全面战争:幕府将军2

全面战争:幕府将军2

No AI Navy
34 条留言
[59th] Pew Pew You're Dead 9 月 13 日 上午 7:12 
makes game actually playable after realm divide
AirOregon  [作者] 4 月 22 日 上午 12:22 
This is so sad...
AdolfCritler69 4 月 20 日 上午 7:33 
the no navy or no agents mods from you are not working for me on mac :(
AirOregon  [作者] 3 月 28 日 下午 12:15 
if the mod still works it is save game compatible, that is, the AI will not recruit any additional navies. whatever is there will have to be hunted down by you or others.

As for the mod working, I can't say for sure. Ever since creative assembly updated the shogun launcher to be the same as with their other games I have not been able to get any of my mods to work. So I can't update or verify it is still working.
Cpt_Doritos 3 月 28 日 上午 10:39 
Will try this, naval combat is tedious and i'm tired of my capital getting sniped by a full stack from across the map every 10 turns. Is it save game compatible per chance?
AirOregon  [作者] 2024 年 8 月 24 日 上午 3:18 
It should be updated now. Had a problem with the new launcher because it wouldn't update, or do anything in fact. Turns out the new way to upload mods requires the thumbnail to be a .png and not a .jpg like it was in the past. A good change that I wish they would have mentioned somewhere. If any of you in the future want to ask legacy mods to be updated mention this in case the modder doesn't know.
AirOregon  [作者] 2023 年 7 月 25 日 下午 4:39 
Idk
twitch.tv/Mattikush 2023 年 7 月 25 日 上午 11:18 
does this work still?
AirOregon  [作者] 2023 年 7 月 14 日 下午 6:22 
That's crazy. Not gonna do anything about it though 👍
Mad_Pig 2023 年 7 月 6 日 上午 9:56 
doesnt work
VADELINOZ 2023 年 3 月 1 日 上午 7:43 
Thank you for the mod.:CrossedBlades:
AirOregon  [作者] 2023 年 1 月 19 日 下午 4:58 
I guess it could be possible but I don't want to do that because it would involve a whole lot of testing.
Bigchicken 2023 年 1 月 18 日 上午 8:38 
Is it possible to limit spending on navies vs totally get rid of it?

I always promise to pay more attention to the sea but with every faction foucusing their navies on me its never realisitic
AirOregon  [作者] 2022 年 9 月 18 日 上午 6:45 
yes.
Mistral 2022 年 9 月 17 日 下午 6:45 
it work in fall of samurai?
AirOregon  [作者] 2022 年 1 月 6 日 上午 7:54 
What does that even mean?
李宝库baby 2022 年 1 月 6 日 上午 1:04 
It's still invalid
ZombieKiller8989 2021 年 11 月 13 日 上午 10:33 
ok, thanks for the reply
AirOregon  [作者] 2021 年 11 月 13 日 上午 9:41 
It won't get rid of existing ships but it should stop the AI from building new ones
ZombieKiller8989 2021 年 11 月 12 日 下午 5:55 
does this work half way through a campaign?
OrangeLightning 2021 年 10 月 12 日 上午 10:53 
alright fair enough
AirOregon  [作者] 2021 年 10 月 12 日 上午 2:01 
Technically yes. But I don't have the knowledge to do so.
OrangeLightning 2021 年 10 月 11 日 下午 12:04 
Is it possible to create a crossing between Shikoku and honshu? So the AI doesn't completely ignore it or is stuck there?
AirOregon  [作者] 2021 年 8 月 28 日 上午 8:13 
Might've defeated an enemy navy and captured them.
E. Wolfe 2021 年 8 月 28 日 上午 2:02 
I just noticed Saga has 5 ships at about turn 45 and they only start with 3 ships. Is there a problem or am I missing something?
AirOregon  [作者] 2021 年 8 月 27 日 下午 6:56 
@E. Wolfe good luck in your quest.
AirOregon  [作者] 2021 年 8 月 27 日 下午 6:55 
@Ghost normal diplomatic trade is untouched, and trade that requires the training of trade ships and sending them to trade nodes is now impossible to tht AI, while you can do it freely.

Its not exactly balanced or fair for the AI, but the only other fix would've been to remove AI's ability to train military ships and only give them the option to make trade ships, in which case they would waste more money than they'd make from the trade nodes building endless fleets of trade ships to fight in the sea.

So in a way it balances it out, since the AI won't be wasting money on water, they'll use more of it on land for armies and building stuff.
E. Wolfe 2021 年 8 月 27 日 下午 3:02 
@AirOregon, Thanks for the help. Trial and error may just be what I have to do.
Ghost 2021 年 8 月 27 日 上午 9:32 
Thanks for doing this mod, I will try it.
Question: since naval trade is an important part of income, I assume this is now gone from the game? Is there any balance done to offset the loss of income?
AirOregon  [作者] 2021 年 8 月 26 日 下午 3:31 
In short, I don't know.

Long and very speculative answer (take it with a grain of salt): I believe that the first one is just flat how much money the AI gets to use on that specific area. The second one then could be how much of the AI's surplus income it can use in that area. For your purposes I recommend messing around with these values.

Seeing as making the values zero made the AI unable to recruit or spend money in that area, halving them would then, logically, make the AI able to use half as much money in that area, ergo smaller navies for your purposes. That's what I inferred at least.

As for the other two values, "navy_percentage_of_pool_to_save_on_fail," and "navy_turns_of_inactivity_until_cap", I've no clue what they could be, or do.
E. Wolfe 2021 年 8 月 25 日 下午 2:45 
Could you tell me what "navy_funding_cap," "navy_funds_allocation_percentage," "navy_percentage_of_pool_to_save_on_fail," and "navy_turns_of_inactivity_until_cap" do? I'd like to alter the mod a bit so the AI has fewer ships than normal, instead of none.
What Up Doc 2021 年 6 月 5 日 下午 9:22 
awsome thanks
AirOregon  [作者] 2021 年 6 月 5 日 下午 2:31 
yes
What Up Doc 2021 年 6 月 5 日 下午 1:34 
hi, does this work with fots?