RimWorld

RimWorld

X.E.N.O
137 kommentarer
Mlie 16. aug. kl. 10:09 
Since this mod has been reported working in 1.6 I added it to the No Version Warning-mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
Kokey  [ophavsmand] 28. juni kl. 13:14 
@maltesefalcon afaik it shouldn't be needed to update unless they change something about biotech dlc
Maltesefalcon 28. juni kl. 10:15 
Hello,sorry are you planning 1.6 update
Kokey  [ophavsmand] 27. juni kl. 16:26 
@branch? You should use HD Pawn Textures
branch? 7. apr. kl. 18:45 
I find the ears are a little too far apart for some heads?
Kokey  [ophavsmand] 17. mar. 2024 kl. 17:13 
Just pushed an update for 1.5, it changed some stuff regarding pawn graphics so I had to update a few patch operations. Everything should be fine now. Once Anomaly comes and I start playing Rimworld again I might update with more xenotypes.
CTH2004 27. mar. 2023 kl. 7:28 
thanks! if you add more complex ones (abilities, ect), and/ or a lot more, you might want to consider describing them (via a picture of the new trait, and a description) (But, then again, I'm the person who describes everything way too in-depth, so...). Either way, I can always load it and check! I have found almost any xenotype mod is quite nice

just a thought (:
either way is good!

p.s. Just curious, but which is the next one?

also, @Saith and the other person, I think Ork is a good name. Not to mention, typically it's with a C (as that's how Tolkien spelled it, and most Orcs are inspired by his), making this one a different creature!

so, I vote: Ork
Kokey  [ophavsmand] 27. mar. 2023 kl. 6:54 
@CTH2004 the one with the wifi kind like icon increases psychic, and the gene icon ones increase genetic stability.
CTH2004 27. mar. 2023 kl. 6:36 
quick question: could you describe what the new genes are and what they do?

Thanks!
Saith 5. dec. 2022 kl. 6:14 
@WaKKO151 There's a difference in providing constructive feedback for features/issues and demanding a mod author to rename *his* race because you have other mods with the same name..

nonetheless, just wanted to appreciate you Kokey for porting my space elves to biotech c:
WaKKO151 4. dec. 2022 kl. 19:06 
wow. feedback is an important process when in a community.
Kokey  [ophavsmand] 4. dec. 2022 kl. 15:37 
@WaKKO151
What you want is not really my priority, I'm sorry. I will call them whatever I want when I make them, and if I pick ork, it will be ork, period.
Narlindir 3. dec. 2022 kl. 16:01 
I vote for Orx
WaKKO151 3. dec. 2022 kl. 11:38 
There are alot of Orks out there. I don't want to have 7 different versions of them. You have to call them something else. Krork, Troll, Desper, Torrx, anything other then ork
Kokey  [ophavsmand] 15. nov. 2022 kl. 9:56 
@Lumi I only borrrowed the names and appearance xd
MercuryDoll 14. nov. 2022 kl. 20:39 
Man so weird reading the Deuman's description and it mentioning "natural" mutation when i know PSO2's lore too well... I know its not supposed to be accurate to THEIR lore but still :')
Spacemonkey 10. nov. 2022 kl. 13:32 
Thank you :) and thanks for your work
Kokey  [ophavsmand] 9. nov. 2022 kl. 14:50 
@Spacemonkey
No factions, they appear rarely in vanilla factions.
Spacemonkey 9. nov. 2022 kl. 14:15 
Are there factions? How do they spawn ingame?

I love this mod. Especially that it is so simple and without bloat.
BlazingImp77151 7. nov. 2022 kl. 22:54 
could you add images showing the xenotypes with text? and/or something about the genes marked "new" on your images. I have not personally memorized what all the genes look like yet, and don't have the opportunity to use the mod atm.
Kokey  [ophavsmand] 5. nov. 2022 kl. 12:20 
@Tefnut
The legacy version is broken, since I wasn't maintaining it for a long time
Tefnut 5. nov. 2022 kl. 8:35 
Okay, so it doesn't need HAR. Is there a legacy upload of the HAR version? I'd at least hope you wouldn't have deleted it already
Kokey  [ophavsmand] 1. nov. 2022 kl. 10:31 
@seanggag
That's how genes work
Seanggag 1. nov. 2022 kl. 7:55 
I don't know why Deuman is 125% hunger. Be lore, they feel that they should feel less hungry when looking at their bodies or physical qualities.
Ireheart 31. okt. 2022 kl. 6:03 
cant wait for the gravdwarfs.
Kokey  [ophavsmand] 30. okt. 2022 kl. 23:39 
Believe steam, not Rimpy.
TheSevenSins 30. okt. 2022 kl. 19:30 
does the mod actually require the race mod or does it now work via biotech completly? While on steam it doesn't put a mod requirement, rimpy still thinks it needs Humanoid alien
Lux-Vertas 30. okt. 2022 kl. 12:58 
Oooohhh Update... and a good one at that!
Kokey  [ophavsmand] 30. okt. 2022 kl. 12:10 
New update is up. Rebalanced the Newmans and Deumans, and added two new genes. :) They shouldn't be as annoying to play due to hunger rate anymore.
Kokey  [ophavsmand] 29. okt. 2022 kl. 19:20 
@ZE
Not that I know of. Looking at eye addon it's a single eye texture which gets mirrored. I have a few solutions in mind tho but those require custom head textures.
ZE 29. okt. 2022 kl. 17:40 
oooh .... wait is it possible to do heterochromia ? Deuman generally have heterochromia
Kokey  [ophavsmand] 29. okt. 2022 kl. 12:13 
@noisy
Currently it adds a strong psychic sensitivy gene, which newmans use. Also the long ears rexture.
Noisy Koi 29. okt. 2022 kl. 11:57 
does this just add xenotypes or does it add any genes?
Helios 29. okt. 2022 kl. 11:31 
damn, this gives me hope for a full pso2 ngs mod for rimworld with weapons, apparel, races and powers/classes (be they vanilla psycasts expanded trees or rimworld of magic classes :D)
nothing to see here 29. okt. 2022 kl. 11:23 
Eyyyy. A new
Kokey  [ophavsmand] 29. okt. 2022 kl. 11:01 
Sorry, I don't know what could be causing this. Try "Advanced operations -> Delete and unsubscribe" and the downloading again.

It shouldn't be asking for HAR, at all.
Yautja 29. okt. 2022 kl. 7:54 
Yup, same thing for me, Rimpy says it needs HAR, it's weird... might be a bug?
shane_357 29. okt. 2022 kl. 5:29 
Hey, Rimpy is telling me that this has HAR as a dependency, but this page says it doesn't, what's up?
Alexandr 29. okt. 2022 kl. 1:09 
Hello.... Newmans.
nothing to see here 28. okt. 2022 kl. 17:52 
Glad to see this revived and brought into the new system so I don't have to use HAR.
Kokey  [ophavsmand] 28. okt. 2022 kl. 16:32 
New update is up! The xenotype should less OP now :)
Kokey  [ophavsmand] 25. okt. 2022 kl. 18:58 
@Lucky I believe it can work as a texture replacement only if you disable the newman settlers faction from spawning during world generation.
Lucky 25. okt. 2022 kl. 15:12 
May I request a stand alone ear retexture?
Kokey  [ophavsmand] 23. okt. 2022 kl. 20:58 
@Tams Try forcing it to update
Tams 23. okt. 2022 kl. 20:29 
Rimpy says it still requires Humanoid Alien Races.
Jirnu 7. apr. 2022 kl. 16:42 
hey man, do you accept mod commissions or something like other mod authors? I just love this mod a lot and for a long time have been hoping for a the next in your series, hope the best for you))
Jirnu 28. dec. 2021 kl. 13:25 
will the next get released soon?
Ogam 24. okt. 2021 kl. 13:16 
CE patch seemes broken
Hohen 5. okt. 2021 kl. 0:26 
I went ahead and made a patch and included it with my Facial Animations mod.
If anyone wants it but not the animations it should be a pretty simple copy and paste of a file.

I had to learn how to patch something similar for a different mod so I thought I'd share. :dscheer:
Hohen 30. sep. 2021 kl. 23:00 
Hey there! Found a small error in the royalty patch that pops on quest giving

<li>XENOHighNewmanEmpire_Royal_Esquire</li> on line 15

Should be:

<li>XENOHighNewmanEmpire_Royal_Acolyte</li>