Arma 3
Command Operations [BETA]
76 kommentarer
Rad  [ophavsmand] 21. juni kl. 13:02 
not yet
EL Ramirez 21. juni kl. 12:09 
can we hire ai group members?
Moose2020 8. apr. kl. 1:07 
Where can i find the mpmission file?
MFd00m1775 4. feb. kl. 8:20 
awesomeee
Rad  [ophavsmand] 4. feb. kl. 1:09 
@MFd00m1775 This is a multiplayer mission, but you can play it alone on a local lan server.
@leonferrarese Im glad you like it, it plays even better on some other maps. I have a lot planned to add and change, but i only work on it every now and again so it takes a while.
León 3. feb. kl. 15:21 
Dude i just play some missions and i gotta say, you guys did an amazing job in this, i love all the different mission types, the hq is really well designed, kinda reminds me of OPEX. frankly this dynamic generator, tops others like DCO in my opinnion. really well put together, the procedural generation feels quite natural, i cant wait for the addition of naval and logistics missions, after testing it for my coop group, i think we are gonna put a lot of hours into this, im gonna recomend it a lot, i wish you guys the best of luck, and i hope you can realese all of the future content. :))
MFd00m1775 3. feb. kl. 12:05 
IS this a module for editor or Zeus ? Or is it a Mission for Altis Map in multiplayer? I would very much like to try this!
Rad  [ophavsmand] 3. feb. kl. 1:39 
Dependency fixed. Remember, the Sabotage (General type) and Intel recovery (special type) missions dont work at the moment, as im in the process of reworking them.
León 2. feb. kl. 17:23 
Thanks!!! And what about the mission not having any slots to join? the same dependency?
Rad  [ophavsmand] 31. jan. kl. 14:28 
Its a mod dependency that i accidentally left in the mission. Ill fix it over the weekend, sorry for the trouble.
León 31. jan. kl. 10:20 
When i host the mission in LAN to play, it doesnt show me any player slots nor ai slots to join and start the game, i try to launch without mods but the problem persists, also i have the same dependency as the guy below me
I'm Poppy 30. jan. kl. 11:48 
Whats the play boss? should I run that along side this mission is it planned to be removed? Thanks for the timely response.
Rad  [ophavsmand] 30. jan. kl. 10:47 
Ah, community factions project, accidentally left a dependency in the mission
I'm Poppy 30. jan. kl. 8:42 
cfp uniforms or something like that
I'm Poppy 30. jan. kl. 8:41 
Got some error about uniforms when i loaded this up, no mods. couldnt select a role
Rad  [ophavsmand] 30. nov. 2024 kl. 18:55 
Yeah pretty soon actually
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 30. nov. 2024 kl. 15:57 
Are you gonna release that updated version or nah? :jake:
KH0000 204KevinH301 20. aug. 2024 kl. 6:04 
Glad to know that. Great job :D
Rad  [ophavsmand] 20. aug. 2024 kl. 5:53 
There is a "Get building attachments" script that I wrote. I recommend you wait just a little while longer because I have already made setups for Tanoan and Livonian buildings. I will release the update but some of the missions are broken because I reworked spawning systems. I plan on doing a lot more but im currently busy with my university stuff
KH0000 204KevinH301 20. aug. 2024 kl. 2:19 
Sir, How did you convert the output of a composition*(e.g. items form those garrison building) in to the giving formation "[_type,_relPos,_relDir,_damage]"?
I m trying to convert this mission into a Tanoa .ver and play it with friends, I create some composition for spawning garrisons in the buildings just like the origin mission, I found it hard to manually input those coordinates and type names or rotation data for nearly 60 objects per building and for each 15+ buildings. Any efficient solution for it when creating this scenario?
(I tried to use a script to take it but failed)
Iclarus 8. aug. 2024 kl. 12:56 
Oh! cool, thanks!
Rad  [ophavsmand] 8. aug. 2024 kl. 5:27 
Updated version is unreleased (fyi: Armaholic is dead), but if you want to play it with people add me and you can join me and some friends when we're playing.
Iclarus 7. aug. 2024 kl. 17:38 
Wow, really? that sounds great! where can i find the updated version then? in Armaholic? or is still unreleased? i have never touched other modding websites for Arma at all, so that's probably why i never knew.
Rad  [ophavsmand] 31. juli 2024 kl. 1:52 
No, I actually still play it regularly and work on improving it. I just never updated the steam workshop. I have implemented support for CUP factions, overhauled a lot of the spawning scripts and improved a lot of stuff on the back end. Currently I'm working on improving CQB with AI better AI behavior instead of forcing them to stay in buildings. I have also ported the mission to a couple of maps (Chernarus 2020, UMB Colombia, Yulakia and Zagorsk countryside).
Iclarus 30. juli 2024 kl. 23:31 
Is this project abandoned? I really like this scenario.
Rad  [ophavsmand] 4. nov. 2022 kl. 11:14 
I was working on it but due to a lack of time had to stop. Might open a link for donations to speed up the development.
Rui_Sludge 29. okt. 2022 kl. 12:52 
Excellent job, i waiting for custom factions!
O_K4M1 6. mar. 2022 kl. 10:29 
how can i download it outside the workshop ?
Rad  [ophavsmand] 5. mar. 2022 kl. 3:29 
You'd have to edit the mission file and delete the support module. I didn't add an option to disable it in mission parameters.
O_K4M1 4. mar. 2022 kl. 21:03 
for players
Rad  [ophavsmand] 4. mar. 2022 kl. 16:35 
Hey, what do you mean by aerial supports? Do you mean supports for the player or enemy support?
O_K4M1 4. mar. 2022 kl. 11:51 
Hello, is it possible to deactivate the aerial supports? If yes, how ?
Saki (1stGLI) 29. nov. 2021 kl. 12:36 
Thx for information
Rad  [ophavsmand] 29. nov. 2021 kl. 12:13 
Yes
Saki (1stGLI) 29. nov. 2021 kl. 11:13 
is there a option to turn off random ai spawning?
Iclarus 28. sep. 2021 kl. 14:19 
Cool, thanks. :selike:
Broken_Algorithm  [ophavsmand] 28. sep. 2021 kl. 13:32 
Thanks, AI recruitment is planned, please refer to the future plans section on this page. Reinforcements near the AO might be cool to add as a support just like the heli transport we'll see about that.
Iclarus 28. sep. 2021 kl. 13:05 
One of the best scenarios i ever played! very good work! :selike:

Also, i agree with Apocalypse, it would be cool to recruit AI, sometimes the missions are heavy without them, specially when the player is alone, it also would be a good idea to have infantry reinforcements that spawns near the AO.
Apocalypse 28. sep. 2021 kl. 12:49 
This is really nice. Good work!

Is there any way to recruit AI? I play with a small group that needs AI drivers and gunners sometimes.
MSFMiller 16. juli 2021 kl. 21:24 
using vcom
Rad  [ophavsmand] 16. juli 2021 kl. 10:59 
@MSFMiller The AI have their pathing disabled so they can't move. Are you using some mod that might be re-enabling their pathing somehow?
MSFMiller 16. juli 2021 kl. 10:10 
also is it possible to make the base ai freeze in place? whenever one of my dumbass friends shoots in base or throws a nade the ai just scatter so i cant select the mission
Rad  [ophavsmand] 15. juli 2021 kl. 17:00 
@MSFMiller planned
MSFMiller 15. juli 2021 kl. 16:12 
can you allow us to select custom factions? i would love to use RHS factions in this mission.
KEK 12. juli 2021 kl. 18:20 
This is really impressive, Rad. Frankly I'm amazed. Wonderful job with this scenario. I'll definitely be playing this for a long time. Full warning in advance: in 14 days, you're gonna get a LOT of steam point notifications. Best 6,000-odd steam points I ever spent PAHAHAHAHA.
Xherdos 29. juni 2021 kl. 6:24 
looks like a good mission kinda remembers me when i was still in a Arma 3 milsim after someone invited me from a vanilla zeus match :)

keep up the good work.
Rad  [ophavsmand] 28. juni 2021 kl. 7:49 
A new update is out, be sure to leave feedback about improvements and the new mission. A lot more will be added soon!
Rad  [ophavsmand] 26. juni 2021 kl. 3:51 
Thanks, we cant wait to release more missions and features.
Nacho 25. juni 2021 kl. 21:11 
very nice scenario, also very well optimized. looking forward to future updates.
Rad  [ophavsmand] 20. juni 2021 kl. 16:34 
@Jack Bauer we know
@Currihane2 The tent should now heal ace wounds too, try it out ;)