Stellaris

Stellaris

Active Migration
11 kommentarer
Sledjer 12. jan. kl. 14:43 
@AndrooUK its still needed, but does it actually work any more?
AndrooUK 5. maj 2024 kl. 7:02 
Is this mod still needed, or has Paradox finally fixed things?
FrozenParagon 28. nov. 2021 kl. 10:35 
I finally took a look under the hood and yours is a bit more complex than mine heh ;)
can_pop_auto_migrate = {
is_unemployed = yes
is_being_assimilated = no
}
Steintim  [ophavsmand] 6. nov. 2021 kl. 12:32 
Updated to 3.1.2
Manlet 20. sep. 2021 kl. 1:50 
Could you update this please?:praisesun:
FrozenParagon 22. juni 2021 kl. 11:06 
based on mod description this seems pretty interesting, i'm sold on trying it
WTID 4. juni 2021 kl. 6:43 
is it making performance better ? also what about compability
Velaroz 17. maj 2021 kl. 5:10 
I thought Decadent made them unhappy if they had no slaves? Oh, they changed it by a lot at some point and I didn't realize, sheesh.

Okay, that makes sense.
Steintim  [ophavsmand] 17. maj 2021 kl. 4:39 
@Velaroz 1. Yes that is supposed to simulate fleeing a planet. 2.I wanted to make slave/robot migration possible without having to build an extra building. 3. Decadent is a trait which makes pops unhappy if they work worker jobs. I thought making them try to migrate to get a better job would make sense.
Velaroz 16. maj 2021 kl. 21:03 
Query 2: This is probably for 3.0.2. In 3.0.3, vanilla makes slave migration possible, but they need the Slave Processing Facilities building on the planet to be able to do so *if the planet is not a Thrall world*. Would you possibly be able & willing to add in this stipulation for Enslaved Pops?

Query 3: For the line of "If they are decadent", that refers to the species trait for owning slaves or being unhappy as fuck, right?
Velaroz 16. maj 2021 kl. 21:00 
All of these sound very nice, but reading things over I have one thing to mention, and a few queries.

The statement:
The fact you made migration require planets to have more than 10 pops is a nerf to people just repeatedly colonizing habitats, forcing pops to be unemployed & migrate off, to get artificial booms in pop growth rate via breaking vanilla mechanics. My thoughts? Thanks.

Query 1:
Does the "Above 50% Devastation" mean that pops will attempt to flee a planet being bombarded/invaded?