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报告翻译问题






Oui je suis français :)
Let's say you discovered an easter egg
I use :
-Agisoft Metashape for the 3D model and texturing
-Blender for smoothing the mesh, adding geometry and exporting to .fbx for Steamvr
"Instant Meshes"seems great to get a cleaner mesh. (Tidying mesh and texture atlas)
For free, you can try trials or Meshroom (easy enough to get a decent results, but takes time to process).
Look at valve steamvr workshop tools wiki for photogrammetry scenes, I found them quite useful
Yes, but it is manual and takes a long time :
In blender I can paint them like I would do IRL, meaning I'm inside the room in 3 dimensions.
Problem is, I only have 8gb of ddr3 ram, and blender doesn't like it at all, and thus uses 100gb of my sata ssd as ram.
This method takes about 1 minute per post it because of the ram, and kill the life time write of my ssd :/
I can also edit the unwrapped texture (like a two dimensional net cube) in an image editor.
Because it's no longer a 3d model it's much faster for my PC !
But, because photogrammetry textures are very messy, (this one is pretty nice
https://forum.sketchfab.com/uploads/db4890/optimized/3X/2/6/2604d57e4c9edc71e56ae34b7c5e04ebf6b42704_2_1000x1000.jpg ) it can be hard to spot the post-it, and the same post-it can be separated in a number of parts.
I lack knowledge and tools to do it properly, seing all of them can be overwhelming but pretty too
IRL, I think I found the last remaining post-it a month ago !
subscribed
Once you subscribe to an environment wait for it to download.
When you launch SteamVR or close a VR game, you should be in "SteamVR Home".
If it's not the case, you need to have SteamVR running and search "SteamVR Home" in your library.
Now that you are in Home, you can press all buttons until you open its menu.
You will see the tile "environments", click on it and you can now go inside the environments that you have subscribe to !
It's not as good as it's outdoor, but I hope you will enjoy the place :)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2533833788
I used 8 8k textures instead of 3 this time.
All the post-it helped the scan, kinda like the hidden VR room in the lab.
My brain was overwhelmed when seeing all these colors everywhere !
For the first time, I took some time to smooth the scan and add geometry when needed. Some angles are missing, but I'm happy with the result
You can't scan surfaces that don't have textures, that's why I put post-it everywhere.
Small objects are harder without special equipment.
Big rocks are easy :D
A nice video about how to use Meshroom https://www.youtube.com/watch?v=6VjA9EfkFSc
(You don't need as much photo overlap than him)
For exporting in steamVR, follow this simple video starting at 0:56