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Sorry about that, an error in the mod that I have not picked up, thanks for the catch.
Should have been 500kW. Sorry its taken so long to rectify I don't play as much as I used to.
I have hopefully fixed this now and re-uploaded, just waiting for steam content check.
Would have been interesting to play with, as it would probably have maxed the grid power of most small block ships.
Sorry for the slow response. Have drifted away from SE a bit. Waiting for some solid updates to gameplay and network fixups.
Yes, happy for you to upload a tweaked copy for your server.
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Fixed Jump drive being able to jump through an obstacle
Fixed the ability to jump into a natural gravity environment with a jump drive (now jump is prevented)
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Further testing yesterday showed on a map where jumps used to be possible, jumps now get the Natural Gravity field message. This also occurred for SE vanilla jump drives as well. It was found that if you fly a further 50Kms or so away from the planet the jump drives worked again.
Thanks for the information. Would you be able to elaborate. I have tested the mod against 1.200, and all the drives seem to work as intended. I have tested the new jump to beacon options, as well as blind jump distances, jump to GPS and recharge times, everything seems to be okay.