Crusader Kings III

Crusader Kings III

Decisive Battles - Less Army Chasing 1.14.x
51 条留言
10-tacle 10 月 6 日 上午 5:50 
A would love to see an update of this mod!
Killer_Fish.00655 9 月 25 日 上午 7:33 
Is it still working or not?
Cap n Ball Torture 6 月 20 日 下午 1:03 
this needs an update
CROW 4 月 18 日 下午 4:43 
Update !?
NorscanWarlord 3 月 19 日 上午 4:08 
How does this mod play with 1.15?
blazeknave 2024 年 12 月 3 日 下午 7:57 
Hmmm... I don't understand - vanilla max provinces is 2, but the config file is 3.. doesn't that mean they can retreat further?
blazeknave 2024 年 12 月 3 日 下午 7:54 
🙏
CROW 2024 年 12 月 3 日 下午 2:01 
Tx
Pingvin  [作者] 2024 年 12 月 3 日 上午 1:46 
@CROW Thanks for the info, adjusted the version number now.

@blazeknave These are the original values of the things I changed:

- BASE_RATIO_CASUALTIES_CONVERSION = 0.3

- SHATTERED_RETREAT_PREFERRED_PROVINCES = 2

- SHATTERED_RETREAT_MAX_PROVINCES = 2
blazeknave 2024 年 12 月 2 日 下午 10:57 
@Pingvin @CROW you can't be real - I don't believe in it.

This is dope, appreciate your work - I'm looking through the settings - any chance in hell you have the vanilla values recorded somewhere and would add them to the comments inline the .txt for context?
CROW 2024 年 12 月 2 日 下午 10:49 
change version number info it stil says 1,11 and shows yellow flag
CROW 2024 年 12 月 2 日 上午 9:20 
Tx man gj ;)
Pingvin  [作者] 2024 年 12 月 2 日 上午 1:17 
@CROW But of course, anything for a fellow bird. Updated for 1.14.x
CROW 2024 年 11 月 28 日 上午 6:36 
At last you returned any update for this?
Stray952 2024 年 11 月 17 日 下午 7:58 
anyone tried this recently?
Rebus34(retired) 2024 年 4 月 28 日 上午 6:18 
is there a mod that makes manpower replenishment slower? it would be great paired with this one!
Pingvin  [作者] 2024 年 3 月 19 日 上午 9:55 
@Teamson Yes, as it doesn't affect anything that would be included in a savegame.
Teamson 2024 年 3 月 18 日 下午 12:43 
Is this safe to un/install midgame?
Teamson 2024 年 3 月 18 日 下午 12:42 
Yep, its called "LAC 1.11x". Thanks for your reply!
Pingvin  [作者] 2024 年 3 月 18 日 上午 8:18 
@Orpheus4100 I'm not sure. If they die more frequently, it's not by much, as I haven't noticed any increase in knight casualties.
Pingvin  [作者] 2024 年 3 月 18 日 上午 8:12 
@Teamson The mod might show up as "LAC-1-11". Didn't know about 3rd party mod managers, so I didn't bother with descriptive names outside of the workshop, sorry.
Petorian 2024 年 3 月 17 日 下午 1:50 
Does this also increase fatal casualties for knights too or just the armies ?
Teamson 2024 年 3 月 17 日 上午 10:38 
apparently i cant find the mod in irony mod manager via search - does this mod have another name, by any chance?
Teamson 2024 年 3 月 17 日 上午 10:37 
Perfect! Thanks for your fast reply, this means a lot!
Pingvin  [作者] 2024 年 3 月 15 日 下午 12:28 
@Teamson This mod doesn't interfere with individual MAA's stats at all. All it does is make edits to a single file (00_defines.txt), which affects armies/battles as a whole.
Teamson 2024 年 3 月 15 日 上午 9:24 
I use a mod which replaces MAA. Does this mod change the values of vanilla MAA or does it come with its own system?
Debilicis 2024 年 3 月 10 日 上午 7:32 
works fine with 1.12
Pingvin  [作者] 2024 年 2 月 1 日 上午 9:23 
Decisive Battles – Less Army Chasing has been updated for CK3 version 1.11.x!
Stray952 2023 年 8 月 30 日 上午 11:20 
Anyone know if this will conflict with 1.10
Stray952 2023 年 5 月 22 日 下午 3:41 
Woot!
58076398 2023 年 5 月 22 日 上午 10:37 
3Q
DeadLy38 2023 年 5 月 22 日 上午 5:03 
Thanks!
Pingvin  [作者] 2023 年 5 月 22 日 上午 2:12 
Updated for 1.9
Stray952 2022 年 11 月 21 日 下午 9:54 
it does not
Stray952 2022 年 9 月 6 日 上午 12:07 
Does this still work?
Dasharius 2022 年 8 月 28 日 上午 1:32 
Hi! First thanks for the mod idea and modding.

First I thought that this was changing AI. It is not.

After thinking about it I have to say that it the main game already features this. It is the pursuit value. Problem is a lot of people only seem to care about damage and toughness and then wonder why the enemy can retreat. Using Units with high Pursuit values is exactly for this scenario. Also one of the reasons why Horse Archers are insanely strong. They rarely leave anyone behind after the battle.

I think it would be more beneficial to the mod if it adjusts Pursuit values of all units and kinda reblanaces them in this fashion a bit. Only 1/3 of the units even have a decent pursuit value and half of the units got 0 pursuit. Thats the origin of your described problem. Maybe most units should have atleast 5 pursuit and even levies should have a low value.

Or maybe choose to play units that have pursuit originally.

Well in the end. The choice is yours to make. Have a nice day!
Coach 2022 年 7 月 25 日 上午 7:17 
Hi, does anyone know if this works well with Crusader Blade ? (the Bannerlord mod within CK3)
Aftershock4g 2022 年 6 月 27 日 上午 1:35 
Bless your soul, been looking for a mod like this for awhile. So many times I crush an enemy army and they just keep coming back and attacking even if their numbers are super low and it doesn't make sense lol. Works for 1.6 for me so far with no issues.
Henry 2022 年 6 月 5 日 下午 10:06 
Been using this mod for all 1.6 I've had no issues :)
Henry 2022 年 6 月 2 日 上午 10:13 
Hello PIngvin thx for the mod, have you tried if this works on the 1.6 update?
Mr. Anonymous 2022 年 4 月 7 日 下午 1:15 
YES I like to play CK3 not Whack-A-Mole3!
Coach 2022 年 2 月 14 日 下午 10:12 
I installed 5 mods , something keeps crashing me back to desktop.. I need to go through the mods through elimination.
Coach 2022 年 2 月 14 日 下午 4:02 
Thanks, using it now!
Pingvin  [作者] 2022 年 2 月 14 日 下午 12:51 
@eureka Done!
eureka 2022 年 2 月 8 日 下午 6:17 
pls update this if u could. its a must have
Pingvin  [作者] 2021 年 12 月 30 日 上午 9:12 
Yep, only affects levies and MAA. Your knights will actually die less frequently because the higher casualties lead to fewer rounds (dice rolls) of combat.
eureka 2021 年 12 月 29 日 下午 6:26 
this only applies to the army right not the knights/generals?
Slash 2021 年 8 月 17 日 下午 8:16 
The default behavior would go well with the song Yakety Sax
Dath 2021 年 7 月 31 日 下午 8:18 
It works just fine so long as you rename your defines properly. Have a look at how some other mods do it (for example more building slots).
Pingvin  [作者] 2021 年 7 月 31 日 上午 9:01 
I have tried that many times in many mods, but it only works for stuff that isn't in braces. Changing the code in "Example = {some code}" overwrites "Example" as a whole – anything you leave out is entirely removed from the game instead of simply not being affected by the mod.

Or is there another way of doing things that I'm not familiar with?