安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
just a thought (:
either way is good!
p.s. Just curious, but which is the next one?
also, @Saith and the other person, I think Ork is a good name. Not to mention, typically it's with a C (as that's how Tolkien spelled it, and most Orcs are inspired by his), making this one a different creature!
so, I vote: Ork
Thanks!
nonetheless, just wanted to appreciate you Kokey for porting my space elves to biotech c:
What you want is not really my priority, I'm sorry. I will call them whatever I want when I make them, and if I pick ork, it will be ork, period.
No factions, they appear rarely in vanilla factions.
I love this mod. Especially that it is so simple and without bloat.
The legacy version is broken, since I wasn't maintaining it for a long time
That's how genes work
Not that I know of. Looking at eye addon it's a single eye texture which gets mirrored. I have a few solutions in mind tho but those require custom head textures.
Currently it adds a strong psychic sensitivy gene, which newmans use. Also the long ears rexture.
It shouldn't be asking for HAR, at all.
If anyone wants it but not the animations it should be a pretty simple copy and paste of a file.
I had to learn how to patch something similar for a different mod so I thought I'd share.
<li>XENOHighNewmanEmpire_Royal_Esquire</li> on line 15
Should be:
<li>XENOHighNewmanEmpire_Royal_Acolyte</li>