火线迈阿密2:空号

火线迈阿密2:空号

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NEXUS [HAMMER, 5 FLOORS, MEDIUM-HARD, CUSTOM SPRITES]
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1.327 MB
2021 年 6 月 25 日 下午 12:54
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NEXUS [HAMMER, 5 FLOORS, MEDIUM-HARD, CUSTOM SPRITES]

描述
"Just do what comes natural"


This level was heavily inspired by Krinkels' Newgrounds series Madness Combat, specifically by the 5th and 6th episodes "Depredation" and "Antipathy".

Mawn your way through hordes of A.A.H.W. agents and engeneers to reach the end.

Also, if there are any glitches or other probems that you found during playthrough, feel free to report them

P.S: had to take down first version because I forgot the folder with mods
热门讨论 查看全部(1)
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2022 年 5 月 22 日 上午 7:06
Custom sprites for download?
Lambda_Boy
18 条留言
Oswalt Ousland 9 月 24 日 上午 11:49 
Great short Fast-action map. I really liked that the map layout is inspired by some scenes from Madness Combat, and even the enemy designs from the series are well done. The only problem is the transition between areas. If you don’t carry any firearms, it’s very difficult to get past the start of each new area because there are too many enemies surrounding the entrances.
Pink Flamingo 2024 年 3 月 2 日 上午 7:21 
лютое говно
Radiorumor 2023 年 7 月 26 日 上午 12:51 
Большая хуита )))
1_Inked 2022 年 7 月 29 日 下午 1:38 
Honestly? I really enjoyed this custom made level, as a fan of Madness Combat this helped scratch an itch that I never knew I had. The custom sprites and homage to actual episodes in the series just makes this one of the best Madness Combat levels I have ever had the pleasure of playing. Sure the sliding doors were a bit of a pain and the flow of nothing but shooters was a bit dull but these are just nitpicks of mine, I recommend this for anyone that loves stuff that is fast paced or those that just like Madness Combat. You'll have a good, if short time with this. Good stuff! :6face:
Данька🦊🍄 2022 年 6 月 9 日 上午 8:40 
Good
МУТАНТ 2021 年 9 月 11 日 上午 1:57 
клас сас
Gooner 2021 年 7 月 17 日 上午 10:32 
bro this is good
DytheftDt 2021 年 7 月 2 日 上午 9:45 
easy
Lambda_Boy 2021 年 7 月 2 日 上午 4:37 
amazing
FreeRangeKiwi66  [作者] 2021 年 7 月 1 日 上午 11:32 
Thanks for the feedback! To be honest, I would also like to make a more "mobile" character than Hammarin a main hero, but originally there were going to be more than 2-3 types of enemies so that you could pick up more weapons, but later this idea was scrapped due to the sprite creation being a big pain in the back, but Hammer still remained as our protagonist since his sprites were already done. Also, I would like to apologise for the overwhelming amoun of enemies in such narrow corridors, since this project was a kind of experiment for me in level design: before this my levels used to have a lot of free space between the rooms, so I tried reducing it (and it didn't work out quiet as planned), tho you can still pass levels without corner peeking just by drawing attention with a gun, not a very "Madness-like" way of dealing with enemies, but still can help to pass first and last two levels without breaking combo