武装突袭3

武装突袭3

CSLA_Ed_Cfg
7 条留言
Frost993 2022 年 6 月 22 日 下午 1:05 
Ah I see, alright thanks.
grahame  [作者] 2022 年 6 月 22 日 上午 7:52 
Hi @Frost993, it doesn't need to be keyed because you only need it to use placing objects in Eden. There is no need at all for it to be run as a server mod
Frost993 2022 年 6 月 21 日 下午 8:42 
Hey!, noticed that you mod is not keyed. Could you please key your mod? That would be great!
Jipstah 2021 年 9 月 28 日 下午 12:28 
That was in the mission, but I think it's mostly related to having the mod loaded. Which means if you just use the mod when creating the mission and then deactivate it when actually playing, I don't think should cause that.
grahame  [作者] 2021 年 9 月 23 日 下午 8:38 
Is that door issue just in the editor @jipstah, or in the mission created from it?
Jipstah 2021 年 9 月 23 日 上午 5:26 
Thanks for this, hard to think for a reason why this isn't the default setting. It does seem to remove the ability to open doors at least on some variants of the buildings, but that shouldn't be a problem if you just use it for building the missions.
raphi32 2021 年 7 月 12 日 上午 2:45 
Thanks man!
:steamhappy: