The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Faster Animations
144 kommentarer
Showtime, Synergy! 5 aug @ 19:49 
Aha, perfect. Thank you.

The shell game is so much less of a chore now. :)
Veeyu  [skapare] 5 aug @ 18:47 
Glad you like the mod showtime!
In the mod's files you should be able to find a bigbook anm2 file, deleting it will give the old animation speed back

You can find the location of the mod in your
Documents/My Games/The Binding of Isaac Repentence+/Mods
folder

Since it replaces the animation entirely- and gameplay is paused while it plays- I can't dynamically control the animation without altering the file itself (Though, I could probably pull it off with repentogon)
Showtime, Synergy! 5 aug @ 1:00 
Thanks for this, appreciate the no flies option especially.

My only qualm is I do like the "'Big book' Animations (actives like d4 and eternal hearts)" and wish there was an option to keep those normal.
Veeyu  [skapare] 29 jul @ 22:58 
On a personal level, it does de-value the time investment of the game, but in equal parts I don't think walking into a slot machine for 2 minutes is quality gameplay exactly

There is a lite version that speeds up animations that play while the game timer is paused, if you'd like to use that instead, link up above

Thanks for the feedback
Noon 28 jul @ 10:12 
I like the concept, but playing with this mod feels wrong somehow
Revalopod 23 jul @ 9:36 
Do you think you could also support Fiend Folio machines and beggars, in this mod or an addon?
Veeyu  [skapare] 25 jun @ 0:01 
This doesn't speed up the game timer. I should look into adding support for it, though, thanks for that
Glakken 24 jun @ 23:31 
Does this mod also speed up the timer accordingly like time machine or is just the animations that are sped up?
Veeyu  [skapare] 21 jun @ 18:57 
That's due to no hostiles, so this would effect the red flies from red chests, too. So long as the room is cleared and you can go to and fro. If you want the fly to start spawning again you can toggle it using the mcm config ingame (for niche use such as midas touch)
mata 16 jun @ 10:50 
with this installed, the flies from chunky poops just dissappear when they're destroyed (specifically eternal flies from reworked monsters mod, i havent tested without)
Revalopod 15 jun @ 20:59 
Maybe don't use ableist slurs, thanks.
mata 15 jun @ 15:19 
@SaintTrish all the guy did was just ask for a preview which most mods have nowadays, the fuck are you so mad for retard?
Meepo 1 jun @ 17:34 
Bro needs a detailed description, video, audio book, braille text, morse code and tutorial video to figure out what this mod does :lilimsob: thanks for the mod :luv:
SaintTrish 26 maj @ 17:29 
@Batabii cry about it you absolute soy. Just use the mod or stfu, like what is wrong with you? Actually a life issue there that surely reflects on you
Veeyu  [skapare] 11 apr @ 4:34 
There are no plans for a preview at this time.,
Batabii • FFT: TIC 9 apr @ 13:58 
saying "faster" without any sort of animation gives us no info whatsoever.
Veeyu  [skapare] 9 apr @ 1:40 
There's not much to see, its slot entities as you know them but faster
Batabii • FFT: TIC 8 apr @ 18:46 
where the hell is the preview
Veeyu  [skapare] 18 mar @ 8:06 
Removed error reporting coming from a now removed callback on line 278, now only calls when using AB+
Veeyu  [skapare] 11 mar @ 8:25 
The mod has been updated to no longer print errors if you run it with Repentogon, let me know if anyone has any problems. It should now be fully compatible with Rep, AB+, Rep+ and Repentogon.
pasajero 4 mar @ 4:21 
Increasing our ADHD :dip:
Veeyu  [skapare] 2 dec, 2024 @ 11:10 
Time machine is its own mod, this mod was made before time machine. You can use time machine plus or this mod but its a bad idea to use both
Busybody64 2 dec, 2024 @ 10:00 
Is this needed with time machine plus?
Veeyu  [skapare] 28 nov, 2024 @ 15:10 
I've uploaded a patch and changed the way the mod kills flies as a compatibility patch, however no hostiles shouldn't have been active in the first place. I've also added support for the hell game. As always after any update please let me know if there are any bugs.
Veeyu  [skapare] 28 nov, 2024 @ 13:45 
I also spawned in enemies that spawn flies such as a swarmer and various mulligans without any crashes. If you're playing with mods that add enemies, please disable no hostiles
Veeyu  [skapare] 28 nov, 2024 @ 13:42 
I'm currently not getting any crashes spawning flies with the console. If you're experiencing crashes turn no hostiles off and tell me what mod is causing the conflict. I'm not getting any console errors either. All of this is testing on Rep+
Cannelle 28 nov, 2024 @ 6:29 
doesn't work, error
Veeyu  [skapare] 26 okt, 2024 @ 2:48 
If you summon something with the console the room doesn't close. If the room is closed, no hostiles turns off. Causing a crash with the console won't be patched.
Neighborsbear 24 okt, 2024 @ 19:14 
You can find out by summoning fly from the console in a purely vanilla state with the corresponding mode.
It disappears immediately upon summoning.
A monster that intentionally summons a fly will cause the game to crash when the fly is summoned.
Neighborsbear 24 okt, 2024 @ 19:12 
The same holds true even when repentogon is removed.
Neighborsbear 24 okt, 2024 @ 19:11 
This is true even in situations where there is only that mode.
Veeyu  [skapare] 24 okt, 2024 @ 18:55 
Are you using any mods that add extra husk monsters? No hostiles should be automatically off in closed rooms
Neighborsbear 24 okt, 2024 @ 4:46 
There is an error summoning fly(13.0.0).
In the case of husk monsters related to fly, the game will crash if you try to summon fly.
User 5 okt, 2024 @ 10:26 
great mod, thanks
Veeyu  [skapare] 29 sep, 2024 @ 0:47 
Odd! I'll investigate and push an update soon, thanks for the report.
糸目立雅 28 sep, 2024 @ 23:53 
everything is good,except for hell game,I only installed it and repentogon,and this is report:
Rebirth/mods/(rep) faster
animations 2499964071/main.lua:129:in function at line 127 (x416)
Veeyu  [skapare] 7 apr, 2024 @ 22:42 
It's the same premise yes but works with the shell game and blood donation based things, I made it as a personal project and it grew over time- this mod pre-dates time machine.
Kiwi_Asparagus 3 apr, 2024 @ 10:24 
and the slow blood and no hostiles
Kiwi_Asparagus 3 apr, 2024 @ 10:24 
is this the same as the time machine mod but it works with a few other things?
Veeyu  [skapare] 7 jan, 2024 @ 11:09 
Slow blood and no hostiles now default to true
Le SMACK 22 okt, 2023 @ 10:23 
eve WoB doesnt seem affected
Wubbi 30 jul, 2023 @ 6:35 
nice!
Veeyu  [skapare] 28 jun, 2023 @ 18:49 
Haven't quite found a way yet unfortunately
Veeyu  [skapare] 28 jun, 2023 @ 18:49 
"An option to disable everything when the player is Tainted Maggy / Enable or Disable individual changes (difficult :<)"
Security Guard 25 jun, 2023 @ 14:34 
you should add a list to ignore certain items
Veeyu  [skapare] 29 apr, 2023 @ 6:43 
haven't had many issues reported so just keeping it the way it is. Does it work with mcmp?? If mcmp required completely different code to run it would be a pretty annoying mod to push as the new main config menu
Dutch 25 apr, 2023 @ 0:20 
@Veeyu22 assuming the user doesn't try and utilize both MCMP & MCMC editions simultaneously it shouldn't be an issue, were you considering using the same modpage for the potential port over?
Veeyu  [skapare] 17 feb, 2023 @ 21:24 
Does the mod not work with MCMPure? I'm in a bit of a pickle here since if I decided to port my code over to pure it would break for everyone using MCMC
Revalopod 15 feb, 2023 @ 4:11 
That's because it doesn't work anymore
Dutch 15 feb, 2023 @ 4:05 
Been digging through each of my mods, looks like a buncha folks are moving from MCM-Continued over to MCMPure :/