Starpoint Gemini 2

Starpoint Gemini 2

Bigger Punch Mod
43 comentarios
Xecuter 9 MAY 2017 a las 12:37 
hi, i dont know if it is realistic. dynamic in space? without atmosphere hmm. but i like mods, so ty!^^
afederowicz 1 SEP 2016 a las 21:22 
crashes are usually caused by games new items that remain unlisted in the files of the mod, then when mod maker updates mod files to include all new items and ships in latest version of game, whamo ! The MOD then works....
Maelstrom 12 MAY 2015 a las 6:50 
░░░░███████ ]▄▄▄▄▄▄▄▄ Bob is building an army to fight the war against Paid Mods.
▂▄▅█████████▅▄▃▂ ....\☻/︻╦╤─ Copy and paste him all over the work shop so he
Il███████████████████]...▌ Defeat Greedy Valve Employees!!!
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... ./ \
Cardassian Spy 17 DIC 2014 a las 9:53 
I've now confirmed that the mod crashes the game during main mission fights. Fix would be appreciated ;]
76561198042008923  [autor] 9 OCT 2014 a las 7:31 
Nope. That shouldn't be it... I'll go over the mod in detail, in debug if necessary. And make an update if it is required. I hope to do it today.
ninety.one 9 OCT 2014 a las 5:37 
i have tested only this mod activated and still crash. i dont know why maybe because i play the story?
76561198042008923  [autor] 9 OCT 2014 a las 4:03 
Do you have any other mod activated? It could cause crashes if two mods change the exact same thing...
ninety.one 9 OCT 2014 a las 4:02 
my game crash using this mod
Wrathinside 7 OCT 2014 a las 6:38 
And I mean it, because even on normal there is no ship currently in the game that can effectively survive(so far without mercs) against a 3-5 ship fleet in 400-600 range. While longest range attacks do not severely damage your shield, getting damage from weapons of all ranges will make you dance for 5-10 seconds, watching shields go to red, then pray for PTE, which will most likely end up in death. With this mod? I don't even want to imagine it. Bye-bye capturing ships, that's dead certain.
Wrathinside 7 OCT 2014 a las 6:36 
So basically a mod that tunnels the game into PTE kite with 1000 range? Fair, but not very fun.
76561198042008923  [autor] 1 OCT 2014 a las 3:38 
We'll have to update this mod. To add an even bigger punch to bigger punch. It needs more dakka-dakka boss! ;)
Dogshitjoint 1 OCT 2014 a las 0:50 
Always neat with more kick to weapons, gj man...
76561198042008923  [autor] 17 JUL 2014 a las 5:47 
Hmmm... I think it might be time to update this one. It's been a long while since we uploaded it :D. I'll check with our designated balancing team on their progress. They might have something ready for checking out.
FeralZ 2 JUL 2014 a las 18:20 
best mod of the workshop ;D
76561198042008923  [autor] 12 MAY 2014 a las 0:27 
@Voyager
Sure it is, but this mod is primarily an example mod so modders can see an actual example of an assembled mod. And eventually I suppose the things this mod affects will be linked directly into the default game (not as it is right now, but a later iteration).

We'll update the mod once we get the mod updating working properly :).
Voyager 11 MAY 2014 a las 19:49 
Hi, a few things. First, I really like this mod. Fights are REALLY fast now. But, it seems that you forgot to change the damage of fighters/bombers. Also, is it possible to create different variations of this? Like, 10x more damage, 5x more damage, 50x more damage, etc... ?
Santeso 3 MAY 2014 a las 7:44 
nice
Nova82 1 MAY 2014 a las 8:18 
Man. You are the awesome. Seriously.
76561198042008923  [autor] 1 MAY 2014 a las 6:51 
Just pushed a tiny update through Steam. It was a careless mistake on my part. I apologize! Mod Manager should work ptoperly now.
Nova82 1 MAY 2014 a las 2:37 
Anyone got a problem with modmanager? This thing cant see my steam client running. Steam client not running so browsing bla bla bla. Please login to steam client bla bla bla. Anyone gor such problem?
OMGchildren 30 ABR 2014 a las 17:04 
ok so i added 2 mods a couple of days ago. now when i start the mod app it says steam browser not running... it is... mods cannot be downloaded or uploaded
Darkseid 30 ABR 2014 a las 13:27 
Wow thank you so much! I found it
76561198042008923  [autor] 30 ABR 2014 a las 7:04 
And to add a bit more. We're working on implementing Workshop in a standard elegant fashion so you'll simply "Subscribe" to a mod, and then install and activate it through the game altogether. No Manager involved. We've primarily created the Manager to make it possible to assemble and upload mods to the Workshop :).
76561198042008923  [autor] 30 ABR 2014 a las 7:03 
@Xorm
1.open Steam Client
2.right click on Starpoint Gemini 2 in your games list
3.open properties and switch to the LOCAL FILES tab
4.click on the Browse local files
5.this will open the game root directory where you can find SPG2ModManager.exe :)
Darkseid 30 ABR 2014 a las 6:55 
where can i find this mod manager everyone is talking about, no clue
??? 29 ABR 2014 a las 15:42 
otimo jogo
Kisukє UrαЋαrα 29 ABR 2014 a las 13:58 
MAssa
76561198042008923  [autor] 29 ABR 2014 a las 3:12 
@steve
I know. We'd like that too. Would be too much for our team to handle at this moment unfortunately :S.
steve 29 ABR 2014 a las 2:54 
it would be nice to have some form of co-op gaming
Brobius Maximus 28 ABR 2014 a las 8:38 
Woah. Developers modding their own game. It's so beautiful.
76561198042008923  [autor] 28 ABR 2014 a las 4:46 
@Dave_Riflemen
True. We've noticed that ourselves. Precisely why it isn't implemented directly into the game ;). We've released it as a mod because we were testing it out as a mod to later be implemented into the game (after more tweaking of course) :). Thanks for the feedback!
Emuroi 28 ABR 2014 a las 4:29 
Good mod, untill you get to higher level, get ambushed by 10+ ships. I watched my ship go in secs.
♥♥♥♥♥♥ ГЕНАДИЧ 28 ABR 2014 a las 2:02 
ооо
Kuvito 26 ABR 2014 a las 18:12 
owww
76561198132915427 26 ABR 2014 a las 17:56 
GREAT!
TheDude1972 26 ABR 2014 a las 10:28 
Great to hear those comming changes! Thanks for your reply
76561198042008923  [autor] 26 ABR 2014 a las 9:25 
You're absolutely correct Dude! This mod, that we use to test some balancing stuff, is on our side used with a lot weaker starting ship. If you're using the mod on a new game, then it will be waaaaaaay too easy ;). Both the Myrmidon (as the starting ship) will be changed, and the SHREDDER weapon will be removed on starting a new game. SHREDDER is a unique weapon, and will only be gained by finishing a quest or by locating it on a special derelict, much like other unique weapons/equipment... But thank you for pointing it all out :).
TheDude1972 26 ABR 2014 a las 8:46 
My fights now feel to short. I don't even have to change course. I just press R, B, F and enemy has been defeated... Yes, these are the ones that jump you while traveling, but still this is way easier then without the mod.

This was with no ship upgrades, started a new game for this mod to try it.

So maybe bit more shielding for enemies so they last a bit longer? Also the real problem I think is the starter gun on the right side of your ship, shredder I think? It's way to powerfull with mega range as well. You never really need another gun!

Hope this info helps with the balancing.
浩浩荡荡(代购5.0) 24 ABR 2014 a las 19:43 
GOOD
DeLе 24 ABR 2014 a las 14:02 
nice
sammoe 24 ABR 2014 a las 9:47 
We buy your game and then you try to kill us nice
The big ball of fire in the distance will be me .
76561198042008923  [autor] 23 ABR 2014 a las 11:41 
:D ok... we can call it "the easy mod" too. It can get more frantic with this one. Remember, the enemies also punch harder ;).
maji 23 ABR 2014 a las 11:31 
hahaha you mean "easy mode" :D The pace of the game feels accelerated and even though you die more quickly your enemies can't dodge as well as you can :P

Still, a good proof of concept for the community. :)