X4: Foundations

X4: Foundations

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Sector Patrol
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16.553 KB
2021 年 4 月 16 日 上午 5:30
2024 年 7 月 12 日 上午 6:20
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Sector Patrol

在 Assailer 的 1 个合集中
Assailer X4 mods
9 件物品
描述
..: Sector Patrol :..

This mod adds a new default job option for your pilots to monitor sector activity and jump on nearest threats.

You need to set home sector in case pilot chases after an escaping enemy it knows where to return.

Option to toggle attacking different class of ships (XL/L/M/S).

Option to toggle for searching and revealing concealed ship. Log entry added for each successful reveal.

Option to toggle pursue on/off. When it is ON, your ship will attempt to follow the escaping ships through the galaxy.

Option to toggle parking around the sector core in case there is nothing else to do.

Option to toggle afterburner (boost) while approaching targets to keep the shield levels high before combat.

Option to shoot to disable (trying to keep enemy hull above 20%) in hope they would bail.

There will be more enhancements implemented in near future; like rewards by friendly factions, raising alerts on detecting invading fleets etc. I found the vanilla 'Patrol' order very simple and way too slow to react on threat.

Enjoy.

Version 7.x compatible.

*** Once the mod is considered 'feature ready' it will be also copied to nexusmods ***

Changes:
1.00 - initial public release
1.01 - added option to identify and hunt down plunderers and pirates.
1.02 - added option to turn on/off pursue. Default is OFF.
1.03 - fixed commandaction.attarckingto indication mistake. Thanks Vampirrou!
1.04 - added option to select ship class targets (XL/L/M/S), added option to park around sector core location in case there is nothing else to do, added option to avoid boosting while travelling to target (to save shield energy).
1.05 - added option to 'shoot to disable' at 20% threshold value for now. Not sure how that is working, so far in my testing i haven't seen anything to bail. This is using the vanilla attack script's disable feature. Also enabled squad attack flag, so subordinates will help their commander.
1.06 - adjusted approach timer
1.07 - added option to attack enemy stations
1.08 - compatibility fix for 4.10.
1.09 - compatibility fix for 5.0
1.10 - fixed awaiting orders bug. Thanks thelich for providing the fix!
1.11 - fixed bug with 7.0 where script would abort after each fight.

Assailer's X4 mods:
Secret Stash
Fly-by Lockbox
Fly-by Looting
Mobile Repair Service
Capital Ship Loot Magnet
Inventory Collector
热门讨论 查看全部(10)
12
2024 年 6 月 21 日 下午 11:53
Temp fix for attacks on trade ships
Meme Turtle
5
7 月 12 日 上午 3:30
ship will attack station by default
kelmenwong
5
2022 年 2 月 9 日 下午 9:54
constant "awaiting order"
kelmenwong
205 条留言
Mirrowoy 9 月 14 日 下午 1:07 
i deactivated this mod in 8.0. it brakes the defend a point in system command. the ships trying to attack for quarter of second then stoping and trying again. deactivating this mod fixed it.
King DaMuncha 9 月 11 日 上午 10:20 
Compatible with the latest expansion?
Cas CR 9 月 8 日 下午 9:29 
Great mod, only issue I've noticed is that ships with intercept S/M orders (not set to attack L, XL, or stations) will go attack Kha'ak sitting at an Installation/Hive if it sees them. This invariably leads to interceptor losses.
Iamnuff 8 月 14 日 上午 11:12 
Does Commander Mimic not work with this?
Do I need to have all of my ships patrolling 'unassigned'? or is there something else I can use?

I've got them on Intercept at the moment, but I imagine that sort of negates having the 'disable enemy ships' box ticked, huh?
VoiceGS 7 月 19 日 上午 10:34 
Hey, just wondering. Does this mod need to be updated for 8.0 or not on public beta? Thanks.
Voice
nr07 7 月 12 日 上午 3:27 
Is there an option or a submod/different mod that makes the ships avoid enemy stations?
Marcus Ulpius Maximus 7 月 4 日 上午 3:04 
Awesome mod, thx man
Nolenaoir 4 月 21 日 上午 11:53 
Is it possible to use this mods behavior to have ships automatically hunt and kill pirates in a given sector(s)?
Hebrux 4 月 20 日 上午 10:21 
question, does anyone have issues right clicking on other ships when using this mod?
I'm trying to pinpoint a bug and I'm not sure what mod is currently causing it
Drumzelchen 4 月 9 日 下午 12:50 
Hey, My Game tells me sins today, location already occupied by an other extension?`And wount start.