Sid Meier's Civilization VI

Sid Meier's Civilization VI

Ley Line Expanded
12 条留言
FlyingThunder 2024 年 3 月 7 日 下午 12:47 
the part of ley lines generating on forest/rainforest doesnt seem to work? im seeing plenty on hills, none ever on forest
Gantros 2023 年 1 月 10 日 下午 12:40 
@Retheri I think what people wanting to build districts on ley lines want is just that, to build districts on them. you can build districts on ley lines before they are revealed, why not after?
Leugi 2022 年 6 月 15 日 下午 6:50 
Hey there. There is an effect called 'EFFECT_CHANGE_UNIT_OPERATION_AVAILABILITY', which uses the arguments 'OperationType' and 'Available'. You can use this to disable 'UNITOPERATION_HARVEST_RESOURCE' on any unit that is standing on top of a Ley Line resource that is owned with a player that isnt Hermetic Order.
Retheri  [作者] 2022 年 5 月 20 日 上午 7:24 
@Sint Holo Have you tried removing ley lines with worker?
Sint Holo 2022 年 5 月 20 日 上午 4:25 
I second the districts request, very annoying to have my plans thrown out once ley lines are revealed, and districts built on ley lines before revealing are clearly perfectly okay too.
Stahlseele 2021 年 8 月 6 日 下午 1:42 
could you make it so that districts can also be put on the leylines? ._.
Retheri  [作者] 2021 年 5 月 14 日 下午 11:08 
Updated action criteria, now it won't crash without secret societies mode.
imagine0905 2021 年 5 月 14 日 下午 6:31 
Now this is creating compatibility issue from the main game.
Retheri  [作者] 2021 年 4 月 23 日 下午 11:34 
@Adriaman Only include unique improvements is a personal choice, mainly because all other resources block some kind of improvements. As for harvesting the AI of Civ 6 is not particularly chop happy, no where to the extent of a typical human player. Usually AI would only remove a resource/feature if it has to build something on the tile, not for the harvest yield.
Adriaman 2021 年 4 月 22 日 下午 1:55 
I like the idea. Is the AI trigger happy with leyline harvesting? And why only unique improvements?

Regarding the bug, the only (hacky) workaround I could think of is at turn start to remove all leyline features within the territory and re-add them at turn end. For inspiration check Capture Unique Improvements, it uses a somewhat related trick. I think it should work if you set the appropriate triggers.
Retheri  [作者] 2021 年 4 月 21 日 上午 7:27 
@AzraelSin
Thanks for your subscription and reply! The harvesting yield is twice of chopping down trees, however it spreads over many yield types, so it may not be as immediately useful. Whether it is worth it is up to you to decide.
As for spawn requirements, I updated a version to make ley lines possible to generate on features, this should make them more evenly spread.
AzraelSin 2021 年 4 月 20 日 下午 4:41 
how big are the yields from harvesting? are they enough to counteract losing the adjacency? I like the unique improvements part but the lack of generation on snow tile was done so that the ley lines would spawn elsewhere in the world as they were being largely shoved north and south due to their spawn requirements, im not saying that adding back snow spawning is bad but potentially buff the rate at which they spawn in the first place to make a more even spread? just suggestions form someone who thinks the hermetic order needs help as well