X4: Foundations

X4: Foundations

Sector Patrol
205 条留言
Mirrowoy 9 月 14 日 下午 1:07 
i deactivated this mod in 8.0. it brakes the defend a point in system command. the ships trying to attack for quarter of second then stoping and trying again. deactivating this mod fixed it.
King DaMuncha 9 月 11 日 上午 10:20 
Compatible with the latest expansion?
Cas CR 9 月 8 日 下午 9:29 
Great mod, only issue I've noticed is that ships with intercept S/M orders (not set to attack L, XL, or stations) will go attack Kha'ak sitting at an Installation/Hive if it sees them. This invariably leads to interceptor losses.
Iamnuff 8 月 14 日 上午 11:12 
Does Commander Mimic not work with this?
Do I need to have all of my ships patrolling 'unassigned'? or is there something else I can use?

I've got them on Intercept at the moment, but I imagine that sort of negates having the 'disable enemy ships' box ticked, huh?
VoiceGS 7 月 19 日 上午 10:34 
Hey, just wondering. Does this mod need to be updated for 8.0 or not on public beta? Thanks.
Voice
nr07 7 月 12 日 上午 3:27 
Is there an option or a submod/different mod that makes the ships avoid enemy stations?
Marcus Ulpius Maximus 7 月 4 日 上午 3:04 
Awesome mod, thx man
Nolenaoir 4 月 21 日 上午 11:53 
Is it possible to use this mods behavior to have ships automatically hunt and kill pirates in a given sector(s)?
Hebrux 4 月 20 日 上午 10:21 
question, does anyone have issues right clicking on other ships when using this mod?
I'm trying to pinpoint a bug and I'm not sure what mod is currently causing it
Drumzelchen 4 月 9 日 下午 12:50 
Hey, My Game tells me sins today, location already occupied by an other extension?`And wount start.
decom70 3 月 4 日 上午 3:27 
Hey. When I set my Fleet of L ships, headed by an XL Asgard, to Patrol, the XL Asgard will rush into hostile stations all on its own, not waiting for the rest of the Fleet, and get itself destroyed. Is there any fix for this behavior?
Andrei_GRODNO 2 月 22 日 下午 10:48 
Hello patrol ignoring stations
Akry 1 月 26 日 下午 3:10 
@Ryzer
Thats disappointing. I was looking forward for a mod that helps me keeps the pirates in check.
Ryzer 1 月 20 日 上午 9:15 
@akry they are similar, but they have problems, don't use them, they start attacking everyone, pure chaos. You also have Protect Sector, but it seems to fail sometimes.
Akry 1 月 20 日 上午 6:10 
@ryzer
Whats the difference between this and reation force? Are they doing the same thing? Should I use both or choose one?
Ryzer 2024 年 11 月 25 日 上午 2:15 
This and Reaction Force are mandatory mods, but they have the same problem, over time they start to attack everyone, they need to be reviewed, they are wonderful mods.
SDZ 2024 年 10 月 25 日 下午 8:00 
Should the mimic order works with this mod ?
The ships I set on mimic order with the leader on this behavior all show the red arrows icon and won't do anything
FUBAR MC7203 2024 年 10 月 23 日 上午 8:56 
Brilliant Mod! Thank you :)
TheLastSeeker 2024 年 10 月 10 日 上午 2:59 
this mod needs an update to stop sector patrol from shooting escape pods / laser towers or even remove the rep loss from killing such.
Phil 2024 年 9 月 29 日 上午 6:02 
Real shame this is broken, pretty essential mod that should be included in vanilla since the vanilla patrol orders are beyond broken.
Tedious Maximus 2024 年 9 月 12 日 下午 10:57 
yeah, great 95% of the time... but a bunch of my best ships just suicided into a kha 'ack station gotta turn it off = (
[RoTA] BarricadePrime 2024 年 8 月 29 日 上午 1:05 
could you do a universe patrol mod please :D
Tedious Maximus 2024 年 8 月 24 日 上午 10:44 
Hey love the mod maybe the best mod on here it should be in the base game,

one issue is they sometimes go after ka'ack outposts and get a few killed even though attack stations is off, I did not see the whole event but i think they may be following ships and getting too close rather than attacking station directly
Trego 2024 年 8 月 8 日 上午 12:39 
I've also had problems with my ships aggroing allied factions, does anyone have a fix?
AlwaysRLYAngry 2024 年 7 月 22 日 上午 8:10 
I've unfortunately had to remove this mod as it still seems to have the issue where ships assigned to it will randomly aggro friendlies if you leave them to patrol an allied factions space for a while, I had my game on SETA this time while I went afk, came back to find my +20 rep with HAT had gone below 0 and was still dropping, the HAT stations that my ships were supposed to be keeping the Xenon away from where now being attacked by my very own ships and a couple of HAT stations had been destroyed by my forces.

I thought this issue may have had something to do with the reveal identity option which is why I always kept it unchecked but apparently not :/
Ishimuro 2024 年 7 月 16 日 上午 1:24 
Well it is a "cheated" patrol, as this patrol order knows where the enemys are, it doesnt have to look for em, i would like to see the "park at core" replaced with a point we can set or a option to follow own ships :D
A good replacement for repeat order patrols with "attack targets in range" as i dont have to create 10s of single orders.
Would be amazing if we could set a start and finish sector to "patrol" between or something like that

Current issue: it doesnt avoid enemy stations, so while it hunts s/m it get killed by stations or l/xl ships ... not sure how to avoid that
Aksarian 2024 年 7 月 9 日 下午 7:08 
In my game ships with this default behavior do not actually patrol anything. They just sitting at the point of last encounter and waiting till enemy ship appears in the sector, then they engage. And no, "park at sector core" is not enabled.

Thank you for the mod tho, it was good till it stopped working.
TyrannicalTeabag 2024 年 7 月 3 日 上午 10:31 
Broken at the moment, please update, Best mod on here
aweagle 2024 年 7 月 1 日 下午 5:01 
Not working properly for me anymore. I use it primarily to murder pirates. Even when SCA are unmasked in my sectors my sector patrols just stand there and do nothing. And yes I did set fire authorization override of ruthless against SCA.
Tibby 2024 年 6 月 28 日 下午 12:14 
Update: Somehow the ships no longer boost around when using this mod. Maybe this was fixed by Egosoft. It seems to be working fine again.
dmansail 2024 年 6 月 25 日 下午 11:33 
The mod is not good enough, the reaction force is too slow ,and ships get destroyed like that,
also there are too many settings - make it more simple.
THE RIDE NEVER ENDS 2024 年 6 月 23 日 下午 5:53 
How do i avoid my ships answering to a call right in a kha'ak installation and dying here? It's 99% of the cause of death of my patrol ships
Tibby 2024 年 6 月 21 日 上午 11:45 
Hi! Great mod but I have the same issue as Croy07 that the ships boost around all the time deplete their shields.
TyrannicalTeabag 2024 年 6 月 15 日 上午 9:35 
Does this work for V7+? (The Beta)
AeonOfTime 2024 年 5 月 27 日 上午 5:06 
Thanks a bundle for this, it's a great addition to the game and works like charm. I can finally have fleets make a meaningful patrol of sectors I choose :D
Tankqull 2024 年 5 月 16 日 上午 12:25 
would it be possible to add a station "ticker" as i like to use this for kha'ak sectors to train my rookies(keep my factory sector clean for my miners) or an option to exclude an area of a sector, as they regularily suicide at their hive...
Drowningfly 2024 年 4 月 29 日 下午 12:50 
The behavior of ships and the customisability of orders with this mod is perfect.

Do crew earn experience with the sector patrol order? I've had a ship on sector patrol in a Khaak sector for many hours and they've killed a lot of ships. The capain's moral has gone up, but the piloting skill is the same as when I started. Not sure if this is ship order/mod specific or a vanilla issue.
Croy07 2024 年 4 月 25 日 下午 12:01 
"Conserve shield energy" just doesnt seem to work at all. They boost around and lose all their shields constantly, for me
shilum_nehum 2024 年 4 月 18 日 下午 6:26 
trying to make a fleet with the commander using this default behavior. what is the the best setting for the subordinates? tried to mimic commander but they said cannot mimic
Hyndis 2024 年 4 月 16 日 下午 9:50 
Thanks for the mod, works fantastic. Its especially great for keeping sectors clear of pirates around space stations. The sector patrol order has them immediately hunt down any pirates or hive that make an appearance in that sector.
Allheaven 2024 年 4 月 13 日 上午 1:58 
Ships are just sitting in the middle of a sector, is this expected behaviour?
G.A. 2024 年 4 月 10 日 上午 5:42 
I'm friends with FRF and FAF, won't my patrol ships unmask them and then attack them? I would hate to lose valuable allies.
OtterSwag 2024 年 4 月 7 日 上午 4:21 
Impressive Update speed! Thanks
Assailer  [作者] 2024 年 4 月 7 日 上午 1:37 
MisterLious: This mod is really not for the early game stages, you should use it when you have a reasonable sized squad (1-3 destroyers + support frigates) and you want to keep the sector 'clean' :)
Assailer  [作者] 2024 年 4 月 7 日 上午 1:35 
MisterLious: make sure you have 'attack station' turned off. If you had it off, then it might happen they produce a new ship and your sector patrol races there. Usually i have 10 other ships assisting the 'sector patrol' configure leader and that takes out the khaak base. If you do not have 10 frigates, then toggle on the 'park at sector core option, this will make your patrol go to the middle of the sector, and when khaak spawns new ships, they won't get there too fast (station aggro won't kick in).
Assailer  [作者] 2024 年 4 月 7 日 上午 1:31 
1.11 - fixed 7.0 script aborting, also added option to toggle for searching and revealing concealed ship. Log entry added for each successful reveal.
Hebrux 2024 年 3 月 7 日 上午 11:42 
I can confirm the mod still works even for custom start (in my case)
Ratlaw 2024 年 3 月 1 日 下午 5:19 
its not working for custom start.
MisterLious 2024 年 2 月 26 日 下午 4:03 
I would really love to use this mod, but it causes my ships to suicide themselves to Kha'ak station. I have only attack small ships enabled, but they keep on approaching the station and dying, please add a setting for patroling ships to not move too far from friendly ships and stations.
Hebrux 2024 年 1 月 11 日 上午 10:00 
Love this mod man! Only suggestion is to allow a parameter so we can choose whether to attack enemies close to other faction stations or not.
Reason being, when chasing an enemy near a station, collateral damage leads to war between the other faction station and lowering reputations