安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
Incidentally, if you wanna add dried vegetables to the mod, those can last upto 10 or more years, but the process involved dehydrating, rather than a drying rank. Might be a nice idea for an tech advance though - Potato flakes, and dehydrated corn kernals anyone?
Textures could use a redo to fit the game though
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2878909668
I agree and this and many mods of mine need more of a vanilla style, and I'm not a from scratch digital artist.
my colony was super inefficient and intermittently hungry
My tribal colony really need to cook dried meats an berres into meals and kibble: I have a ton of dried food, but my rim can't cook anymore ^^"
Now I only can eat the dried meat: no more meals or kibble... :(
Before the update I was sure I could do it...
then the mod would become dried meats
and berets
Raised dried meat to .9 nutrition and raised dried berries to .6 nutrition.
Thanks you all :)