Tales of Maj'Eyal

Tales of Maj'Eyal

Class: Hekatonkheire
14 条留言
Delfofthebla 7 月 12 日 下午 1:24 
Having a lot of bugs with Argosine lately and wondering if anyone else is seeing the same or if I've got some weird mod interaction causing them.

1) I often enter new areas and the game seems to think that I have an "extra" eye at some random point in the map. It keeps trying to use skills from that point but when I go there there isn't actually an eye at that location. Despite this, it will contribute to my maximum cap and prevent me from summoning an extra when I lose one of my eyes. It can even happen to multiple eyes at once, reducing my cap from 6 to a mere 3. The bug goes away when I enter a new area, but it can happen in any zone and is relatively constant.

2) Dead eyes sometimes linger forever. Similar to the other problem but worse in some ways because I can never replace them. This is a much more rare problem but I've seen it happen at least once per playthrough.
Magic Warrior 2023 年 7 月 2 日 上午 1:48 
Just wanted to say: great job on the flavor text and general flavor of the new demented classes. The martyr and hekatonkheire are both 10/10
Recaiden  [作者] 2021 年 12 月 25 日 下午 4:29 
The cooldown should still be reset (if you hit). But you have to take an action/movement where the enemy isn't adjacent to you to trigger Contempt again. If they're knocked into a wall/immune to knockback, they didn't move away so they can't *become* adjacent again.
Shad3Light 2021 年 12 月 25 日 上午 3:27 
Turns out I had some old addons activated, it subtly broke some things in the game.
After deactivating it, now Contempt works properly. And as far as I can tell there's no other bug occurring.
About Contempt, does the active use needs the enemy to leave the area of effect to reset the cooldown? Kicking enemy against a wall (so there's no knockback) doesn't make it trigger again immediately.
Recaiden  [作者] 2021 年 12 月 24 日 下午 8:46 
A new version is up that fixes the many spellpower checks from Lay on Hands. However, it may not help old characters.
I wasn't able to skip the delay on contempt - do you know more about how you got that to happen?
Bobgriffon 2021 年 12 月 24 日 上午 6:46 
I had the same problem with constant spell power checks lagging my game with Hekatonkheire. It only occurs when I take the talent Lay On Hands
Shad3Light 2021 年 12 月 24 日 上午 1:36 
Hekatonkheire has something that makes them do some kind of spell power check so many times in a turn even when there's nothing at all. I got something like 4 spell critical every turn even while resting.
I didn't note exactly when it happens but I noticed it within one level up after picking the talent that passively punch enemies when nearby. The 5 turn delay per creature also doesn't work in that talent by the way. You can kite enemies to death....
Brassqund 2021 年 12 月 5 日 下午 4:11 
Thanks a lot for the quick fix.
It seems to work right now.
Recaiden  [作者] 2021 年 12 月 4 日 下午 8:34 
Fix for the damage modifier is uploaded.
Brassqund 2021 年 12 月 4 日 下午 4:28 
When I activated that mod, my damage modifiers stay at 0 even if I equip something that
should give some. The name of the element do appear but it stay at 0%.
It does that only with your mod.
김 흥 국 2021 年 9 月 5 日 下午 6:55 
I have verified that all the addons have been updated
thank you so much
김 흥 국 2021 年 9 月 4 日 下午 1:14 
so please do, and i see some addons you made are not compatible with i18n can you update it?
(for example 4 evolution prodigies addons)
Recaiden  [作者] 2021 年 9 月 4 日 下午 12:56 
Yes, I can do that.
김 흥 국 2021 年 9 月 3 日 下午 2:54 
Hi! I would like to translate your addon, but I see that some lines of text are not extracted, for example introduction of Class, name of categories and Time effects. can you fix this?