Crusader Kings III

Crusader Kings III

Decisive Battles - Less Army Chasing 1.14.x
51 kommentarer
10-tacle 6. okt. kl. 5:50 
A would love to see an update of this mod!
Killer_Fish.00655 25. sep. kl. 7:33 
Is it still working or not?
Cap n Ball Torture 20. juni kl. 13:03 
this needs an update
CROW 18. apr. kl. 16:43 
Update !?
NorscanWarlord 19. mar. kl. 4:08 
How does this mod play with 1.15?
blazeknave 3. dec. 2024 kl. 19:57 
Hmmm... I don't understand - vanilla max provinces is 2, but the config file is 3.. doesn't that mean they can retreat further?
blazeknave 3. dec. 2024 kl. 19:54 
🙏
CROW 3. dec. 2024 kl. 14:01 
Tx
Pingvin  [ophavsmand] 3. dec. 2024 kl. 1:46 
@CROW Thanks for the info, adjusted the version number now.

@blazeknave These are the original values of the things I changed:

- BASE_RATIO_CASUALTIES_CONVERSION = 0.3

- SHATTERED_RETREAT_PREFERRED_PROVINCES = 2

- SHATTERED_RETREAT_MAX_PROVINCES = 2
blazeknave 2. dec. 2024 kl. 22:57 
@Pingvin @CROW you can't be real - I don't believe in it.

This is dope, appreciate your work - I'm looking through the settings - any chance in hell you have the vanilla values recorded somewhere and would add them to the comments inline the .txt for context?
CROW 2. dec. 2024 kl. 22:49 
change version number info it stil says 1,11 and shows yellow flag
CROW 2. dec. 2024 kl. 9:20 
Tx man gj ;)
Pingvin  [ophavsmand] 2. dec. 2024 kl. 1:17 
@CROW But of course, anything for a fellow bird. Updated for 1.14.x
CROW 28. nov. 2024 kl. 6:36 
At last you returned any update for this?
Stray952 17. nov. 2024 kl. 19:58 
anyone tried this recently?
Rebus34(retired) 28. apr. 2024 kl. 6:18 
is there a mod that makes manpower replenishment slower? it would be great paired with this one!
Pingvin  [ophavsmand] 19. mar. 2024 kl. 9:55 
@Teamson Yes, as it doesn't affect anything that would be included in a savegame.
Teamson 18. mar. 2024 kl. 12:43 
Is this safe to un/install midgame?
Teamson 18. mar. 2024 kl. 12:42 
Yep, its called "LAC 1.11x". Thanks for your reply!
Pingvin  [ophavsmand] 18. mar. 2024 kl. 8:18 
@Orpheus4100 I'm not sure. If they die more frequently, it's not by much, as I haven't noticed any increase in knight casualties.
Pingvin  [ophavsmand] 18. mar. 2024 kl. 8:12 
@Teamson The mod might show up as "LAC-1-11". Didn't know about 3rd party mod managers, so I didn't bother with descriptive names outside of the workshop, sorry.
Petorian 17. mar. 2024 kl. 13:50 
Does this also increase fatal casualties for knights too or just the armies ?
Teamson 17. mar. 2024 kl. 10:38 
apparently i cant find the mod in irony mod manager via search - does this mod have another name, by any chance?
Teamson 17. mar. 2024 kl. 10:37 
Perfect! Thanks for your fast reply, this means a lot!
Pingvin  [ophavsmand] 15. mar. 2024 kl. 12:28 
@Teamson This mod doesn't interfere with individual MAA's stats at all. All it does is make edits to a single file (00_defines.txt), which affects armies/battles as a whole.
Teamson 15. mar. 2024 kl. 9:24 
I use a mod which replaces MAA. Does this mod change the values of vanilla MAA or does it come with its own system?
Debilicis 10. mar. 2024 kl. 7:32 
works fine with 1.12
Pingvin  [ophavsmand] 1. feb. 2024 kl. 9:23 
Decisive Battles – Less Army Chasing has been updated for CK3 version 1.11.x!
Stray952 30. aug. 2023 kl. 11:20 
Anyone know if this will conflict with 1.10
Stray952 22. maj 2023 kl. 15:41 
Woot!
58076398 22. maj 2023 kl. 10:37 
3Q
DeadLy38 22. maj 2023 kl. 5:03 
Thanks!
Pingvin  [ophavsmand] 22. maj 2023 kl. 2:12 
Updated for 1.9
Stray952 21. nov. 2022 kl. 21:54 
it does not
Stray952 6. sep. 2022 kl. 0:07 
Does this still work?
Dasharius 28. aug. 2022 kl. 1:32 
Hi! First thanks for the mod idea and modding.

First I thought that this was changing AI. It is not.

After thinking about it I have to say that it the main game already features this. It is the pursuit value. Problem is a lot of people only seem to care about damage and toughness and then wonder why the enemy can retreat. Using Units with high Pursuit values is exactly for this scenario. Also one of the reasons why Horse Archers are insanely strong. They rarely leave anyone behind after the battle.

I think it would be more beneficial to the mod if it adjusts Pursuit values of all units and kinda reblanaces them in this fashion a bit. Only 1/3 of the units even have a decent pursuit value and half of the units got 0 pursuit. Thats the origin of your described problem. Maybe most units should have atleast 5 pursuit and even levies should have a low value.

Or maybe choose to play units that have pursuit originally.

Well in the end. The choice is yours to make. Have a nice day!
Coach 25. juli 2022 kl. 7:17 
Hi, does anyone know if this works well with Crusader Blade ? (the Bannerlord mod within CK3)
Aftershock4g 27. juni 2022 kl. 1:35 
Bless your soul, been looking for a mod like this for awhile. So many times I crush an enemy army and they just keep coming back and attacking even if their numbers are super low and it doesn't make sense lol. Works for 1.6 for me so far with no issues.
Henry 5. juni 2022 kl. 22:06 
Been using this mod for all 1.6 I've had no issues :)
Henry 2. juni 2022 kl. 10:13 
Hello PIngvin thx for the mod, have you tried if this works on the 1.6 update?
Mr. Anonymous 7. apr. 2022 kl. 13:15 
YES I like to play CK3 not Whack-A-Mole3!
Coach 14. feb. 2022 kl. 22:12 
I installed 5 mods , something keeps crashing me back to desktop.. I need to go through the mods through elimination.
Coach 14. feb. 2022 kl. 16:02 
Thanks, using it now!
Pingvin  [ophavsmand] 14. feb. 2022 kl. 12:51 
@eureka Done!
eureka 8. feb. 2022 kl. 18:17 
pls update this if u could. its a must have
Pingvin  [ophavsmand] 30. dec. 2021 kl. 9:12 
Yep, only affects levies and MAA. Your knights will actually die less frequently because the higher casualties lead to fewer rounds (dice rolls) of combat.
eureka 29. dec. 2021 kl. 18:26 
this only applies to the army right not the knights/generals?
Slash 17. aug. 2021 kl. 20:16 
The default behavior would go well with the song Yakety Sax
Dath 31. juli 2021 kl. 20:18 
It works just fine so long as you rename your defines properly. Have a look at how some other mods do it (for example more building slots).
Pingvin  [ophavsmand] 31. juli 2021 kl. 9:01 
I have tried that many times in many mods, but it only works for stuff that isn't in braces. Changing the code in "Example = {some code}" overwrites "Example" as a whole – anything you leave out is entirely removed from the game instead of simply not being affected by the mod.

Or is there another way of doing things that I'm not familiar with?