Crusader Kings III

Crusader Kings III

Unique Building Plus
992 条留言
cuomo860 9 月 25 日 上午 7:16 
I update this via the Special World Compatch and ensure its compatibility with other mods.
The Viral Divinity 9 月 25 日 上午 6:51 
R I P
Jeanne Duck 9 月 20 日 下午 12:26 
Update
Unstable Energy 9 月 9 日 下午 8:48 
Update plz
Bpa200760 8 月 28 日 下午 3:15 
Average pilgrimage gonna take 50 years
Jik 7 月 26 日 上午 4:49 
Can someone tel me how i disable this UBP Innovation?
cuomo860 7 月 21 日 下午 9:46 
Nope...no need to run it.
Ave 7 月 20 日 上午 11:03 
@Ettie102 does that mean if I am running Special World Compatch, this mod is not needed separatly?
Ettie102 7 月 13 日 上午 9:57 
This mod has been subsumed into the Special World Compatch until further notice.
JAG HATAR BAHNHOF 6 月 26 日 下午 3:14 
Typo on Dalaborg Castle's description. "Ladulå" is missing an S at the end.
PhazezGova 6 月 14 日 上午 7:16 
I hope there will be another update, I love this mod
shlejma 5 月 25 日 下午 5:23 
update please
RubyDrakePrime 5 月 10 日 下午 1:39 
Does this work on 1.16.1?
Legraze 3 月 30 日 下午 5:22 
Hello guys, please tell me how to disable UBP:Innovation. I dont know how to do it. It probably needs to change ub_rules file, but what i need to change?

#ub_city = {
# default = ub_city_on
#
# ub_city_on = {
# }
#
# ub_city_off = {
# }
#}

#ub_nature = {
# default = ub_nature_on
#
# ub_nature_on = {
# }
#
# ub_nature_off = {
# }
#}

#ub_mine = {
# default = ub_mine_on
#
# ub_mine_on = {
# }
#
# ub_mine_off = {
# }
#}

#ub_religion = {
# default = ub_religion_on
#
# ub_religion_on = {
# }
#
# ub_religion_off = {
# }
#}

#ub_innovation = {
# default = ub_innovation_on
#
# ub_innovation_on = {
# }
#
# ub_innovation_off = {
# }
#}

I have tasted a lot of versions, but I'm not getting anywhere.
Isenki 3 月 26 日 下午 8:34 
Here is the compatch that will update this mod for 1.15 (requires two other mods as well)

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2875587269
Fewher 3 月 23 日 上午 5:27 
@hamletsdead Could you link that please?
MarvinEhre 3 月 22 日 上午 12:03 
@hamletsdead can you link the mod here in the comments?
hamletsdead 3 月 21 日 下午 9:29 
This mod is patched to 1.15 by A Special World fyi for anyone who wants to use it.
Fewher 3 月 20 日 上午 9:57 
I have the same question as Czaser, does anyone know?
Диман Блыскавка 3 月 12 日 上午 6:52 
no updated?
PhazezGova 3 月 4 日 下午 12:00 
My favorite mod, I really hope it gets updated again
Czaser 2 月 28 日 下午 3:05 
Some of the buildings cannot be built unless I have a late game innovation. The building requirement says that I need to change some sort of 'UBP:Innovation' Rule in case if I don't have the innovation needed discovered. Where is this 'UBP:Innovation' Rule and how do I disable it?
macluk 2 月 26 日 上午 2:05 
Just one question as i never got it right or proper answer to.... I'm assuming that some of these special/unique buildings have their start or appear date set, say a speciall building name A is to appear in 1000AD - if i start my game in 867, 500 or 10AD, that means that the said building needs to be built either by a player or AI; but if i start in 1005, that building will already be on the map presumably already built in 1000.... is that how it works in crusader kings 3?
Valerius 2 月 26 日 上午 12:16 
I noticed that the Visegrad Castle added by the Content Creator Pack is replaced with ubp.
MisterMatthew 2 月 24 日 上午 5:14 
Amazing mod ! Thank you very much !
Lugo 2 月 24 日 上午 2:05 
Please update this mod, its the best mod in this game
Feels 2 月 18 日 上午 3:32 
Does AI build these builds?
George Droid 2 月 6 日 下午 10:35 
The 'Rebuild the Colossus' decision is currently broken, it doesn't show up at all in the decisions menu. Many other decisions similar to that are broken also. Please make a new patch to fix them!
Kleine 2 月 4 日 下午 8:31 
돌아와요.....
Rhazes 1 月 29 日 上午 5:14 
Is this working with current version? I haven't played in a year.
Silver 1 月 20 日 上午 10:38 
Hi tell me, have you made a French Trad or are you planning to do a translation later?
김태현 1 月 13 日 上午 6:40 
모겜룰 부활기원 합니다
hugo.beaulieu.camus 1 月 12 日 下午 2:57 
Do you have the version of the mod for the game version 1.2.5 ? the compatibility with fallen eagle was better
Docteur Snozz 1 月 8 日 上午 2:02 
Update preydge
nerevar 1 月 1 日 下午 10:48 
I think Doge's Palace needs an adjustment.
daniel.lord 2024 年 12 月 22 日 下午 11:27 
no the building spot for alle welsk romen ruins and Hammerhus is missing also i later MB+
macintosh1257 2024 年 12 月 18 日 下午 2:17 
Update?
cuomo860 2024 年 12 月 18 日 上午 5:58 
Hammershus was built in the 13th century so it shouldn’t be there. You should have the building slot though. It’s likely the same with the other buildings.
daniel.lord 2024 年 12 月 18 日 上午 12:30 
A lot of buildings are missing when i start a new game. Hammerhus at Bornholm and all welsh castles i use a speciale world compach
francesco.dalo83 2024 年 12 月 17 日 上午 2:28 
I wish you had Success in Suneung a few days ago !
Please let us know any news regarding the update of your great mod.
cuomo860 2024 年 12 月 15 日 下午 3:43 
@DangerTrick. If you want to overwrite special world, your replacement file will need to be after zz_* alphanumerically, so zzz_* would work and then load it after.
DangerTrick 2024 年 12 月 15 日 上午 11:36 
@cuomo860 thank you i searched for in many mods but not this one i found it and turns out my mod was useless because of that what i dont understand is why even despite different load order my mod didnt overwrite special world
cuomo860 2024 年 12 月 15 日 上午 12:17 
@DangerTrick....most every mod you list in included in the Special World mod including Visby Ringmur.
SirSen 2024 年 12 月 14 日 下午 7:55 
@dangerTrick if it works alone then there is nothing wrong with the "code". If it does NOT work with other mods then thats because there is a file load issue/conflict. Most likely this building is located in other files with a different name so it's not being overwritten. Since you are already doing this just rename it entirely instead of reusing tags... ie call it MODDEDvisby_ringmur_01 and then add the new one to the holding...
DangerTrick 2024 年 12 月 14 日 下午 5:40 
##########
# Visby Ringmur
##########

visby_ringmur_01 = {
construction_time = very_slow_construction_time

type_icon = "icon_structure_visby_ringmur.dds"

can_construct_potential = {
building_requirement_tribal = no
}

cost_gold = 500

county_modifier = {
defender_holding_advantage = 5
development_growth_factor = 0.15
development_growth = 0.3
tax_mult = 0.25
county_opinion_add = 5
hostile_raid_time = 0.5
travel_danger = -20
}

province_modifier = {
garrison_size = 0.4
fort_level = 6
}

ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}

type = special

flag = travel_point_of_interest_martial
}
DangerTrick 2024 年 12 月 14 日 下午 5:40 
hallo i created a little mod that increases the stats of the special building in Visby (small island under sweden) it works when used as the only mod but when used with others it doesnt (tried last and first as loading orders) i use this mod with COW, MA, MA MSP, CFP, Oriental Empire, VIET and RICE could you please help me what is wrong with this the code is simple i just copied the special building from the games base files and changed the stats could you please tell me what i could fix i will place the code above this comment also i did the location/english folder with the right code
envii 2024 年 12 月 9 日 上午 1:32 
update
Chewy 2024 年 12 月 7 日 上午 4:08 
ETA on the update?
Amicus 2024 年 11 月 30 日 上午 10:57 
any luck on an update?
hugo.beaulieu.camus 2024 年 11 月 25 日 下午 7:36 
Hello great mod but infortunatly now incompatible with greek buildings is it possible to acess the version 12.5 of the mod and download it ?