Stellaris

Stellaris

Active Migration
11 条留言
Sledjer 1 月 12 日 下午 2:43 
@AndrooUK its still needed, but does it actually work any more?
AndrooUK 2024 年 5 月 5 日 上午 7:02 
Is this mod still needed, or has Paradox finally fixed things?
FrozenParagon 2021 年 11 月 28 日 上午 10:35 
I finally took a look under the hood and yours is a bit more complex than mine heh ;)
can_pop_auto_migrate = {
is_unemployed = yes
is_being_assimilated = no
}
Steintim  [作者] 2021 年 11 月 6 日 下午 12:32 
Updated to 3.1.2
Manlet 2021 年 9 月 20 日 上午 1:50 
Could you update this please?:praisesun:
FrozenParagon 2021 年 6 月 22 日 上午 11:06 
based on mod description this seems pretty interesting, i'm sold on trying it
WTID 2021 年 6 月 4 日 上午 6:43 
is it making performance better ? also what about compability
Velaroz 2021 年 5 月 17 日 上午 5:10 
I thought Decadent made them unhappy if they had no slaves? Oh, they changed it by a lot at some point and I didn't realize, sheesh.

Okay, that makes sense.
Steintim  [作者] 2021 年 5 月 17 日 上午 4:39 
@Velaroz 1. Yes that is supposed to simulate fleeing a planet. 2.I wanted to make slave/robot migration possible without having to build an extra building. 3. Decadent is a trait which makes pops unhappy if they work worker jobs. I thought making them try to migrate to get a better job would make sense.
Velaroz 2021 年 5 月 16 日 下午 9:03 
Query 2: This is probably for 3.0.2. In 3.0.3, vanilla makes slave migration possible, but they need the Slave Processing Facilities building on the planet to be able to do so *if the planet is not a Thrall world*. Would you possibly be able & willing to add in this stipulation for Enslaved Pops?

Query 3: For the line of "If they are decadent", that refers to the species trait for owning slaves or being unhappy as fuck, right?
Velaroz 2021 年 5 月 16 日 下午 9:00 
All of these sound very nice, but reading things over I have one thing to mention, and a few queries.

The statement:
The fact you made migration require planets to have more than 10 pops is a nerf to people just repeatedly colonizing habitats, forcing pops to be unemployed & migrate off, to get artificial booms in pop growth rate via breaking vanilla mechanics. My thoughts? Thanks.

Query 1:
Does the "Above 50% Devastation" mean that pops will attempt to flee a planet being bombarded/invaded?