailStorm 2021 年 7 月 5 日 下午 1:49 
Big Bakas does the same, but for 1.3, don't know :D
Tkhakiro 2021 年 7 月 5 日 上午 10:00 
@Zylleon found, thanks!
Zylleon  [作者] 2021 年 7 月 5 日 上午 9:55 
@Tkhakiro- it only adds the factions, no new scenarios. You will have to pick your faction in the scenario editor
Tkhakiro 2021 年 7 月 5 日 上午 9:48 
@Zylleon does the mod work exactly? I did not find any changes in the game.
Between Names 2021 年 7 月 5 日 上午 8:56 
What about making all research require techprints (or whatever they're called)?
Does such a mod exist? If not, that's a cool concept for a scenario
小賊一匹狼 2021 年 7 月 5 日 上午 5:42 
reasonable:steammocking: