饥荒联机版

饥荒联机版

Modifiers for Equippable Items
271 条留言
Monti  [作者] 9 月 25 日 上午 9:36 
@wherethesunnoshine According to the wiki of Don't Starve (and my tests), these spiders can be caught with a trap:
Wiki Link [dontstarve.wiki.gg]
Picture of Wiki [i.imgur.com]
wherethesunnoshine 9 月 24 日 下午 1:32 
what kind of trap? if you mean the basket trap, i have tried countless times, those kind of spiders don't get inside them. only way is to spawn them in your inventory
Monti  [作者] 9 月 14 日 上午 7:30 
@wherethesunnoshine You can set the config option "Durability" to "Not replenished", this will keep the items durability after forging.
Monti  [作者] 9 月 14 日 上午 7:29 
@wherethesunnoshine You can get the spiders into the inventory by using a trap and luring the spider into it. Then you can collect it into your inventory.
I have not added other recipes for it, if you want to change it yourself, you can do so in the mod folder in "\init\init_recipes.lua" on line 96. Choose the prefab and amount you want, but when an update of the mod happens, these values will be overwritten and you will need to change it again, so save the line somewhere so that you can easily overwrite it again.
wherethesunnoshine 9 月 5 日 上午 11:12 
Also can it keep its durability after forging? otherwise it can be abused to repair items
wherethesunnoshine 9 月 5 日 上午 11:03 
is there a way to change the recipe for luminite? it seems that you cant get the spiders in the inventory
@LRBARBOZA 8 月 5 日 下午 7:05 
@Monti, i have checked the mod configurations and you're right, i did disable some that i think are too overpowered for my server. I didn't disable the critial hit, but i have a mod that passively gives you a critical hit chance and does the same for mobs in the game. The ones i've disabled so far are: speed, glowinrange, waterproofiness and preservation.
Monti  [作者] 8 月 5 日 上午 8:25 
@LRBARBOZA Did you disable some attributes like critical hit or something else?
It may be something that just happens for a specific set of configuration options, so that would be interesting to know.
I don't think another mod would cause this but you never know :D
I will publish soon an update where I add this failsafe.
Thanks that would be nice!
@LRBARBOZA 8 月 3 日 上午 4:19 
@Monti, some of those mods are not updated anymore, but they do work and i've used them for a long time without any issues. Your mod is kinda like the RPG items mod, which is not mantained anymore, so i've tried using it. That's the only problem i've faced so far, your coding might be impecable, thus i'd like to advertise it in my livestreamings too, if you wouldn't mind. That's some way to show my appreciation towards your work.
@LRBARBOZA 8 月 3 日 上午 4:14 
@Monti My server is intended to be highly difficult, it is challenging even for veteran players, so it uses the Teleportato, More Armor, Random Critical Hits, Repair Everything, Simple Economy, Uncompromising Mode, Fast Travel, Forge Items, Checkmate Arsenal, Cleaner - Self Configurable, Adventure Mode, Bigfoot Returns, Show Me (Origin) and your mod (Modifiers for Equippable Items).
@LRBARBOZA 8 月 3 日 上午 4:05 
Hello @Monti. I haven't done anything to your code or your mod, since i'm not an expert in Lua programming. I was just streaming and playing it normally. I can tell you i was using a few mods withing my game, maybe it's some kind of bug caused by another mod (or not). A failsafe for that might solve the problem, thanks.
Monti  [作者] 8 月 2 日 上午 2:55 
@LRBARBOZA Thanks a lot!
Oh that's a strange one, I never encountered something like this...
Did you by chance modify something in the code?
Did you disable some attributes?
I can add a failsafe that this does not happen but I would like to understand why that happens :D
@LRBARBOZA 7 月 30 日 下午 6:10 
Hey there @Monti, i love your mod, but unfortunately there's one bug. I'm posting it below (in a pastebin file) so you can see it for yourself. Thanks for your work i really appreciate your mod:
https://pastebin.com/DgAN9xfQ
Castillao 7 月 15 日 下午 12:40 
(i think it was a wrong interaction with the craft from chest mod )
Castillao 7 月 15 日 下午 12:20 
@monti thanks for the ids :3

it must be then one of the other tons of mods im playing with as i noticed its not the hardhat but all items that arent being reforged, but when i enabled the free crafting it got unstuck, and now works correctly

thanks a bunch, your mod is a banger
Monti  [作者] 7 月 14 日 下午 12:45 
@Castillao Hi! Hmm that indicates some kind of crash, I just tried to reforge the tungsten hardhat with all attributes but it worked for all of them. Which attribute did you try to reforge?
Try reforging it, when it does not work send me the last few lines in the server log, this should give me a hint.
Oh good idea, I will add them (in the meantime: "recycled_7", "recycled_8", "recycled_9")
You can also do "c_freecrafting()" to just reforge as often as you want if you want to try things out, the reforging is just a recipe that is crafted.
Castillao 7 月 13 日 上午 8:22 
heya monti :)
i tried to reforge the tungsten hardhat from the tungsten mod and the resources were consumed but the item wasnt reforged
could you please add to the "cheating and stuff" post the console ids of the bars so i can spawn them via console commands?
Monti  [作者] 6 月 23 日 上午 8:42 
@Bungzi Thanks!
Ah ok the problem with the elding spear should already have existed beforehand, I found a fix, in the meantime you can disable the reticules in the settings to use it properly.
As for the commands, did you take a look here ? These should work properly, if not send me the exact command that is not working.
Bungzi 6 月 19 日 下午 4:05 
Ok, maybe I just don't know how to do the commands cause I can make them work on backpacks but not other items.
Bungzi 6 月 19 日 下午 3:53 
@Monti I've think I've found 2 problems with the last update.

I can no longer use the charge on Wigfrid's Elden Spear.

The commands to change modifiers on items doesn't seem to be working for me.

No crashes or server startup problems so it's playable now, thanks for your hard work getting it fixed.
Monti  [作者] 6 月 18 日 上午 10:28 
@Bungzi Ah ok, now I see it.
Well, the problem is both mods make some changes to the way containers work, compability between both mods is something that I could probably implement, but to be honest I don't see the value of doing that, as it will probably be a lot of work for a small edge case.
I will add the config option to disable the space attribute for backpacks, this way, backpacks can still have some attributes, but visual bugs should appear in that case.
Bungzi 6 月 18 日 上午 8:51 
Alright, ran another test, just three mods this one, upgradeable chests, and tmi. Totally default settings except turning on backpack upgrades in UC.

Ran into 3 issues, one is the visual bug. This only happens when the backpack is separated not integrated and not upgraded.

The 2nd is that the upgrading function of UC doesn't seem to always work if there is a space modifier on the backpack.

The 3rd is that the number of spaces in an upgraded backpack with a space modifier on it are completely wrong. Easiest to see if you upgrade a krampus sack and add a space modifier, but at least also messes up with the piggy pack as well.
Bungzi 6 月 18 日 上午 8:22 
By default the backpack upgrades are turned off in upgradeable chests, just turning them on for me and having a modifier that adds slots messes with the backpack, and not just visual.

So default settings just with backpack upgrades turned on.

I didn't check if it made a difference but I have my backpack not integrated.
Monti  [作者] 6 月 18 日 上午 2:04 
@Bungzi Could you please let me know the settings of upgradeable chest that you are using so that you get the visualbug? If I enable changes to the backpacks, it just overwrites my changes, otherwise I do not get visual bugs.
Monti  [作者] 6 月 16 日 上午 9:45 
@Bungzi Thanks for testing that out, could you copy a crash log of one of those instances, where the game can't be created. Even if the game cannot start, there will still be a crash log.
Look here if you don't know where to find the logs.
I will need the server logs.
Bungzi 6 月 16 日 上午 9:09 
More testing and I can't create a new game with this mod and mods that add backpack and amulet slots, I've tried 2 different ones.
Bungzi 6 月 16 日 上午 7:28 
When trying to start the game I was playing before this updated I got the "server can't start" message. Removing this mod lets it start and run.

I've tried different combinations of mods and starting new games to track down the incompatibility but I think I've got bad results because I haven't been restarting the game after the "server can't start" message and so sometimes I think it will work and then I get a ctd, crash to desktop.

So other than the visual bug from the one time I got both of those mods running at the same time, upgradeable chests and this one, I'm not sure what the problem is. I just can't start my game with this mod turned on.
Monti  [作者] 6 月 16 日 上午 1:27 
@Jackpot You even got a new attribute, I hope the wait was worth it :D
@Bungzi Could you please describe what kind of incompability? Crashes, visual bugs, something else?
If yes, please describe them so that I can imitate them.
Bungzi 6 月 15 日 下午 6:41 
There seems to be some incompatibility with upgradeable chests dealing with backpacks. And potentionally with just this mod and turning off backpack upgrades.
Jackpot 6 月 11 日 上午 1:52 
@Monti
I do know especially with quest system that the boss fighting can on occasion bug out, to a point that you have the option to fight but it won't teleport you and in other cases the boss doesn't spawn leaving you stranded.

This happened later on when we were playing with multiplayer in mind. But that was the main one I recall from memory but it's nice to see this mod getting love again!
Monti  [作者] 6 月 10 日 上午 11:13 
@PrincessProblem I'm working on it again, needed to take some time off for private reasons.
What kind of visual bugs? I tried it quickly with the upgradeable chests mod, but did not notice anything.
The crashes you encounter are related to the treasure hunts?
If not, please let me know where you encounter those and the corresponding logs.
@Jackpot Thanks for fixing some bugs, I will get around to fix them for both mods.
If you had any more errors let me know those.
PrincessProblem 3 月 10 日 下午 7:45 
getting a lot of crashes caused by this mod. is it still actively being worked on?
PrincessProblem 3 月 6 日 下午 3:58 
getting a backpack visual bug when using backpacks with extra storage modifiers. we're also using upgradable chests mod
Jackpot 3 月 4 日 上午 6:45 
Treasure hunts can hard crash servers when trying to spawn bosses.

Fixed version; with fix for Quest System sometimes messing up boss fight feature.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3273039542
Monti  [作者] 2024 年 9 月 11 日 上午 11:26 
@FoxKnight64 Yeah that's really strange, probably a combination of different things that cause this.
Do you still have the weapons which caused this? Could you try to replicate if the bug also happens on the new world with these attributes and modifiers?
If yes, can you give me the exact attributes and modifiers of these weapons, then I will try to replicate it.
FoxKnight64 2024 年 9 月 11 日 上午 10:53 
funny I tried to replicate it with all my mods active and it didn't happen at all
If it isn't an interaction between modifiers or something, I'm not sure what causes it
FoxKnight64 2024 年 9 月 10 日 下午 6:14 
I run a lotta mods so imma need to narrow down my list to see what's causing it
Also seems to extend to crit and negative crit even on non brightshade, so I assume it's affecting all weapons somehow
Monti  [作者] 2024 年 9 月 10 日 上午 3:42 
@FoxKnight64 Hmm I can't reproduce that, does the brightshade sword have the damage or efficiency modifier?
Perhaps you could try to replicate that yourself with only this mod active and see if it works properly, if it does, then it's a mod conflict and if you find out which mod causes it, I can see if I can fix that :)
FoxKnight64 2024 年 9 月 9 日 下午 12:26 
unless a mod conflict, what happens for me is if a brightshade sword you make has bonus damage or attack speed, then the brightshade staff will also borrow those bonuses
Monti  [作者] 2024 年 9 月 9 日 下午 12:02 
@FoxKnight64 Could you give me an exact example? So with which weapons, which attributes/modifiers they have and in which order they are equipped?
Because I just tested it with a brightshade sword with a damage attribute and a brightshade smasher with a durability attribute and they had the damage they should have.
@Shorky Ah I see, I missed the /s :D
FoxKnight64 2024 年 9 月 8 日 下午 2:47 
not sure if exclusive to brightshade weapons or not, but a damage modifier on one brightshade weapon affects other brightshade weapons
󰀜|Shorky|󰀥 2024 年 8 月 29 日 上午 12:49 
@Lucifer_Angels i never complained , this is a very good mod , i just know thats inspired by the Game
DLJB 2024 年 8 月 28 日 下午 10:08 
sent the bug report, hope it helps
Monti  [作者] 2024 年 8 月 28 日 上午 2:53 
@DLJB Seems like sending the report over BugTracker does not work anymore, I didn't get anything.
You can retrieve the server log from Documents\Klei\DoNotStarveTogether\master_server_log.txt after you started the server.
Then paste the content into pastebin and send the link :)
DLJB 2024 年 8 月 27 日 下午 7:34 
@Monti I've tried using the bug tracker mod to send the log, please let me know if it was sent. Without it the game simply kicks me out, so if need be I can try and send a video or detailed instructions
Monti  [作者] 2024 年 8 月 27 日 下午 3:33 
@Ashnal Ah ok I see, the last changes I made didn't account for that, will be fixed in the next update :)
@Shorky I mean, the initial version of this mod was quite heavily influenced by Terraria, but over time it evolved into its own thing, but nethertheless it was inspired from Terraria
@Lucifer_Angels Haha thanks :)
@DLJB You can paste the crash report on a site such as pastebin and send the link in the bug reports discussion. I couldn't reproduce it, so it's probably a mod incompability, if I get the log, I will check if I can fix it :)
DLJB 2024 年 8 月 14 日 下午 9:48 
stacking efficiency on a single item seems to crash the game or at the very least kick you from the server, how do i send the crash report?
Lucifer_Angels 2024 年 8 月 11 日 上午 8:47 
@shorky totally an original complaint..... shuddup mod is great
󰀜|Shorky|󰀥 2024 年 8 月 11 日 上午 8:06 
totally not inspired from terraria
Ashnal 2024 年 7 月 6 日 下午 12:20 
Small fix request:
Non-players holding weapons with the efficiency mod seem to crash the server.
Can a conditional be added so it only affects players?
Like this I think?
if owner ~= nil and owner.components.combat ~= nil and owner.sg and owner:HasTag("player") then

I had gotten a crash for a pig guard from teh Tropical Adventures mod, presumably holding a halberd with efficiency, and it crashed calling the nil _onexit, so I figured just restricting this function to players would be an easy fix.