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报告翻译问题
@leonferrarese Im glad you like it, it plays even better on some other maps. I have a lot planned to add and change, but i only work on it every now and again so it takes a while.
I m trying to convert this mission into a Tanoa .ver and play it with friends, I create some composition for spawning garrisons in the buildings just like the origin mission, I found it hard to manually input those coordinates and type names or rotation data for nearly 60 objects per building and for each 15+ buildings. Any efficient solution for it when creating this scenario?
(I tried to use a script to take it but failed)
Also, i agree with Apocalypse, it would be cool to recruit AI, sometimes the missions are heavy without them, specially when the player is alone, it also would be a good idea to have infantry reinforcements that spawns near the AO.
Is there any way to recruit AI? I play with a small group that needs AI drivers and gunners sometimes.
keep up the good work.
@Currihane2 The tent should now heal ace wounds too, try it out ;)