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Sketchfab 上 



Oui je suis français :)
Let's say you discovered an easter egg
I use :
-Agisoft Metashape for the 3D model and texturing
-Blender for smoothing the mesh, adding geometry and exporting to .fbx for Steamvr
"Instant Meshes"seems great to get a cleaner mesh. (Tidying mesh and texture atlas)
For free, you can try trials or Meshroom (easy enough to get a decent results, but takes time to process).
Look at valve steamvr workshop tools wiki for photogrammetry scenes, I found them quite useful
Yes, but it is manual and takes a long time :
In blender I can paint them like I would do IRL, meaning I'm inside the room in 3 dimensions.
Problem is, I only have 8gb of ddr3 ram, and blender doesn't like it at all, and thus uses 100gb of my sata ssd as ram.
This method takes about 1 minute per post it because of the ram, and kill the life time write of my ssd :/
I can also edit the unwrapped texture (like a two dimensional net cube) in an image editor.
Because it's no longer a 3d model it's much faster for my PC !
But, because photogrammetry textures are very messy, (this one is pretty nice
https://forum.sketchfab.com/uploads/db4890/optimized/3X/2/6/2604d57e4c9edc71e56ae34b7c5e04ebf6b42704_2_1000x1000.jpg ) it can be hard to spot the post-it, and the same post-it can be separated in a number of parts.
I lack knowledge and tools to do it properly, seing all of them can be overwhelming but pretty too
IRL, I think I found the last remaining post-it a month ago !