The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Visual Tells (Needles)
23 条留言
Tizzy 2021 年 11 月 29 日 下午 2:24 
is there some way you can make this work in challenge rooms? it doesn't seem to function when they are spawned in as a wave of enemies
Khryptos  [作者] 2021 年 6 月 17 日 下午 1:08 
Oh I appreciate feedback like that, it was a reaction to the previous comment^^ It's simply using the API functionality to show fortune texts, I'm not aware of a better method that isn't very resource intense; But if anyone has any ideas, I'm open to hearing them :D
Loop 2021 年 6 月 11 日 上午 2:38 
Didn't mean to take away from your work, I'd have to be a real jerk to complain about your good work here - just pointing it out in case you were interested in improving it :)
Khryptos  [作者] 2021 年 6 月 6 日 下午 6:47 
This was made for the people that requested it. I'm not gonna decide for them what is necessary or not^^ Everyone should just enjoy playing the game in the way they like it <3
Loop 2021 年 6 月 2 日 下午 6:21 
Ironically the pop-up text blocks enemies, including the Needles, resulting in unnecessary damage taken.
Batabii • FFT: TIC 2021 年 6 月 2 日 上午 9:01 
This seems unnecessary, since they don't take long to appear and they give plenty of warning
Ivory 2021 年 6 月 1 日 下午 12:57 
The comment is slightly old, but I was just in a room layout with mom's hands and needles, just FYI.
sfc0 2021 年 5 月 28 日 下午 3:45 
This mod's been saving me a lot of grief so far, thank you for making this! I personally changed the text to say "You hear something burrowing from below" to make it feel more immersive, but I guess that's too long to fit inside the fortune paper, so it looks a little weird :P
Also, in case you were curious, I found out last night that there is actually at least one room where both needles and mom's hand can appear.
Khryptos  [作者] 2021 年 5 月 23 日 下午 7:46 
@benneyfreeman I'm new to the API of BoI and the documentation is not the most...optimal; So I might need to look into specific possibilities always a bit more, before I can offer perfect solutions. I try to get as close as possible to the optimal solution, but the game is very complex, so its hard to always remember all possibilities or trying to will lead to very resource intense solutions (And I want the mods to have very low usage of resoruces)

I have a idea of how it could work out with the "Dog Tooth", which should also consider having more than one (super) secret room (f.e. via "Luna"). So that shouldn't take long to realistically do.

And I'm always up for creating accessibility mods, so if you have any ideas for them just hit me up and I'll see if the API can handle it!

Since I currently play without mods myself till I completely finish the game, I will only be able to know of bugs/issues if someone tells me. So I'm really thankful for the feedback <3
benneyfreeman 2021 年 5 月 23 日 下午 7:15 
@Khryptos oh yeah no problem! tyt, just trying to help out with troubleshooting

and thats understandable! dog tooth itself doesn't proc when theres an already-opened secret room though (even when it has an unopened entrance in the room you're in) so idk if theres a way to find whatever it's checking for that and have your mod check the same thing or not, or to find another workaround

for accessibility purposes it would have more utility if it has the same behavior as the item itself imo, since that way if ur HoH you dont mistakenly think you forgot the secret room or that the super secret room is attached to a room that its not

but again i totally get being busy irl, like, props to you for even making this to begin with. i don't need it myself but im all for accessibility mods. out of curiosity, would you have any interest in developing other accessibility-oriented mods in future? nothing big necessarily! just in general
Khryptos  [作者] 2021 年 5 月 23 日 下午 6:56 
@benneyfreemann thanks for telling me, seems like me accidentally not putting a version number lead to it generating a new folder with a new metadata with version "1.0" that does not get deleted during unsubscribe? Weird....

And concerning the "You hear a dog howl": It will currently show if there is a secret room door that has not been opened. I'm a little busy right now, but I plan to optimize the mod a little further soon, which should also fix that problem^^
benneyfreeman 2021 年 5 月 23 日 下午 5:16 
ah. i think i see what the problem is. it seems i now somehow have 2 copies of the visual tells (needles) mod and unsubscribing from this mod doesn't remove it. so...i guess i somehow have the old AND new version? i'll just...disable the old version lol. really weird that it did this...
benneyfreeman 2021 年 5 月 23 日 下午 4:22 
@Khryptos weird, its still doing it for me? i have closed and reopened the game since you implemented the fix...so that's strange. i do have a bunch of other mods installed, but none that affect popups like that. i guess i can check and see if its a mod conflict by disabling the others but i don't see why it would be.

something else ive noticed is similar behavior with dog tooth, where it still shows "you hear a howl" even if the secret room its alerting for has already been found (and therefore dog tooth itself doesn't actually play the sound)
Khryptos  [作者] 2021 年 5 月 22 日 下午 4:17 
@benneyfreeman It should not pop up any longer on cleared rooms; Thanks for telling me
@SuperDuperDrew It does work during the ascent (Just tested it); If the problem keeps persisting for you, I can personally check where the issue is one of these days
@Carmph It would check for the Needles, before checking for "Dog Tooth"/"Hand"; In case multiple are present, it would show "It's Needles" and quickly replace it with the other message afterwards (I do not know if there is room designs that contain both enemies, tho)
Ivory 2021 年 5 月 22 日 上午 8:17 
With the visual tells mod that displays "muahahahahahahaha" whenever there are mom's hands in a room, if there were both needles and mom hands in a room, which would display?
SDDrew 2021 年 5 月 21 日 下午 12:53 
Unless I didn't notice it or something, this mod doesn't work during Ascent.
Khryptos  [作者] 2021 年 5 月 21 日 上午 2:32 
I did not know that, thanks for bringing it to my attention! This one and the other mod work very differently, as I try to use as little resources as possible! That means the behaviour of the other mod should not be affected tho^^ I'll check on the weekend how to solve that problem in a efficient manner
benneyfreeman 2021 年 5 月 20 日 下午 7:22 
idk if you knew but the visual tell will still pop up on a cleared room that previously had needles in it. i assume the behavior would be the same for your other visual tell mod. not sure if you can have it check whether the room has been cleared or not before giving the tell
SprSnpr_ 2021 年 5 月 20 日 下午 1:24 
excellent
Goatherd 2021 年 5 月 20 日 上午 2:39 
they do respond to the skeleton-ish needle variants. very good mod
wynonabuckle 2021 年 5 月 19 日 下午 11:59 
I think they are called Pastys, Dicentra5. They are the skeleton Needles.
DicentraS 2021 年 5 月 19 日 下午 9:00 
Does this also notice skeleton variable things? idk its name :(
Leif Erikson 2021 年 5 月 19 日 下午 7:50 
Good GOD this is necessary, the fact that there isn't a tell of any kind is terrible