Tales of Maj'Eyal

Tales of Maj'Eyal

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Class: Hekatonkheire
   
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2021 年 5 月 22 日 下午 12:20
2022 年 9 月 20 日 下午 5:55
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Class: Hekatonkheire

描述
This adds two new classes which are loosely based on the Headless Horror.
Both are considered Demented, but use a new resource instead of insanity and do *not* require Forbidden Cults.
Their talents do not appear on enemies.

Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes.

New Talents
Spell / Shambler: This tree defines your combat style: stomp up to your target and wind up to a single devastating blow.
Spell / Headless Horror: Extract your own eyes from your head and empower them into monstrous minions for both attack and defense.
Technique / Titanic Blows: Heavy attacks with your weapons, which gain space-warping powers later on.
Technique / Helping Hands: Use your other 98 hands to block, steal, distract, and heal.
Technique / Harming Hands: Use your other 98 hands to grab, crush, drag, and batter.

Advanced Talents
Spell / Mountainshaper: Locked but available at level 0, your eldritch presence spills out into the world and warps the ground.
Technique / Splintered Lord: Time your attacks to take advantage of your extra-dimensional nature - or just chop enemies in half
Spell / Eyesight: Improve and direct your Wandering Eyes to better protect you and afflict your enemies.

Old Talents:
Cunning / Survival
Technique / Conditioning

By special request:
Argosines are summoners who are heavily dependent on their Wandering Eyes to fight, but get more and better eyes than the Hekatonkhiere.

New Talents
Spell / Sybarite: You can never hide behind corners, but you can walk through walls.
Spell / Headless Horror
Spell / Watcher: Banish enemies, empower your eyes with elemental magic, and keep up a swarm of them.
Spell / Veiled Shepherd: Actively command your eyes with extra beams, whirls, and energy.
Spell / Hale Hands: Use your other 98 hands to block, steal, defend, and overcome.

Advanced Talents
Spell / Oubliette: Locked but available at level 0, your eldritch presence spills out into the world and brings endless woe.
Spell / Eyebite: Teach your eyes to taunt, slow, and petrify, or rip out an enemy's eyes to serve you.
Spell / Eyesight

Old Talents:
Cunning / Survival
Spell / Divination
14 条留言
Delfofthebla 7 月 12 日 下午 1:24 
Having a lot of bugs with Argosine lately and wondering if anyone else is seeing the same or if I've got some weird mod interaction causing them.

1) I often enter new areas and the game seems to think that I have an "extra" eye at some random point in the map. It keeps trying to use skills from that point but when I go there there isn't actually an eye at that location. Despite this, it will contribute to my maximum cap and prevent me from summoning an extra when I lose one of my eyes. It can even happen to multiple eyes at once, reducing my cap from 6 to a mere 3. The bug goes away when I enter a new area, but it can happen in any zone and is relatively constant.

2) Dead eyes sometimes linger forever. Similar to the other problem but worse in some ways because I can never replace them. This is a much more rare problem but I've seen it happen at least once per playthrough.
Magic Warrior 2023 年 7 月 2 日 上午 1:48 
Just wanted to say: great job on the flavor text and general flavor of the new demented classes. The martyr and hekatonkheire are both 10/10
Recaiden  [作者] 2021 年 12 月 25 日 下午 4:29 
The cooldown should still be reset (if you hit). But you have to take an action/movement where the enemy isn't adjacent to you to trigger Contempt again. If they're knocked into a wall/immune to knockback, they didn't move away so they can't *become* adjacent again.
Shad3Light 2021 年 12 月 25 日 上午 3:27 
Turns out I had some old addons activated, it subtly broke some things in the game.
After deactivating it, now Contempt works properly. And as far as I can tell there's no other bug occurring.
About Contempt, does the active use needs the enemy to leave the area of effect to reset the cooldown? Kicking enemy against a wall (so there's no knockback) doesn't make it trigger again immediately.
Recaiden  [作者] 2021 年 12 月 24 日 下午 8:46 
A new version is up that fixes the many spellpower checks from Lay on Hands. However, it may not help old characters.
I wasn't able to skip the delay on contempt - do you know more about how you got that to happen?
Bobgriffon 2021 年 12 月 24 日 上午 6:46 
I had the same problem with constant spell power checks lagging my game with Hekatonkheire. It only occurs when I take the talent Lay On Hands
Shad3Light 2021 年 12 月 24 日 上午 1:36 
Hekatonkheire has something that makes them do some kind of spell power check so many times in a turn even when there's nothing at all. I got something like 4 spell critical every turn even while resting.
I didn't note exactly when it happens but I noticed it within one level up after picking the talent that passively punch enemies when nearby. The 5 turn delay per creature also doesn't work in that talent by the way. You can kite enemies to death....
Brassqund 2021 年 12 月 5 日 下午 4:11 
Thanks a lot for the quick fix.
It seems to work right now.
Recaiden  [作者] 2021 年 12 月 4 日 下午 8:34 
Fix for the damage modifier is uploaded.
Brassqund 2021 年 12 月 4 日 下午 4:28 
When I activated that mod, my damage modifiers stay at 0 even if I equip something that
should give some. The name of the element do appear but it stay at 0%.
It does that only with your mod.