Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

More Neutral Enemies
12 条留言
Rustic Clover 2023 年 5 月 30 日 下午 7:09 
Is this absolutely dependent on the Neutrals Pack? I'm not interested in that, I just want already existing units from factions as Neutrals.
Kornstalx 2021 年 7 月 17 日 下午 4:10 
I really want to use this (as someone else mentioned mainly because I'd get to see the AI with things it normally wouldn't build) but I do not like the Neutrals Pack mod. I wish this mod wasn't dependent on that.
IanZane 2021 年 6 月 14 日 下午 7:24 
Cool.
MladoTouan  [作者] 2021 年 6 月 14 日 下午 6:37 
Yes it's absolutely possible, I'll have a look into it.
IanZane 2021 年 6 月 14 日 下午 12:13 
Could you make it possible for the T'au use "Covert Auxiliary" ability on the neutral AM and T'au units?
MladoTouan  [作者] 2021 年 6 月 12 日 上午 7:37 
Updated! Modified various stuffs for better spawns and packs, added a new AM pack with a Bullgryn, and added four Tyranid packs.
MladoTouan  [作者] 2021 年 6 月 12 日 上午 7:11 
Well I'd have prefered not to make it a dependent but considering how easier it makes things and also how well done models and animations are in the other mod overall, I think it's worth it.

As for the Tyranids I actually included them for the next update! You'll have three different packs with 1 Tyranid Warrior (they have and give synapse) in each, plus base gaunts or gargoyles. Also a pack of spores since lore says they float indefinitely.

I've changed some spawn distances to get more variety as well. Also noticed that I put a map spawn limit, so the cannon/pylon will have a big mimimum spawn distance to limit them a bit.
WordBearer94 2021 年 6 月 12 日 上午 6:51 
Awesome thanks for the update. I personally didn't use the neutral pack cause I thought a couple of the models looked a tad wonky but that with this mod should make bumping into them infrequent enough to not worry about that.
Cheers for chucking in my suggestions and yeah that's a shame about the Nids synapse mess. Wish there were some Eldar Harlequins in the dlc then we coulda chucked some of them in :D
MladoTouan  [作者] 2021 年 6 月 11 日 下午 9:14 
About the Noctilith Crown, you probably were unlucky to have that many, I usually only see one or two on a medium map. I limit them in packs (you don't want 3 adjacent ones), or can limit maximum spawn on a map, but I prefer to avoid doing so for this building (as opposed to cannon/pylon).

As for the Tyranids, yes the lack of synapse will hurt them. I wish the tunnel gave adjacent synapse so I could sort of make a burrow protected by gaunts.
MladoTouan  [作者] 2021 年 6 月 11 日 下午 9:09 
Hey, thank you for the feedbacks! I didn't notice the original packs didn't appear.
I've made an update fixing this, added many new packs (including your suggestions), and including Kabookie's neutral packs in the configuration file for the world generation. The mod is dependant now so you'll have to use it but it's a well done one, and variety is the spice of life as you said! ;D
WordBearer94 2021 年 6 月 11 日 下午 12:30 
Just checked it out on the largest map to see how they are spread out. Not sure if you can control how often they turn up but I'd suggest bumping the amount of Noctilith crowns down a little.

Also none of the default neutrals spawned at all (kroot hounds, vespid, catachan devils etc..) so you may have to add them into the mod list as well if that's something you're able to do. Variety is the spice of life after all haha :D
WordBearer94 2021 年 6 月 11 日 下午 12:21 
This is such a good idea cause I hated how the AI never builds the cool structure units so this is the best alternative.

Ideas could be:
* Malfunctioning Necron Gauss Pylon
* Frenzied Flayed Ones
* Crazed Ork Weirdboy with some orks

I'll think of some others. I'm trying to justify some Nids but them reverting to animals because of no synapse unit might make their morale so bad that there's no point adding them in.