Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

评价数不足
More Neutral Enemies
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
85.148 KB
2021 年 6 月 10 日 下午 1:21
2021 年 6 月 12 日 上午 7:27
4 项改动说明 ( 查看 )

订阅以下载
More Neutral Enemies

描述
Available in any language.


This simple mod enables some faction units to be found and fought as new groups of neutral enemies.
It is now made as an expansion to Kabookie's Neutral Pack for maximal variety and compatibility.
More Neutral Enemies must be loaded after/below Kabookie's Neutral Pack.




List of new packs of neutral enemies:

- AM: 1 Void Shield Generator + Guardsmen + Heavy Weapons Squad
A local autonomous renegade base.

- AM: Guardsmen + Heavy Weapons Squad
A group of renegade soldiers.

- AM: 1 Bullgryn + Guardsmen
A group of renegade soldiers and a big man.

- AM: Ratlings
A group of renegade hobbits.

- Chaos: Chaos Spawns
More monsters to deal with.

- Chaos: Dark Disciples + Chaos Cultists
A more exciting cultist herd to be fought.

- Chaos: 1 Noctilith Crown + Chaos Cultists
A cultist base to be razed.

- Chaos: Khorne Berzerkers
Crazed marauding slaughterers.

- Necrons: Canoptek Scarabs
Autonomous robotic bugs.

- Necrons: Flayed Ones
Robotic marauding slaughterers.

- Necrons: 1 Gauss Pylon
Awoken and activated defense.

- Orks: 1 Big Mek + Boyz
A group of feral/independant orks.

- Orks: Tankbustas + Boyz
A group of feral/independant orks.

- Orks: 1 Warbuggy + Warbikers
A group of feral/independant orks on wheels!

- SM: 1 Aquila Macro-Cannon
Imperial defense that has yet to fall, proceed with caution!

- SM: 1 Fortress of Redemption
Imperial defense that has yet to fall.

- SM: Scout Bikers
Renegade raiders on bikes.

- Tau: Gun Drones
Autonomous military drones that went haywire.

- Tau: Krootox Riders
A group of armed kroots.

- Tau: Pathfinders
A light scouting party.

- Tau: Stealth Battlesuits
A heavy scouting party.

- Tau: 1 Tidewall Gunring + Fire Warriors
A true Tau enclave.

- Tyranids: 1 Tyranid Warrior + Gargoyles
A winged monster party.

- Tyranids: 1 Tyranid Warrior + Hormagaunts
A clawed monster party.

- Tyranids: 1 Tyranid Warrior + Termagants
A shooting monster party.

- Tyranids: Spore Mines
Floating indefinitely until hitting a target.


Feel free to give new ideas or feedbacks, especially regarding balance. Good luck and enjoy!
12 条留言
Rustic Clover 2023 年 5 月 30 日 下午 7:09 
Is this absolutely dependent on the Neutrals Pack? I'm not interested in that, I just want already existing units from factions as Neutrals.
Kornstalx 2021 年 7 月 17 日 下午 4:10 
I really want to use this (as someone else mentioned mainly because I'd get to see the AI with things it normally wouldn't build) but I do not like the Neutrals Pack mod. I wish this mod wasn't dependent on that.
IanZane 2021 年 6 月 14 日 下午 7:24 
Cool.
MladoTouan  [作者] 2021 年 6 月 14 日 下午 6:37 
Yes it's absolutely possible, I'll have a look into it.
IanZane 2021 年 6 月 14 日 下午 12:13 
Could you make it possible for the T'au use "Covert Auxiliary" ability on the neutral AM and T'au units?
MladoTouan  [作者] 2021 年 6 月 12 日 上午 7:37 
Updated! Modified various stuffs for better spawns and packs, added a new AM pack with a Bullgryn, and added four Tyranid packs.
MladoTouan  [作者] 2021 年 6 月 12 日 上午 7:11 
Well I'd have prefered not to make it a dependent but considering how easier it makes things and also how well done models and animations are in the other mod overall, I think it's worth it.

As for the Tyranids I actually included them for the next update! You'll have three different packs with 1 Tyranid Warrior (they have and give synapse) in each, plus base gaunts or gargoyles. Also a pack of spores since lore says they float indefinitely.

I've changed some spawn distances to get more variety as well. Also noticed that I put a map spawn limit, so the cannon/pylon will have a big mimimum spawn distance to limit them a bit.
WordBearer94 2021 年 6 月 12 日 上午 6:51 
Awesome thanks for the update. I personally didn't use the neutral pack cause I thought a couple of the models looked a tad wonky but that with this mod should make bumping into them infrequent enough to not worry about that.
Cheers for chucking in my suggestions and yeah that's a shame about the Nids synapse mess. Wish there were some Eldar Harlequins in the dlc then we coulda chucked some of them in :D
MladoTouan  [作者] 2021 年 6 月 11 日 下午 9:14 
About the Noctilith Crown, you probably were unlucky to have that many, I usually only see one or two on a medium map. I limit them in packs (you don't want 3 adjacent ones), or can limit maximum spawn on a map, but I prefer to avoid doing so for this building (as opposed to cannon/pylon).

As for the Tyranids, yes the lack of synapse will hurt them. I wish the tunnel gave adjacent synapse so I could sort of make a burrow protected by gaunts.
MladoTouan  [作者] 2021 年 6 月 11 日 下午 9:09 
Hey, thank you for the feedbacks! I didn't notice the original packs didn't appear.
I've made an update fixing this, added many new packs (including your suggestions), and including Kabookie's neutral packs in the configuration file for the world generation. The mod is dependant now so you'll have to use it but it's a well done one, and variety is the spice of life as you said! ;D