Starbound

Starbound

RemiTech Mk.II (Vanilla-Compatible, Multiplayer-Friendly)
52 条留言
Orifan1 1 月 23 日 上午 8:23 
[09:37:52.348] [Error] Exception while invoking lua function 'applyDamageRequest'. (LuaConversionException) Error converting LuaValue to type 'class Star::List<struct Star::DamageNotification,class std::allocator<struct Star::DamageNotification> >'
Orifan1 1 月 22 日 下午 9:12 
this mod started making me fucking invincible for some reason
mr.woldar 2024 年 9 月 6 日 上午 7:03 
dont work
space is cool 2024 年 6 月 5 日 下午 9:09 
alright. we are all complete and utter fucking idiots. to make this mod work, you have to go to the tech station and EQUIP REMITECH IN THE BODY SLOT, then it all works.
space is cool 2024 年 6 月 5 日 上午 6:23 
same problem, I input the techs but nothing happens.
Mr. Z 2024 年 5 月 3 日 上午 6:35 
not sure what everyone seems to be doing wrong, this works awesome for me
myt0 2024 年 2 月 23 日 下午 6:20 
It doesn't seem to work for me
Δ-k180 2023 年 11 月 24 日 下午 11:33 
PAIN IT NO WORK:steamsad:
Nezzy 2023 年 8 月 15 日 上午 11:44 
The issue you're having with the tech binding system can be simply fixed by switching your mod to star extensions bindings, please update this I love the aesthetic techs but its awful and I dont think it works even.
KadyGeorgia 2023 年 8 月 13 日 上午 1:40 
btw the special keys that arnt binded are the remitech keys!
KadyGeorgia 2023 年 7 月 12 日 上午 10:02 
foss go to controls in keyboard and go to the bottom of the list! hope this helps!
FrossD 2023 年 4 月 11 日 上午 12:59 
I'm not sure I understand how to make the techs activate regarding the keybinds. Could you possibly explain in more detail what keys need to be bound to activate the techs? In my keybind menu I see 'Special 2' and 'Special 3' repeated twice.
KitsukiKit 2023 年 3 月 4 日 下午 7:38 
cool but is it possible to make this take up the head tech slot instead?
Ashtar 2023 年 2 月 1 日 上午 1:17 
for me its Work perfectly

you make something to fuck you end dude
Smiling-Typhoon 2022 年 7 月 28 日 上午 3:10 
for some reason remitech decided to fuck itself and now it doesnt work
zakmkcloud 2022 年 5 月 26 日 下午 4:29 
if looking at this right what this does is lets you equip 3 tech of each type?
endermako64 2021 年 12 月 3 日 下午 11:18 
could this be added on the chucklefish forums?
RuneOracle 2021 年 11 月 24 日 上午 10:00 
does this work with latest game version? have techs equipped but nothing happens
N-T-S-M 2021 年 9 月 28 日 上午 6:47 
I <3 it! ^^ 10/10
SENPAI!! 2021 年 9 月 5 日 上午 9:21 
cool but cheaty
SENPAI!! 2021 年 9 月 5 日 上午 9:21 
This mod need rebalance
A͊͋̔l͋̕̕u͌̽͑c͆͆̓a̿ 2021 年 9 月 3 日 下午 2:11 
this would be better if everything wasnt overpowered, should need to unlock stuff
Ashtar 2021 年 8 月 19 日 下午 5:57 
Hi, and a good mod ty

can you re-add the tech to increase and decrease the character size?
Chet Walters 2021 年 5 月 30 日 上午 1:48 
@author - There is a funny glitch with this mod. Basically, when I use the Sphere tech, the animation of the sphere is seen together with the swimming character animation. Could you please be so kind and fix that? Thank you so much.
Pestilence 2021 年 5 月 24 日 下午 4:21 
question this works with fracking universe
长工丂丂与廾囗丁 2021 年 5 月 10 日 上午 10:25 
отличный мод, но слишком имбалансный, было бы здорово ввести зависимость по времени или энергии персонажа...
RuneOracle 2021 年 4 月 27 日 上午 5:44 
@Niko

I'm having the exact same issue, found any way to fix?
长工丂丂与廾囗丁 2021 年 4 月 14 日 下午 5:13 
великолепно!:steamthis::steamthumbsup::steamthumbsup:
𝕯𝖗𝖆𝖌𝖔𝖓 𝓥𝖆𝖒𝖒𝖗 2021 年 4 月 11 日 上午 6:59 
I'm wondering if the author agreed with the release of this mod in the public domain?
Mivien 2021 年 4 月 10 日 下午 2:41 
There is bug, no clue if it is mod incompatibility or something, but this is what happens with me when i use sphere tech https://pasteboard.co/JWJQECr.png
Pumpkin King 250 2021 年 4 月 8 日 上午 10:19 
Awesome!
everythingstatmanArthur 2021 年 4 月 2 日 上午 11:01 
request ; pls add punch and kick tech to remi tech on special and you can choose the keys to it and its a new category like martial arts and the damage gets higher with attack stats buff rpg growth strength and dexterity points increases the damage of martial arts unarmed attacks even you can do a mod for a new rpg growth stats unarmed aka martial arts and theres lots of martial arts types and techs and you even dont need any weapon and there would be more martial aryts patches like one punch man martial arts mod tech and etc obs; this would be awesome and thats my own idea by the way
ThatCabbage 2021 年 4 月 1 日 上午 4:07 
Have you tried going into your settings and setting the keys yourself?
Chairman Jimmy 2021 年 3 月 30 日 下午 5:54 
Mod would be great, if any keybindings worked in any way shape or form.
dinogutt 2021 年 3 月 29 日 上午 11:46 
This mod is AWESOME
Z'uldiss 2021 年 3 月 28 日 下午 7:47 
I mentioned that too. This mod needs its first hotkey de-linked from the head tech key, if that's even doable.
Logan 2021 年 3 月 28 日 上午 11:55 
My distortion sphere shows when i use dark Phase and when i stop using dark phase my character shows with the distortion sphere, do i need to remove my distortion sphere tech???
Hotmud9 2021 年 3 月 28 日 上午 11:17 
It appears that merely having this mod installed interferes with the "Improved Swim Physics" mod.
Rex Anivius 2021 年 3 月 28 日 上午 7:00 
Would be awesome of these techs actually drained energy to be viable in survival. A lot of them seem more like admin/roleplay tools vs survival gameplay. Still pretty fun though! I like that this noclip works perfectly fine, unlike the world edit one, which expands your hitbox massively for some reason, making your trigger sensors/pressureplates from half a screen away.
GamingBoyGames 2021 年 3 月 27 日 下午 12:16 
This mod would be great if I can find the keys to use it. =|
Astro 2021 年 3 月 25 日 下午 11:40 
wedit* i mean
Astro 2021 年 3 月 25 日 下午 11:40 
There was wemod. It has no-clip and is made specifically for building. e.g copying/pasting builds / mass removal / etc
Rathlon Tobias Riverwind 2021 年 3 月 25 日 下午 10:00 
The no-clip addition that this gives will aid me in building my ship.
Though I had to find something other than the morph ball tech due to it uses the same key bind that it uses to activate.
Aafli 2021 年 3 月 25 日 下午 4:13 
@Z'uldiss

There isn't really a way around that unless Starbound comes out with a new update that lets us have more keybindings than usual (probably never gonna happen). Otherwise it's just nada for now.
Z'uldiss 2021 年 3 月 25 日 下午 2:26 
It also appears this mod uses the same second and third keybinds as RPG Growth. They were missing while this mod was subscribed to. Compatibility problems.😐
Z'uldiss 2021 年 3 月 25 日 下午 1:55 
Something weird is going on. Maybe it's a matter of doing something in the same area coding-wise? F is my key (and I assume most others' by default) for a distortion sphere or other head tech, but using it also activates this mod's tech.

If I adjust the controls, it doesn't seem to separate things. When I quit, then go back in, "Activate Head Tech" and "RPG Special 1 [Head Tech]" (which I'm guessing is actually related to RPG Growth and not this so that's another problem) have the same key setting.

I better not use this for right now.😬
Z'uldiss 2021 年 3 月 25 日 下午 1:34 
I'm gonna run out of Quickbar space (or at least I feel like there's a limit).

Having more capabilities is always cool, so long as it doesn't suck the fun out by making things too easy.
Boraz4000 2021 年 3 月 25 日 上午 8:50 
I cant use the controls any help?
Vakare 2021 年 3 月 25 日 上午 5:27 
Disregard that I'm an idiot
Vakare 2021 年 3 月 25 日 上午 5:12 
Doesn't seem to work? Or am I missing something?