安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






In my opinion, however, what has been solved very well is the control system. The quick dive is also very nice.
The hull dysin is very well made.
I really enjoy driving it!
(Would it be possible to integrate the DLC warheads into the missiles?)
Greetings and much success:
Cedric P.
but good job
Some constructive criticism:
-We need a way to drain the missile tubes after a submerged launch. Atm it compromises the sub's buoyancy without any way to compensate. I lost a sub this way.
-The Missiles are very inaccurate. I launched 5 at the Fishing Village and none ever arrived.
-Some Torpedoes would be awesome, can wait for Weapons update or use these new Marino ones.
-A Torpedo tube launched Cruise missile (perhaps radar or sonar guided) to use against e.g AI Ships would be the cherry on top.
-A way to scram the reactor in case of emergency, together with additional equipment like RAD detectors.
-An improved Ballast system that allows for emergency blows, together with a backup power system.
it looks firee or ... water ?
made by Pufferfish, its one of the few torpedoes capable of hitting other submarines, also the missiles in their current state are a bit inaccurate, otherwise a very pretty and functional sub
very performance frienldy sub btw
Delete the sub and downlaod it again. workshop was absolutley horrible today