安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Sorry about that, an error in the mod that I have not picked up, thanks for the catch.
Should have been 500kW. Sorry its taken so long to rectify I don't play as much as I used to.
I have hopefully fixed this now and re-uploaded, just waiting for steam content check.
Would have been interesting to play with, as it would probably have maxed the grid power of most small block ships.
Sorry for the slow response. Have drifted away from SE a bit. Waiting for some solid updates to gameplay and network fixups.
Yes, happy for you to upload a tweaked copy for your server.
----
Fixed Jump drive being able to jump through an obstacle
Fixed the ability to jump into a natural gravity environment with a jump drive (now jump is prevented)
----
Further testing yesterday showed on a map where jumps used to be possible, jumps now get the Natural Gravity field message. This also occurred for SE vanilla jump drives as well. It was found that if you fly a further 50Kms or so away from the planet the jump drives worked again.
Thanks for the information. Would you be able to elaborate. I have tested the mod against 1.200, and all the drives seem to work as intended. I have tested the new jump to beacon options, as well as blind jump distances, jump to GPS and recharge times, everything seems to be okay.
I hear you, I tried to keep these drives from making the game too easy. I often play single player or Multiplay with one other person so I needed something to make exploration a bit quicker, due to the 110m/s jetpack making asteroid exploration too slow when you are looking for resources. That said I also tend to play difficult survival missions I have made myself some random planet drop scenarios where the player has almost not enough gear to start on, so I like to keep the parameters of the mods a bit on the harder side.
Thank you.
Didn't realise this would get so much interest, originally released it because vanilla servers don't seem to like private mods.
You can use my models in your unlisted mod, enjoy.
I really like the models!
I like to ask your permission to use this model in unlisted mod for our servers, also for jump drive just need to change some things and adapt my code for it.
Thank you.