Sid Meier's Civilization VI

Sid Meier's Civilization VI

单位克制不跨时代
5 条留言
inquisitor 2022 年 5 月 12 日 上午 6:40 
笑死,违反物理可还行
Adriaman 2021 年 7 月 25 日 上午 9:38 
Is this compatible with "Upgrades Keep Unique Abilities" ? The latter uses a lot of SQL tricks that might conflict with your changes (?).
Dazz Aephiex  [作者] 2021 年 6 月 20 日 上午 3:59 
BONUS: Minimum damage is set to 0 from 1. This means, if combat strength difference is too large, the stronger unit might take no damage at all, so 100 pikemen will never bust a tank.
NuDDen 2021 年 6 月 20 日 上午 3:18 
Can u list ur changes in the changelog pls? Would be nice to know what have been updated ;)
asteropaios 2021 年 6 月 3 日 上午 8:34 
thank you for tweaking this!