SteamVR
Bedroom with computer
32 条留言
Blake 2022 年 7 月 28 日 上午 8:14 
hehe saw your french books on the shelf, was obvious, and I saw you're a big portal and minecraft, nintendo fan not bad. I really need to learn this skill and copy my bedroom.
yaelm  [作者] 2022 年 7 月 28 日 上午 6:18 
Thank you! You make me want to clean and publish others scans I have in stock
Oui je suis français :)
Blake 2022 年 7 月 28 日 上午 3:39 
extremely well done and detailed. are you french by chance?
yaelm  [作者] 2021 年 9 月 19 日 上午 1:45 
Thanks !
Let's say you discovered an easter egg :lunar2019crylaughingpig:
Blackhawk 2021 年 9 月 18 日 上午 11:43 
Beautiful job. Also, one of your green bucky balls is out of alignment. Might wanna fix that before I get fidgety.
yaelm  [作者] 2021 年 7 月 24 日 下午 4:49 
Most photogrammetry software use CUDA, thus nvidia GPUs.
I use :
-Agisoft Metashape for the 3D model and texturing
-Blender for smoothing the mesh, adding geometry and exporting to .fbx for Steamvr

"Instant Meshes"seems great to get a cleaner mesh. (Tidying mesh and texture atlas)
For free, you can try trials or Meshroom (easy enough to get a decent results, but takes time to process).

Look at valve steamvr workshop tools wiki for photogrammetry scenes, I found them quite useful
Medi-Pyro 2021 年 7 月 24 日 下午 4:12 
also, what photogrammetry software do you use? I tried using online resources, but all i ended up with was a lagging PC and 5 wasted hours lol.
Medi-Pyro 2021 年 7 月 24 日 下午 4:10 
Okay. thanks for the info, appreciate it!
yaelm  [作者] 2021 年 7 月 24 日 下午 3:14 
1/2
Yes, but it is manual and takes a long time :

In blender I can paint them like I would do IRL, meaning I'm inside the room in 3 dimensions.
Problem is, I only have 8gb of ddr3 ram, and blender doesn't like it at all, and thus uses 100gb of my sata ssd as ram.
This method takes about 1 minute per post it because of the ram, and kill the life time write of my ssd :/

I can also edit the unwrapped texture (like a two dimensional net cube) in an image editor.
yaelm  [作者] 2021 年 7 月 24 日 下午 3:13 
2/2

Because it's no longer a 3d model it's much faster for my PC !
But, because photogrammetry textures are very messy, (this one is pretty nice
https://forum.sketchfab.com/uploads/db4890/optimized/3X/2/6/2604d57e4c9edc71e56ae34b7c5e04ebf6b42704_2_1000x1000.jpg ) it can be hard to spot the post-it, and the same post-it can be separated in a number of parts.

I lack knowledge and tools to do it properly, seing all of them can be overwhelming but pretty too :lunar2019piginablanket:

IRL, I think I found the last remaining post-it a month ago !
Medi-Pyro 2021 年 7 月 24 日 上午 9:35 
nice! is it possible to photoshop all the post its out or something?
yaelm  [作者] 2021 年 7 月 23 日 下午 12:18 
Glad you liked it :)
Xi Jinping 2021 年 7 月 23 日 上午 7:00 
pretty cool
CORNIEL 2021 年 7 月 5 日 上午 4:48 
thx mane,
subscribed
yaelm  [作者] 2021 年 7 月 5 日 上午 4:40 
@CORNIEL

Once you subscribe to an environment wait for it to download.
When you launch SteamVR or close a VR game, you should be in "SteamVR Home".
If it's not the case, you need to have SteamVR running and search "SteamVR Home" in your library.
Now that you are in Home, you can press all buttons until you open its menu.
You will see the tile "environments", click on it and you can now go inside the environments that you have subscribe to !
CORNIEL 2021 年 7 月 5 日 上午 2:23 
how do i use this?
applz_o 2021 年 7 月 2 日 下午 4:46 
Nice room but im very impressed at the level of detail.
yaelm  [作者] 2021 年 7 月 1 日 上午 11:56 
Hi everyone and thanks for the kind words ! I just uploaded my latest photogrammetry scene.
It's not as good as it's outdoor, but I hope you will enjoy the place :)

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2533833788
yeokenny 2021 年 6 月 29 日 下午 7:45 
This looks super cool :steamhappy:
Zero 2021 年 6 月 11 日 上午 10:47 
This is dope AF
The Funkiest Dwarf 2021 年 5 月 13 日 上午 10:22 
I can be in your house while i'm in your house?! Awesome!
yaelm  [作者] 2021 年 5 月 2 日 上午 3:08 
I appreciate it !
I used 8 8k textures instead of 3 this time.
All the post-it helped the scan, kinda like the hidden VR room in the lab.
My brain was overwhelmed when seeing all these colors everywhere !
For the first time, I took some time to smooth the scan and add geometry when needed. Some angles are missing, but I'm happy with the result :lunar2019piginablanket:
byteframe 2021 年 5 月 1 日 下午 9:20 
Absolutely spectacular. Probably near the top 5 or 10 examples of the best indoor photogrammatery, the resolution in this environment is some of the highest I've seen. Bravo. Did you put all those post it notes there because you like the color, and/or did it help with the photogrammateric process?
yaelm  [作者] 2021 年 4 月 30 日 上午 5:27 
Thanks you !
Big Win Indiana Guy Alladin 2021 年 4 月 30 日 上午 4:47 
nice
yaelm  [作者] 2021 年 4 月 29 日 上午 9:24 
Thanks ! There are plenty of great scans using photogrammetry to visit in the workshop, like this one I really like https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1165799060&searchtext=workshop
Rossi 2021 年 4 月 29 日 上午 7:43 
Thas supercool. wow:steamthumbsup:
yaelm  [作者] 2021 年 4 月 26 日 上午 1:34 
I didn't see it until you pointed it out ! Thanks xD
HeinzVarietyNerd 2021 年 4 月 25 日 下午 5:53 
it is a nice berdoom but i think it would serve better as a bedroom
yaelm  [作者] 2021 年 4 月 25 日 上午 10:23 
Photogrammetry isn't hard, but takes time. If your computer is VR ready and you can take decent pictures, try Meshroom. ("Free" Metashape is what I use)
You can't scan surfaces that don't have textures, that's why I put post-it everywhere.
Small objects are harder without special equipment.
Big rocks are easy :D

A nice video about how to use Meshroom https://www.youtube.com/watch?v=6VjA9EfkFSc
(You don't need as much photo overlap than him)

For exporting in steamVR, follow this simple video starting at 0:56
adamskyy3673 2021 年 4 月 25 日 上午 6:22 
so cool! do you have a tutorial on how to make it?
yaelm  [作者] 2021 年 4 月 24 日 下午 3:14 
Thanks for the kind awards ! The blanket one made me laugh as my favorite steam emoji is :lunar2019piginablanket: