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Also, in case you were curious, I found out last night that there is actually at least one room where both needles and mom's hand can appear.
I have a idea of how it could work out with the "Dog Tooth", which should also consider having more than one (super) secret room (f.e. via "Luna"). So that shouldn't take long to realistically do.
And I'm always up for creating accessibility mods, so if you have any ideas for them just hit me up and I'll see if the API can handle it!
Since I currently play without mods myself till I completely finish the game, I will only be able to know of bugs/issues if someone tells me. So I'm really thankful for the feedback <3
and thats understandable! dog tooth itself doesn't proc when theres an already-opened secret room though (even when it has an unopened entrance in the room you're in) so idk if theres a way to find whatever it's checking for that and have your mod check the same thing or not, or to find another workaround
for accessibility purposes it would have more utility if it has the same behavior as the item itself imo, since that way if ur HoH you dont mistakenly think you forgot the secret room or that the super secret room is attached to a room that its not
but again i totally get being busy irl, like, props to you for even making this to begin with. i don't need it myself but im all for accessibility mods. out of curiosity, would you have any interest in developing other accessibility-oriented mods in future? nothing big necessarily! just in general
And concerning the "You hear a dog howl": It will currently show if there is a secret room door that has not been opened. I'm a little busy right now, but I plan to optimize the mod a little further soon, which should also fix that problem^^
something else ive noticed is similar behavior with dog tooth, where it still shows "you hear a howl" even if the secret room its alerting for has already been found (and therefore dog tooth itself doesn't actually play the sound)
@SuperDuperDrew It does work during the ascent (Just tested it); If the problem keeps persisting for you, I can personally check where the issue is one of these days
@Carmph It would check for the Needles, before checking for "Dog Tooth"/"Hand"; In case multiple are present, it would show "It's Needles" and quickly replace it with the other message afterwards (I do not know if there is room designs that contain both enemies, tho)