Sid Meier's Civilization VI

Sid Meier's Civilization VI

Ley Line Expanded
12 comentarios
FlyingThunder 7 MAR 2024 a las 12:47 
the part of ley lines generating on forest/rainforest doesnt seem to work? im seeing plenty on hills, none ever on forest
Gantros 10 ENE 2023 a las 12:40 
@Retheri I think what people wanting to build districts on ley lines want is just that, to build districts on them. you can build districts on ley lines before they are revealed, why not after?
Leugi 15 JUN 2022 a las 18:50 
Hey there. There is an effect called 'EFFECT_CHANGE_UNIT_OPERATION_AVAILABILITY', which uses the arguments 'OperationType' and 'Available'. You can use this to disable 'UNITOPERATION_HARVEST_RESOURCE' on any unit that is standing on top of a Ley Line resource that is owned with a player that isnt Hermetic Order.
Retheri  [autor] 20 MAY 2022 a las 7:24 
@Sint Holo Have you tried removing ley lines with worker?
Sint Holo 20 MAY 2022 a las 4:25 
I second the districts request, very annoying to have my plans thrown out once ley lines are revealed, and districts built on ley lines before revealing are clearly perfectly okay too.
Stahlseele 6 AGO 2021 a las 13:42 
could you make it so that districts can also be put on the leylines? ._.
Retheri  [autor] 14 MAY 2021 a las 23:08 
Updated action criteria, now it won't crash without secret societies mode.
imagine0905 14 MAY 2021 a las 18:31 
Now this is creating compatibility issue from the main game.
Retheri  [autor] 23 ABR 2021 a las 23:34 
@Adriaman Only include unique improvements is a personal choice, mainly because all other resources block some kind of improvements. As for harvesting the AI of Civ 6 is not particularly chop happy, no where to the extent of a typical human player. Usually AI would only remove a resource/feature if it has to build something on the tile, not for the harvest yield.
Adriaman 22 ABR 2021 a las 13:55 
I like the idea. Is the AI trigger happy with leyline harvesting? And why only unique improvements?

Regarding the bug, the only (hacky) workaround I could think of is at turn start to remove all leyline features within the territory and re-add them at turn end. For inspiration check Capture Unique Improvements, it uses a somewhat related trick. I think it should work if you set the appropriate triggers.
Retheri  [autor] 21 ABR 2021 a las 7:27 
@AzraelSin
Thanks for your subscription and reply! The harvesting yield is twice of chopping down trees, however it spreads over many yield types, so it may not be as immediately useful. Whether it is worth it is up to you to decide.
As for spawn requirements, I updated a version to make ley lines possible to generate on features, this should make them more evenly spread.
AzraelSin 20 ABR 2021 a las 16:41 
how big are the yields from harvesting? are they enough to counteract losing the adjacency? I like the unique improvements part but the lack of generation on snow tile was done so that the ley lines would spawn elsewhere in the world as they were being largely shoved north and south due to their spawn requirements, im not saying that adding back snow spawning is bad but potentially buff the rate at which they spawn in the first place to make a more even spread? just suggestions form someone who thinks the hermetic order needs help as well