Starpoint Gemini 2

Starpoint Gemini 2

Bigger Punch Mod
43 kommentarer
Xecuter 9. maj 2017 kl. 12:37 
hi, i dont know if it is realistic. dynamic in space? without atmosphere hmm. but i like mods, so ty!^^
afederowicz 1. sep. 2016 kl. 21:22 
crashes are usually caused by games new items that remain unlisted in the files of the mod, then when mod maker updates mod files to include all new items and ships in latest version of game, whamo ! The MOD then works....
Maelstrom 12. maj 2015 kl. 6:50 
░░░░███████ ]▄▄▄▄▄▄▄▄ Bob is building an army to fight the war against Paid Mods.
▂▄▅█████████▅▄▃▂ ....\☻/︻╦╤─ Copy and paste him all over the work shop so he
Il███████████████████]...▌ Defeat Greedy Valve Employees!!!
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... ./ \
Cardassian Spy 17. dec. 2014 kl. 9:53 
I've now confirmed that the mod crashes the game during main mission fights. Fix would be appreciated ;]
76561198042008923  [ophavsmand] 9. okt. 2014 kl. 7:31 
Nope. That shouldn't be it... I'll go over the mod in detail, in debug if necessary. And make an update if it is required. I hope to do it today.
ninety.one 9. okt. 2014 kl. 5:37 
i have tested only this mod activated and still crash. i dont know why maybe because i play the story?
76561198042008923  [ophavsmand] 9. okt. 2014 kl. 4:03 
Do you have any other mod activated? It could cause crashes if two mods change the exact same thing...
ninety.one 9. okt. 2014 kl. 4:02 
my game crash using this mod
Wrathinside 7. okt. 2014 kl. 6:38 
And I mean it, because even on normal there is no ship currently in the game that can effectively survive(so far without mercs) against a 3-5 ship fleet in 400-600 range. While longest range attacks do not severely damage your shield, getting damage from weapons of all ranges will make you dance for 5-10 seconds, watching shields go to red, then pray for PTE, which will most likely end up in death. With this mod? I don't even want to imagine it. Bye-bye capturing ships, that's dead certain.
Wrathinside 7. okt. 2014 kl. 6:36 
So basically a mod that tunnels the game into PTE kite with 1000 range? Fair, but not very fun.
76561198042008923  [ophavsmand] 1. okt. 2014 kl. 3:38 
We'll have to update this mod. To add an even bigger punch to bigger punch. It needs more dakka-dakka boss! ;)
Dogshitjoint 1. okt. 2014 kl. 0:50 
Always neat with more kick to weapons, gj man...
76561198042008923  [ophavsmand] 17. juli 2014 kl. 5:47 
Hmmm... I think it might be time to update this one. It's been a long while since we uploaded it :D. I'll check with our designated balancing team on their progress. They might have something ready for checking out.
FeralZ 2. juli 2014 kl. 18:20 
best mod of the workshop ;D
76561198042008923  [ophavsmand] 12. maj 2014 kl. 0:27 
@Voyager
Sure it is, but this mod is primarily an example mod so modders can see an actual example of an assembled mod. And eventually I suppose the things this mod affects will be linked directly into the default game (not as it is right now, but a later iteration).

We'll update the mod once we get the mod updating working properly :).
Voyager 11. maj 2014 kl. 19:49 
Hi, a few things. First, I really like this mod. Fights are REALLY fast now. But, it seems that you forgot to change the damage of fighters/bombers. Also, is it possible to create different variations of this? Like, 10x more damage, 5x more damage, 50x more damage, etc... ?
Santeso 3. maj 2014 kl. 7:44 
nice
Nova82 1. maj 2014 kl. 8:18 
Man. You are the awesome. Seriously.
76561198042008923  [ophavsmand] 1. maj 2014 kl. 6:51 
Just pushed a tiny update through Steam. It was a careless mistake on my part. I apologize! Mod Manager should work ptoperly now.
Nova82 1. maj 2014 kl. 2:37 
Anyone got a problem with modmanager? This thing cant see my steam client running. Steam client not running so browsing bla bla bla. Please login to steam client bla bla bla. Anyone gor such problem?
OMGchildren 30. apr. 2014 kl. 17:04 
ok so i added 2 mods a couple of days ago. now when i start the mod app it says steam browser not running... it is... mods cannot be downloaded or uploaded
Darkseid 30. apr. 2014 kl. 13:27 
Wow thank you so much! I found it
76561198042008923  [ophavsmand] 30. apr. 2014 kl. 7:04 
And to add a bit more. We're working on implementing Workshop in a standard elegant fashion so you'll simply "Subscribe" to a mod, and then install and activate it through the game altogether. No Manager involved. We've primarily created the Manager to make it possible to assemble and upload mods to the Workshop :).
76561198042008923  [ophavsmand] 30. apr. 2014 kl. 7:03 
@Xorm
1.open Steam Client
2.right click on Starpoint Gemini 2 in your games list
3.open properties and switch to the LOCAL FILES tab
4.click on the Browse local files
5.this will open the game root directory where you can find SPG2ModManager.exe :)
Darkseid 30. apr. 2014 kl. 6:55 
where can i find this mod manager everyone is talking about, no clue
??? 29. apr. 2014 kl. 15:42 
otimo jogo
Kisukє UrαЋαrα 29. apr. 2014 kl. 13:58 
MAssa
76561198042008923  [ophavsmand] 29. apr. 2014 kl. 3:12 
@steve
I know. We'd like that too. Would be too much for our team to handle at this moment unfortunately :S.
steve 29. apr. 2014 kl. 2:54 
it would be nice to have some form of co-op gaming
Brobius Maximus 28. apr. 2014 kl. 8:38 
Woah. Developers modding their own game. It's so beautiful.
76561198042008923  [ophavsmand] 28. apr. 2014 kl. 4:46 
@Dave_Riflemen
True. We've noticed that ourselves. Precisely why it isn't implemented directly into the game ;). We've released it as a mod because we were testing it out as a mod to later be implemented into the game (after more tweaking of course) :). Thanks for the feedback!
Emuroi 28. apr. 2014 kl. 4:29 
Good mod, untill you get to higher level, get ambushed by 10+ ships. I watched my ship go in secs.
♥♥♥♥♥♥ ГЕНАДИЧ 28. apr. 2014 kl. 2:02 
ооо
Kuvito 26. apr. 2014 kl. 18:12 
owww
76561198132915427 26. apr. 2014 kl. 17:56 
GREAT!
TheDude1972 26. apr. 2014 kl. 10:28 
Great to hear those comming changes! Thanks for your reply
76561198042008923  [ophavsmand] 26. apr. 2014 kl. 9:25 
You're absolutely correct Dude! This mod, that we use to test some balancing stuff, is on our side used with a lot weaker starting ship. If you're using the mod on a new game, then it will be waaaaaaay too easy ;). Both the Myrmidon (as the starting ship) will be changed, and the SHREDDER weapon will be removed on starting a new game. SHREDDER is a unique weapon, and will only be gained by finishing a quest or by locating it on a special derelict, much like other unique weapons/equipment... But thank you for pointing it all out :).
TheDude1972 26. apr. 2014 kl. 8:46 
My fights now feel to short. I don't even have to change course. I just press R, B, F and enemy has been defeated... Yes, these are the ones that jump you while traveling, but still this is way easier then without the mod.

This was with no ship upgrades, started a new game for this mod to try it.

So maybe bit more shielding for enemies so they last a bit longer? Also the real problem I think is the starter gun on the right side of your ship, shredder I think? It's way to powerfull with mega range as well. You never really need another gun!

Hope this info helps with the balancing.
浩浩荡荡(代购5.0) 24. apr. 2014 kl. 19:43 
GOOD
DeLе 24. apr. 2014 kl. 14:02 
nice
sammoe 24. apr. 2014 kl. 9:47 
We buy your game and then you try to kill us nice
The big ball of fire in the distance will be me .
76561198042008923  [ophavsmand] 23. apr. 2014 kl. 11:41 
:D ok... we can call it "the easy mod" too. It can get more frantic with this one. Remember, the enemies also punch harder ;).
maji 23. apr. 2014 kl. 11:31 
hahaha you mean "easy mode" :D The pace of the game feels accelerated and even though you die more quickly your enemies can't dodge as well as you can :P

Still, a good proof of concept for the community. :)