火线迈阿密2:空号

火线迈阿密2:空号

NEXUS [HAMMER, 5 FLOORS, MEDIUM-HARD, CUSTOM SPRITES]
18 条留言
Oswalt Ousland 9 月 24 日 上午 11:49 
Great short Fast-action map. I really liked that the map layout is inspired by some scenes from Madness Combat, and even the enemy designs from the series are well done. The only problem is the transition between areas. If you don’t carry any firearms, it’s very difficult to get past the start of each new area because there are too many enemies surrounding the entrances.
Pink Flamingo 2024 年 3 月 2 日 上午 7:21 
лютое говно
Radiorumor 2023 年 7 月 26 日 上午 12:51 
Большая хуита )))
1_Inked 2022 年 7 月 29 日 下午 1:38 
Honestly? I really enjoyed this custom made level, as a fan of Madness Combat this helped scratch an itch that I never knew I had. The custom sprites and homage to actual episodes in the series just makes this one of the best Madness Combat levels I have ever had the pleasure of playing. Sure the sliding doors were a bit of a pain and the flow of nothing but shooters was a bit dull but these are just nitpicks of mine, I recommend this for anyone that loves stuff that is fast paced or those that just like Madness Combat. You'll have a good, if short time with this. Good stuff! :6face:
Данька🦊🍄 2022 年 6 月 9 日 上午 8:40 
Good
МУТАНТ 2021 年 9 月 11 日 上午 1:57 
клас сас
Gooner 2021 年 7 月 17 日 上午 10:32 
bro this is good
DytheftDt 2021 年 7 月 2 日 上午 9:45 
easy
Lambda_Boy 2021 年 7 月 2 日 上午 4:37 
amazing
FreeRangeKiwi66  [作者] 2021 年 7 月 1 日 上午 11:32 
Thanks for the feedback! To be honest, I would also like to make a more "mobile" character than Hammarin a main hero, but originally there were going to be more than 2-3 types of enemies so that you could pick up more weapons, but later this idea was scrapped due to the sprite creation being a big pain in the back, but Hammer still remained as our protagonist since his sprites were already done. Also, I would like to apologise for the overwhelming amoun of enemies in such narrow corridors, since this project was a kind of experiment for me in level design: before this my levels used to have a lot of free space between the rooms, so I tried reducing it (and it didn't work out quiet as planned), tho you can still pass levels without corner peeking just by drawing attention with a gun, not a very "Madness-like" way of dealing with enemies, but still can help to pass first and last two levels without breaking combo
TootsyBowl 2021 年 6 月 30 日 下午 7:32 
I personally liked it and how it used both agents and engineers, with the occasional soldat as a dodger and Mag Agents as fatties. That being said, the large amount of gun enemies just leads to a lot of corner peeking, since Hotline Miami characters have no real way to avoid bullets besides just strafing (perhaps a character with the roll dodge ability could've helped?). The last floor's glass corridor also didn't work out as well as it was probably planned, since it can be cleared by sniping the enemies from outside their view range.

Overall a 7/10, honestly one of the better Madness inspired maps. Future maps could be improved by usage of melee dodgers and reskinning a roll-dodge capable character instead of the comparatively vanilla H.M. Hammarin.
FreeRangeKiwi66  [作者] 2021 年 6 月 30 日 上午 9:11 
While I appreciate criticism and will try too improve in the future with my level design, I'd like to clarify some things:
1) This level was inspired by Madness Combat - a series in which main character leaves more than a hundret of dead bodies behind each episode, thus a ton of enemies on every floor so that you don't have any time to rest in between attacks
2) Most dodgers are easy to deal with. The only time I had a problem with one was on the forth floor, which is undeniably bs design-wise, speaking of which:
3) 4th floor was supposed to be a sort of "last frontier" where the enemies are being thrown at you, but I can understand why you dislike it (I do too, personally)
With all that said, I would like to thank you for playing it and giving honest reviews whether you liked it or not
Samsung SGH-i400 2021 年 6 月 30 日 上午 6:59 
bad
Sasin Fish 2021 年 6 月 30 日 上午 6:42 
Too many windows, too many enemies and bad floor design, i reccomend removing a few enemies and removing slider doors, super easy to get stuck inside
raccoonfuneral 2021 年 6 月 29 日 下午 9:33 
enemy spam mostly fats and pistol/cop dodgers are way over spammed
nur1k 2021 年 6 月 29 日 上午 9:13 
There are problems with dodgers, as they are buggy.
I have no questions for the rest. Good job!
sDuwrt 2021 年 6 月 29 日 上午 7:48 
too cramped
enemy spam
SЫN-Kama-Jorge 2021 年 6 月 28 日 上午 7:43 
SEX
OH MY FUKING GOD
SEX